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The Dukes Of Hazzard (video Game)
''The Dukes of Hazzard'' is a 1984 racing video game developed and published by Coleco for their ColecoVision game console and Coleco Adam computer. Elite Systems released a different game with the same title for the ZX Spectrum computer on February 23, 1985. Both versions are based on the television series of the same name. Atari had previously made two separate attempts to release an Atari 2600 video game based on the series, but both versions failed to materialize. Gameplay In the Coleco version, the player controls the General Lee and must drive through Hazzard County. The game's premise concerns Daisy Duke, who has been abducted by Jeremiah Stinge. The player's goal is to catch Stinge, by passing his blue car, while avoiding Boss Hogg. The game ends if the player is stopped by Boss Hogg or if the player wrecks the General Lee. The game requires that the player drive at a perfect speed; driving too slow results in the player being caught by Hogg, while driving too fast ...
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Coleco
Coleco Industries, Inc. was an American company founded in 1932 by Maurice Greenberg as The Connecticut Leather Company. It was a successful toy company in the 1980s, mass-producing versions of Cabbage Patch Kids dolls and its video game consoles, the Coleco Telstar dedicated consoles and ColecoVision. While the company ceased operations in 1988 as a result of bankruptcy, the Coleco brand was revived in 2005, and remains active to this day. Overview Coleco Industries, Inc. began in 1932 as The Connecticut Leather Company. The business supplied leather and "shoe findings" (the supplies and paraphernalia of a shoe repair shop) to shoe repairers. In 1938, the company began selling rubber footwear. During World War II demand for the company's supplies increased and by the end of the war, the company was larger and had expanded into new and used shoe machinery, hat cleaning equipment and marble shoeshine stands. By the early 1950s, and thanks to Maurice Greenberg's son, Leonard Gree ...
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Collateral (finance)
In lending agreements, collateral is a borrower's pledge of specific property to a lender, to secure repayment of a loan. The collateral serves as a lender's protection against a borrower's default and so can be used to offset the loan if the borrower fails to pay the principal and interest satisfactorily under the terms of the lending agreement. The protection that collateral provides generally allows lenders to offer a lower interest rate on loans that have collateral. The reduction in interest rate can be up to several percentage points, depending on the type and value of the collateral. For example, the Annual Percentage Rate (APR) on an unsecured loan is often much higher than on a secured loan or logbook loan. If a borrower defaults on a loan (due to insolvency or another event), that borrower loses the property pledged as collateral, with the lender then becoming the owner of the property. In a typical mortgage loan transaction, for instance, the real estate being acq ...
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Collision Detection
Collision detection is the computational problem of detecting the intersection (Euclidean geometry), intersection of two or more objects. Collision detection is a classic issue of computational geometry and has applications in various computing fields, primarily in computer graphics, computer games, computer simulations, robotics and computational physics. Collision detection algorithms can be divided into operating on 2D and 3D objects. Overview In physical simulation, experiments such as playing billiards, are conducted. The physics of bouncing billiard balls are well understood, under the umbrella of rigid body motion and elastic collisions. An initial description of the situation would be given, with a very precise physical description of the billiard table and balls, as well as initial positions of all the balls. Given a force applied to the cue ball (probably resulting from a player hitting the ball with their cue stick), we want to calculate the trajectories, precise ...
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Your Sinclair
''Your Sinclair'', or ''YS'' as it was commonly abbreviated, was a commercially published and printed British computer magazine for the Sinclair range of computers, mainly the ZX Spectrum. It was in circulation between 1984 and 1993. History The magazine was launched in January 1984 as ''Your Spectrum'' by Sportscene Specialist Press. (Sportscene would later be renamed to Dennis Publishing in April 1987.) Initially, it was published bimonthly, changing to monthly in June 1984. With the January 1986 issue, the title was relaunched as ''Your Sinclair'', with the intention of expanding coverage of the QL into the main magazine (previously, ''QL User'' had been a pull-out section within the magazine), and any future computers produced by Sinclair. However, the magazine remained focused almost entirely on the ZX Spectrum games scene. In 1990, the magazine was sold to Bath-based Future plc, and the April 1990 issue was the first to be published by the new company. That issue's news ...
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Computer And Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website was launched in 1999 and closed in February 2015. ''CVG'' was the longest-running video game media brand in the world. History ''Computer and Video Games'' was established in 1981, being the first British games magazine. Initially published monthly between November 1981 and October 2004 and solely web-based from 2004 onwards, the magazine was one of the first publications to capitalise on the growing home computing market, although it also covered arcade games. At the time of launch it was the world's first dedicated video games magazine. The first issue featured articles on ''Space Invaders'', Chess, Othello and advice on how to learn programming. The magazine had a typical ABC of 106,000. Website Launched in August 1999, CVG was o ...
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Your Computer (British Magazine)
''Your Computer'' was a British computer magazine published monthly from 1981 to 1988, and aimed at the burgeoning home computer market. At one stage it was, in its own words, "Britain's biggest selling home computer magazine". It offered support across a wide range of computer formats, and included news, type-in program A type-in program or type-in listing was computer source code printed in a home computer magazine or book. It was meant to be entered via the keyboard by the reader and then saved to cassette tape or floppy disk. The result was a usable game, ...s, and reviews of both software and hardware. Hardware reviews were notable for including coverage of the large number of home microcomputers released during the early 1980s. References External links ''Your Computer'' at the Internet Archive 1981 establishments in the United Kingdom 1988 disestablishments in the United Kingdom Monthly magazines published in the United Kingdom Video game magazines published ...
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Pitstop (video Game)
''Pitstop'' is a 1983 racing video game developed and published by Epyx for the Atari 8-bit family, ColecoVision, Coleco Adam, and Commodore 64. A sequel, ''Pitstop II'', was released in 1984. Gameplay ''Pitstop'' is played from a semi-first-person perspective, placing the player in a bird's eye perspective slightly behind a race car. The game features three difficulty modes and three gameplay modes: Single, Mini-Circuit, and Grand Circuit. In Single, the player can choose from one of six tracks and learn how to play the game. In the game's Circuit modes, the player races against other drivers and earns a certain number of points and money depending on the place finished in each race. The Mini-Circuit features only three tracks, while the Grand Circuit features all six. ''Pitstop'' implements pit stops, a concept not featured in many other contemporary racing video games. Color-based damage is shown on the player's car whenever it hits another vehicle or a wall on the track, both ...
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Pole Position (video Game)
In a motorsports race, the pole position is usually the best and "statistically the most advantageous" starting position on the track. The pole position is usually earned by the driver with the best qualifying times in the trials before the race. The number-one qualifying driver is also referred to as the pole-sitter. The pole position, pole sitter, starts the race "at the front of the starting grid. This provides the driver in the pole position the privilege of starting ahead of all the other drivers" Grid position is typically determined by a qualifying session before the race, where race participants compete to ascend to the number 1 grid slot, the driver, pilot, or rider having recorded fastest qualification time awarded the advantage of the number 1 grid slot (i.e., the pole-position) ahead of all other vehicles for the start of the race. Historically, the fastest qualifier was not necessarily the designated ''pole-sitter''. Different sanctioning bodies in motor sport em ...
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Turbo (video Game)
is an arcade racing game released in 1981 by Sega. Designed and coded by Steve Hanawa, the game received positive reviews upon release, with praise for its challenging and realistic gameplay for its time, three-dimensional full-color graphics with changing scenery, and cockpit sit-down arcade cabinet replicating a race car. It became a commercial success, topping the monthly ''Play Meter'' arcade charts in North America and ranking highly on the ''Game Machine'' arcade charts in Japan. The game was manufactured in three formats: standard upright, cabaret/mini, and a seated environmental/cockpit. All three versions feature a steering wheel, a gearshift for low and high gears, and an accelerator pedal. The screen is a vertically oriented 20-inch raster display. In addition to the on-screen display, ''Turbo'' features an LED panel to the left of the screen that displays the current player's score and the high score table. ''Turbo'' also features lighted oil and temperature gauges ...
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Enter (magazine)
''Enter'' was an American magazine published from October 1983 to May 1985 by Children's Television Workshop (CTW, later renamed Sesame Workshop). The magazine was published ten times per year. Seventeen issues were printed. Similar to sibling titles ''Sesame Street'', ''The Electric Company'', and '' 3-2-1 Contact'' magazines, the title was aimed at school-age children. The focus of the magazine was, as declared on the cover, "The world of computers and new technology". Each issue included programs in the BASIC computer language, which readers could type into their own home computer. Readers were introduced to technological innovations of the day, such as optical disc recording technology, which was new at the time. Unlike other magazines produced by Children's Television Workshop, ''Enter'' did not tie into a television series produced by the organization. Beginning in June 1985, some of its features were folded into '' 3-2-1 Contact'' magazine, which printed computer prog ...
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Sinclair User
''Sinclair User'' was a magazine dedicated to the Sinclair Research range of home computers, most specifically the ZX Spectrum (while also occasionally covering arcade games). Initially published by ECC Publications, and later EMAP, it was published in the UK between 1982 and 1993, and was the longest running Sinclair-based magazine. The magazine contained news, game reviews, previews, tips, help guides, columns, readers' letters, and cover-mounted game demos. History In earlier years, the magazine built up personality cults around some of its "hilariously" monikered staff, including Bill "Incorruptible" Scolding, John "Disgusting" Gilbert, Chris "Lunchbreaks" Bourne, Claire "Ligger" Edgely, Richard Price (writer of the "Gordo Greatbelly" adventure tips section), and columnist Andrew Hewson (founder of Hewson Consultants software). Under David Kelly's editorial tenure, the magazine began to focus more on the gaming scene, and featured more colour graphics under designer Garet ...
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Compute!
''Compute!'' (), often stylized as ''COMPUTE!'', was an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET computer. In its 1980s heyday ''Compute!'' covered all major platforms, and several single-platform spinoffs of the magazine were launched. The most successful of these was ''Compute!'s Gazette'', which catered to VIC-20 and Commodore 64 computer users. History ''Compute!''s original goal was to write about and publish programs for all of the computers that used some version of the MOS Technology 6502 CPU. It started out in 1979 with the Commodore PET, VIC-20, Atari 400/800, Apple II+, and some 6502-based computers one could build from kits, such as the Rockwell AIM 65, the KIM-1 by MOS Technology, and others from companies such as Ohio Scientific. Coverage of the kit computers and the Commodore PET were eventually dropped. The platforms t ...
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