The Arc Of Yesod
''Arc of Yesod'' is a video game by Odin Computer Graphics. It was published in 1985 for the ZX Spectrum and Commodore 64. It is the sequel to ''Nodes of Yesod''. Plot The Monolith, (a homage to the film '' 2001: A Space Odyssey'') which was the object of the previous game, Nodes of Yesod teleported off into space just as Charlemagne 'Charlie' Fotheringham-Grunes was completing his quest. He has followed it to its home planet of Ariat and must now finally destroy it, before the Ariatians download the data it has collected and employ it to destroy the Earth. Gameplay The game is very similar in style to previous game ''Nodes of Yesod''. Charlie must penetrate the alien city where the Monolith is being held, via a network of caves and tunnels, and make his way to the Security Centre, where the Monolith can be disarmed and destroyed. Reception Crash magazine reviewed the game saying although it was very similar to previous title Nodes of Yesod ''Nodes of Yesod'' is a video gam ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Arc Of Yesod Cover
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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A Space Odyssey (film)
''2001: A Space Odyssey'' is a 1968 science fiction novel written by Arthur C. Clarke and the 1968 film directed by Stanley Kubrick. It is a part of Clarke's '' Space Odyssey'' series, the first of four novels and two films. Both the novel and the film are partially based on Clarke's 1948 short story " The Sentinel", an entry in a BBC short story competition, and "Encounter in the Dawn", published in 1953 in the magazine '' Amazing Stories''. Resources After deciding on Clarke's 1948 short story "The Sentinel" as the starting point, and with the themes of man's relationship with the universe in mind, Clarke sold Kubrick five more of his stories to use as background materials for the film. These included "Breaking Strain", "Out of the Cradle, Endlessly Orbiting...", "Who's There?", "Into the Comet", and "Before Eden". Additionally, important elements from two more Clarke stories, "Encounter in the Dawn" and (to a somewhat lesser extent) "Rescue Party", made their way int ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Games Developed In The United Kingdom
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vide ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Science Fiction Video Games
Science is a systematic endeavor that builds and organizes knowledge in the form of testable explanations and predictions about the universe. Science may be as old as the human species, and some of the earliest archeological evidence for scientific reasoning is tens of thousands of years old. The earliest written records in the history of science come from Ancient Egypt and Mesopotamia in around 3000 to 1200 BCE. Their contributions to mathematics, astronomy, and medicine entered and shaped Greek natural philosophy of classical antiquity, whereby formal attempts were made to provide explanations of events in the physical world based on natural causes. After the fall of the Western Roman Empire, knowledge of Greek conceptions of the world deteriorated in Western Europe during the early centuries (400 to 1000 CE) of the Middle Ages, but was preserved in the Muslim world during the Islamic Golden Age and later by the efforts of Byzantine Greek scholars who brought Greek ma ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Platformers
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, ''Space Panic'', which includes ladders, but not jumping. ''Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clones a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Commodore 64 Games ...
{{short description, None This is a list of games for the Commodore 64 personal computer system, sorted alphabetically. See Lists of video games for other platforms. Because of the length of the list, it has been broken down to two parts: *List of Commodore 64 games (A–M) *List of Commodore 64 games (N–Z) See also * Commodore 64 Games System * Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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1985 Video Games
1985 saw many sequels and prequels in video games, such as ''Super Mario Bros.'' and ''Kung Fu'', along with new titles such as ''Commando'', ''Duck Hunt'', '' Gauntlet'', ''Ghosts 'n Goblins'', ''Gradius'', ''Hang-On'', ''Space Harrier'' and ''The Way of the Exploding Fist''. The year's highest-grossing arcade video games were ''Hang-On'' and ''Karate Champ'' in the United States, and ''Commando'' in the United Kingdom. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for the second year in a row, while the year's bestselling home video game was ''Super Mario Bros.'' Financial performance In the United States, annual home video game sales fell to ( adjusted for inflation) in 1985. Meanwhile, the arcade game industry began recovering in 1985. Highest-grossing arcade games Japan In Japan, the following titles were the top-grossing arcade video games on the bi-weekly '' Game Machine'' charts in 1985. United Kingdom and United States In the Un ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Crash Magazine
''Crash Magazine'' is a French independent magazine published biannually that features articles on women's fashion and cinema. History and profile ''Crash Magazine'' was founded in 1998 by Frank Perrin and Armelle Leturcq; art critics before publishing ''Crash'', Perrin and Leturcq had previously published an art review known as "Blocnotes". They are both considered part of the new generation of French art critics that left a mark in the 1990s. The magazine is published biannually. Jean-Francois Bizot, the founder of Actuel has mentioned that the creation of this publication revolutionized the landscape of French press. ''Crash'' arrived on the French market in 1998 characterized with an element of the unexpected, filled with a deliberate desire to change things: characterized by a minimalist layout and design, it is constituted by challenging avant-garde visuals seeking to emphasize the beauty of things with innovative ideas. ''Crash'' worked in close relation with artists ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Crash (magazine)
''Crash'', stylized as ''CRASH'', is a Video game journalism, magazine dedicated to the ZX Spectrum home computer, primarily focused on games. It was published from 1984 to 1991 by Newsfield Publications Ltd until their liquidation, and then until 1992 by Europress. It was relaunched as a quarterly A5 magazine in December 2020 with the backing of the original founders. The magazine was launched to cater for the booming Spectrum games market. It was immediately popular owing to its quality of writing and distinctive, though occasionally controversial, artwork created by Oliver Frey. By 1986 it had become the biggest-selling British computer magazine with over 100,000 copies sold monthly, but struggled towards the end of the decade after other magazines put cassettes of games on the front cover. In the 2010s, a number of retrospective issues were created via a kickstarter campaign leading to the new publication by Fusion Retro. History ''Crash'' was launched in 1983 in Ludlow, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Odin Computer Graphics
Odin Computer Graphics were a Liverpool-based computer games developer who came to prominence in the mid-1980s with a variety of titles for the ZX Spectrum, Commodore 64 and Amstrad CPC home computers. History Odin consisted of Managing Director Paul McKenna; programmers Steve Wetherill, Robbie Tinman, Marc Dawson (now Wilding), Keith Robinson, George Barnes, Tommy Laningan, Derrick Rowson, and Stefan Walker; artists Paul Salmon, Stuart Fotheringham, and Colin Grunes; and musician Keith Tinman. Bernie Duggs and musician Fred Gray are also credited. Fotheringham and Dawson had previously worked for Software Projects. Some other staff members had previously worked for Imagine Software. Prior to the release of their debut title, ''Nodes of Yesod'', in 1985, Odin had previously released a number of games under the name Thor. Although they developed a couple of in-house titles as Thor, they mainly acquired the publishing rights to homegrown titles from anonymous bedroom programmers. The ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Nodes Of Yesod
''Nodes of Yesod'' is a video game developed and published by Odin Computer Graphics in 1985. The game is similar in style to ''Underwurlde'' by ''Ultimate Play the Game'', which was released a year earlier, and ''Metroid'' which was released a year later, in 1986. The game was released for the Amstrad CPC, Commodore 64, Elan Enterprise 64 and 128 and ZX Spectrum platforms. Versions were also planned for the BBC Micro and MSX platforms but these were cancelled. On the ZX Spectrum, the game came in separate 48K and 128K versions. The latter had improved title-screen music, in-game music and additional synthesised speech. A sequel, '' The Arc of Yesod'', was also published the same year. A "25th Anniversary Edition" was released in 2010 for the iPhone and iOS (Apple) devices. This version included a "classic mode" (very similar to the original ZX Spectrum version) and an "enhanced mode", which featured new colour graphics, help system, map system, save/resume game feature and r ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |