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Tactile Illusion
A tactile illusion is an illusion that affects the sense of touch. Some tactile illusions require active touch (e.g., movement of the fingers or hands), whereas others can be evoked passively (e.g., with external stimuli that press against the skin). In recent years, a growing interest among perceptual researchers has led to the discovery of new tactile illusions and to the celebration of tactile illusions in the popular science press. Some tactile illusions are analogous to visual and auditory illusions, suggesting that these sensory systems may process information in similar ways; other tactile illusions don't have obvious visual or auditory analogs. Passive tactile spatiotemporal illusions Several tactile illusions are caused by dynamic stimulus sequences that press against the stationary skin surface. *One of the best known passive tactile spatiotemporal illusions is the cutaneous rabbit illusion, in which a sequence of taps at two separated skin locations results in the perce ...
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Illusion
An illusion is a distortion of the senses, which can reveal how the mind normally organizes and interprets sensory stimulation. Although illusions distort the human perception of reality, they are generally shared by most people. Illusions may occur with any of the human senses, but visual illusions ( optical illusions) are the best-known and understood. The emphasis on visual illusions occurs because vision often dominates the other senses. For example, individuals watching a ventriloquist will perceive the voice is coming from the dummy since they are able to see the dummy mouth the words. Some illusions are based on general assumptions the brain makes during perception. These assumptions are made using organizational principles (e.g., Gestalt theory), an individual's capacity for depth perception and motion perception, and perceptual constancy. Other illusions occur because of biological sensory structures within the human body or conditions outside the body within one's phy ...
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Sense
A sense is a biological system used by an organism for sensation, the process of gathering information about the world through the detection of Stimulus (physiology), stimuli. (For example, in the human body, the brain which is part of the central nervous system receives signals from the senses which continuously receive information from the environment, interprets these signals, and causes the body to respond, either chemically or physically.) Although traditionally five human senses were identified as such (namely Visual perception, sight, Olfaction, smell, Somatosensory system, touch, taste, and hearing), it is now recognized that there are many more. Senses used by non-human organisms are even greater in variety and number. During sensation, sense organs collect various stimuli (such as a sound or smell) for Transduction (physiology), transduction, meaning transformation into a form that can be understood by the brain. Sensation and perception are fundamental to nearly every ...
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Tactition
In physiology, the somatosensory system is the network of neural structures in the brain and body that produce the perception of touch (haptic perception), as well as temperature (thermoception), body position (proprioception), and pain. It is a subset of the sensory nervous system, which also represents visual, auditory, olfactory, and gustatory stimuli. Somatosensation begins when mechano- and thermosensitive structures in the skin or internal organs sense physical stimuli such as pressure on the skin (see mechanotransduction, nociception). Activation of these structures, or receptors, leads to activation of peripheral sensory neurons that convey signals to the spinal cord as patterns of action potentials. Sensory information is then processed locally in the spinal cord to drive reflexes, and is also conveyed to the brain for conscious perception of touch and proprioception. Note, somatosensory information from the face and head enters the brain through peripheral senso ...
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Optical Illusion
Within visual perception, an optical illusion (also called a visual illusion) is an illusion caused by the visual system and characterized by a visual perception, percept that arguably appears to differ from reality. Illusions come in a wide variety; their categorization is difficult because the underlying cause is often not clear but a classification proposed by Richard Gregory is useful as an orientation. According to that, there are three main classes: physical, physiological, and cognitive illusions, and in each class there are four kinds: Ambiguities, distortions, paradoxes, and fictions. A classical example for a physical distortion would be the apparent bending of a stick half immerged in water; an example for a physiological paradox is the motion aftereffect (where, despite movement, position remains unchanged). An example for a physiological fiction is an afterimage. Three typical cognitive distortions are the Ponzo illusion, Ponzo, Poggendorff illusion, Poggendorff, an ...
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Auditory Illusion
Auditory illusions are false perceptions of a real sound or outside stimulus. These false perceptions are the equivalent of an optical illusion: the listener hears either sounds which are not present in the stimulus, or sounds that should not be possible given the circumstance on how they were created. Humans are fairly susceptible to illusions, despite an innate ability to process complex stimuli. Confirmation bias is believed to be largely responsible for the inaccurate judgments that people make when evaluating information, given that humans typically interpret and recall information that appeals to their own biases. Amongst these misinterpretations, known as illusions, falls the category of auditory illusions. The brain uses multiple senses simultaneously to process information, spatial information is processed with greater detail and accuracy in vision than in hearing. Auditory illusions highlight areas where the human ear and brain, as organic survival tools, differentiat ...
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Cutaneous Rabbit Illusion
The cutaneous rabbit illusion (also known as cutaneous saltation and sometimes the cutaneous rabbit effect or CRE) is a tactile illusion evoked by tapping two or more separate regions of the skin in rapid succession. The illusion is most readily evoked on regions of the body surface that have relatively poor spatial acuity, such as the forearm. A rapid sequence of taps delivered first near the wrist and then near the elbow creates the sensation of sequential taps hopping up the arm from the wrist towards the elbow, although no physical stimulus was applied between the two actual stimulus locations. Similarly, stimuli delivered first near the elbow then near the wrist evoke the illusory perception of taps hopping from elbow towards wrist. The illusion was discovered by Frank Geldard and Carl Sherrick of Princeton University, in the early 1970s, and further characterized by Geldard (1982) and in many subsequent studies. Geldard and Sherrick likened the perception to that of a rabbit h ...
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Tau Effect
The tau effect is a spatial perceptual illusion that arises when observers judge the distance between consecutive stimuli in a stimulus sequence. When the distance from one stimulus to the next is constant, and the time elapsed from one stimulus to the next is also constant, subjects tend to judge the distances, correctly, as equal. However, if the distance from one stimulus to the next is constant, but the time elapsed from one stimulus to the next is not constant, then subjects tend to misperceive the interval that has the shorter temporal interval as also having a shorter spatial interval. Thus, the tau effect reveals that stimulus timing affects the perception of stimulus spacing. Time is also a perceived quantity and subject to its own illusions; research indicates that in the tau effect, perceived stimulus spacing follows perceived (phenomenal) time rather than actual (physical) time. In different sensory modalities The tau effect can occur with visual, auditory, or tactile sti ...
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Kappa Effect
The kappa effect or perceptual time dilation is a temporal perceptual illusion that can arise when observers judge the elapsed time between sensory stimuli applied sequentially at different locations. In perceiving a sequence of consecutive stimuli, subjects tend to overestimate the elapsed time between two successive stimuli when the distance between the stimuli is sufficiently large, and to underestimate the elapsed time when the distance is sufficiently small. In different sensory modalities The kappa effect can occur with visual (e.g., flashes of light), auditory (e.g., tones), or tactile (e.g. taps to the skin) stimuli. Many studies of the kappa effect have been conducted using visual stimuli. For example, suppose three light sources, X, Y, and Z, are flashed successively in the dark with equal time intervals between each of the flashes. If the light sources are placed at different positions, with X and Y closer together than Y and Z, the temporal interval between the X and Y f ...
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Contingent After-effect
In human perception, contingent aftereffects are illusory percepts that are apparent on a test stimulus after exposure to an induction stimulus for an extended period. Contingent aftereffects can be contrasted with simple aftereffects, the latter requiring no test stimulus for the illusion/mis-perception to be apparent. Contingent aftereffects have been studied in different perceptual domains. For instance, visual contingent aftereffects, auditory contingent aftereffects and haptic contingent aftereffects have all been discovered. An example of a visual contingent aftereffect is the McCollough effect. The McCollough effect is one of a family of contingent aftereffects related to the processing of color and orientation. One can induce the aftereffect by exposure to a magenta and black vertical grating alternating with a green and black horizontal grating. After a few minutes of induction (5 or more is best), followed by a break of a few minutes, black-and-white vertical and horizonta ...
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Foot (length)
The foot ( feet), standard symbol: ft, is a unit of length in the British imperial and United States customary systems of measurement. The prime symbol, , is a customarily used alternative symbol. Since the International Yard and Pound Agreement of 1959, one foot is defined as 0.3048 meters exactly. In both customary and imperial units, one foot comprises 12 inches and one yard comprises three feet. Historically the "foot" was a part of many local systems of units, including the Greek, Roman, Chinese, French, and English systems. It varied in length from country to country, from city to city, and sometimes from trade to trade. Its length was usually between 250 mm and 335 mm and was generally, but not always, subdivided into 12 inches or 16  digits. The United States is the only industrialized nation that uses the international foot and the survey foot (a customary unit of length) in preference to the meter in its commercial, engineer ...
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Visual Tilt Effects
Due to the effect of a spatial context or temporal context, the perceived orientation of a test line or grating pattern can appear tilted away from its physical orientation. The tilt illusion (TI)Gibson, J. J. (1937). Adaptation, after-effect, and contrast in the perception of tilted lines. II. Simultaneous contrast and the areal restriction of the after-effect. Journal of Experimental Psychology, 553-569. is the phenomenon that the perceived orientation of a test line or grating is altered by the presence of surrounding lines or grating with a different orientation (spatial context; see Fig.1). And the tilt aftereffect (TAE)Gibson, J. J., & Radner, M. (1937). Adaptation, after-effect and contrast in the perception of tilted lines. I. Quantitative studies. Journal of Experimental Psychology, 453-467. is the phenomenon that the perceived orientation is changed after prolonged inspection of another oriented line or grating (temporal context; see Fig.2). It has been reported that the ...
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Thermal Grill Illusion
The thermal grill illusion is a sensory illusion originally demonstrated in 1896 by the Swedish physician Torsten Thunberg. The illusion is created by an interlaced grill of bars which are warm, e.g. , and cool, e.g. . When someone presses a hand against the grill, they experience the illusion of burning heat. But if the person presses against only a cool bar, only coolness is experienced; if the person presses against only a warm bar, only warmth is experienced. Researchers have used the illusion to demonstrate that burning pain Pain is a distressing feeling often caused by intense or damaging stimuli. The International Association for the Study of Pain defines pain as "an unpleasant sensory and emotional experience associated with, or resembling that associated with, ... sensation is in fact a mixture of both cold and heat pain and that it is only the inhibition of the cold pain "channel" that reveals the heat component. The illusion is demonstrated by positioning the mid ...
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