T'au Empire
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T'au Empire
The T'au Empire (alternatively and formerly spelled Tau) is a fictional alien empire and one of the playable armies in the setting of a miniature wargame ''Warhammer 40,000''. In the fictional setting of ''Warhammer 40,000'', the T'au Empire is a relatively small interstellar empire located on the fringe of the Imperium of Man. The Tau seek to conquer and unite the galaxy under an ideology they call "the Greater Good" and currently hold sovereignty over several alien species. Unlike most other races in the setting, the Tau are in a state of expansion and technological progress, which leaves often coming into conflict with the Imperium of Man. They are known for their focus on ranged combat, with further focus on ambush tactics and the use of shock and awe strategies. Melee combat is typically avoided by T'au, and when unavoidable is typically relegated to auxiliary units pulled from other alien species within the empire. ''Warhammer 40,000'' game mechanics (as of 9th Edition) The ...
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Imperium (Warhammer 40,000)
''Warhammer 40,000'' is a miniature wargame produced by Games Workshop. It is the most popular miniature wargame in the world, and is particularly popular in the United Kingdom. The first edition of the rulebook was published in September 1987, and the ninth and current edition was released in July 2020. As in other miniature wargames, players enact battles using Miniature model (gaming), miniature models of warriors and fighting vehicles. The playing area is a tabletop model of a battlefield, comprising models of buildings, hills, trees, and other terrain features. Each player takes turns moving their model warriors around the battlefield and fighting their opponent's warriors. These fights are resolved using dice and simple arithmetic. ''Warhammer 40,000'' is set in the distant future, where a stagnant human civilization is beset by hostile aliens and supernatural creatures. The models in the game are a mixture of humans, aliens, and supernatural monsters, wielding futuristic ...
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The Warp (Warhammer)
In science fiction, hyperspace (also known as nulspace, subspace, overspace, jumpspace and similar terms) is a concept relating to higher dimensions as well as parallel universes and a faster-than-light (FTL) method of interstellar travel. Its use in science fiction originated in the magazine ''Amazing Stories Quarterly'' in 1931 and within several decades it became one of the most popular tropes of science fiction, popularized by its use in the works of authors such as Isaac Asimov and E. C. Tubb, and media franchises such as '' Star Wars''. One of the main reasons for the popularity of the concept is the prohibition against faster-than-light travel in ordinary space, which hyperspace allows writers to bypass. In most works, hyperspace is described as a higher dimension through which the shape of our three-dimensional space can be distorted to bring distant points close to each other, similar to the concept of a wormhole; or a shortcut-enabling parallel universe that ca ...
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Psyker
''Warhammer 40,000'' is a miniature wargame produced by Games Workshop. It is the most popular miniature wargame in the world, and is particularly popular in the United Kingdom. The first edition of the rulebook was published in September 1987, and the ninth and current edition was released in July 2020. As in other miniature wargames, players enact battles using miniature models of warriors and fighting vehicles. The playing area is a tabletop model of a battlefield, comprising models of buildings, hills, trees, and other terrain features. Each player takes turns moving their model warriors around the battlefield and fighting their opponent's warriors. These fights are resolved using dice and simple arithmetic. ''Warhammer 40,000'' is set in the distant future, where a stagnant human civilization is beset by hostile aliens and supernatural creatures. The models in the game are a mixture of humans, aliens, and supernatural monsters, wielding futuristic weaponry and supernatura ...
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Hooves
The hoof (plural: hooves) is the tip of a toe of an ungulate mammal, which is covered and strengthened with a thick and horny keratin covering. Artiodactyls are even-toed ungulates, species whose feet have an even number of digits, yet the ruminants with two digits, are the most numerous, e.g. giraffe, deer, bison, cattle, goat, and sheep. The feet of perissodactyl mammals have an odd number of toes, e.g. the horse, the rhinoceros, and the tapir. Hooves are limb structures restricted to placental mammals, which have long pregnancies; however, the marsupial ''Chaeropus'' had hooves. Description The hoof surrounds the distal end of the second phalanx, the distal phalanx, and the navicular bone. The hoof consists of the hoof wall, the bars of the hoof, the sole and frog and soft tissue shock absorption structures. The weight of the animal is normally borne by both the sole and the edge of the hoof wall. Hooves perform many functions, including supporting the weight of the anima ...
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Digitigrade
In terrestrial vertebrates, digitigrade () locomotion is walking or running on the toes (from the Latin ''digitus'', 'finger', and ''gradior'', 'walk'). A digitigrade animal is one that stands or walks with its toes (metatarsals) touching the ground, and the rest of its foot lifted. Digitigrades include walking birds (what many assume to be bird knees are actually ankles), cats, dogs, and many other mammals, but not plantigrades or unguligrades. Digitigrades generally move more quickly and quietly than other animals. There are anatomical differences between the limbs of plantigrades, like humans, and both unguligrade and digitigrade limbs. Digitigrade and unguligrade animals have relatively long carpals and tarsals, and the bones which would correspond to the human ankle are thus set much higher in the limb than in a human. In a digitigrade animal, this effectively lengthens the foot, so much so that what are often thought of as a digitigrade animal's "hands" and "feet" correspon ...
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Humanoid
A humanoid (; from English ''human'' and ''-oid'' "resembling") is a non-human entity with human form or characteristics. The earliest recorded use of the term, in 1870, referred to indigenous peoples in areas colonized by Europeans. By the 20th century, the term came to describe fossils which were morphologically similar, but not identical, to those of the human skeleton. Although this usage was common in the sciences for much of the 20th century, it is now considered rare. More generally, the term can refer to anything with distinctly human characteristics or adaptations, such as possessing opposable anterior forelimb- appendages (i.e. thumbs), visible spectrum-binocular vision (i.e. having two eyes), or biomechanic plantigrade-bipedalism (i.e. the ability to walk on heels and metatarsals in an upright position). Science fiction media frequently present sentient extraterrestrial lifeforms as humanoid as a byproduct of convergent evolution. In theoretical convergent evolu ...
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Imperial Armour
Imperial Armour is a series of rules supplements to the ''Warhammer 40,000'' table-top game, along with an associated range of vehicle-size resin model kits. Both are produced by Forge World, a subsidiary company of Games Workshop. The Imperial Armour range and rules supplements are designed to incorporate vehicles referred to in the fiction and background material produced for the ''Warhammer 40,000'' fictional universe, but not included in the Codexes due to a variety of reasons. These include super-heavy vehicles (such as the Imperial Baneblade), specialised variants of standard vehicles (such as Tau Empire Hammerhead Gunships modified to carry different turret weapon configurations), aircraft, immobile defenses, and non-combatant vehicles. Vehicles that are featured in the Imperial Armour books are available from Forge World as multi-part resin model kits, or as a series of resin components that can be used to convert existing plastic and metal models. The Imperial Armour r ...
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Codex (Warhammer 40,000)
A codex (pluralized as codexes by Games Workshop), in the ''Warhammer 40,000'' tabletop wargame, is a rules supplement containing information concerning a particular army, environment, or worldwide campaign. Codices for particular armies were introduced for the second edition of the game. The third edition rendered these obsolete, and a new series began, including introducing codices for battle zones and campaigns. Until superseded by newer versions, the 3rd edition and later codices remained valid for the newer editions of Warhammer 40,000. Games Workshop no longer produce campaign or battle zone codices, instead releasing 'expansions'. 'Codex' is now a term solely used for army books. At the launch of 8th edition all previous codices were replaced with index books due to a major rules overhaul (as of November 2019 these indexes are no longer produced). The indexes were subsequently replaced by a new series of codices. As before, these codices remain valid until supersede ...
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