Synchronous Message Passing
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Synchronous Message Passing
In computer science, message passing is a technique for invoking behavior (i.e., running a program) on a computer. The invoking program sends a message to a process (which may be an actor or object) and relies on that process and its supporting infrastructure to then select and run some appropriate code. Message passing differs from conventional programming where a process, subroutine, or function is directly invoked by name. Message passing is key to some models of concurrency and object-oriented programming. Message passing is ubiquitous in modern computer software. It is used as a way for the objects that make up a program to work with each other and as a means for objects and systems running on different computers (e.g., the Internet) to interact. Message passing may be implemented by various mechanisms, including channels. Overview Message passing is a technique for invoking behavior (i.e., running a program) on a computer. In contrast to the traditional technique of calli ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ...
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Durability (database Systems)
In database systems, durability is the ACID property which guarantees that transactions that have committed will survive permanently. For example, if a flight booking reports that a seat has successfully been booked, then the seat will remain booked even if the system crashes. Durability can be achieved by flushing the transaction's log records to non-volatile storage before acknowledging commitment. In distributed transactions, all participating servers must coordinate before commit can be acknowledged. This is usually done by a two-phase commit protocol. Many DBMSs implement durability by writing transactions into a transaction log that can be reprocessed to recreate the system state right before any later failure. A transaction is deemed committed only after it is entered in the log. See also * Atomicity * Consistency In classical deductive logic, a consistent theory is one that does not lead to a logical contradiction. The lack of contradiction can be defined in ei ...
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Emerald (programming Language)
Emerald is a distributed, object-oriented programming Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of ... language developed in the 1980s by Andrew P. Black, Norman C. Hutchinson, Eric B. Jul, and Henry M. Levy, in the Department of Computer Science at the University of Washington. A simple Emerald program can create an object and move it around the system: const Kilroy ← object Kilroy process const origin ← locate self const up ← origin.getActiveNodes for e in up const there ← e.getTheNode move self to there end for move self to origin end process end Kilroy Emerald was designed to support high performance distribution, location, and high performance of objects, to simplify distributed programming, to exploit information hiding, and to be ...
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Unix
Unix (; trademarked as UNIX) is a family of multitasking, multiuser computer operating systems that derive from the original AT&T Unix, whose development started in 1969 at the Bell Labs research center by Ken Thompson, Dennis Ritchie, and others. Initially intended for use inside the Bell System, AT&T licensed Unix to outside parties in the late 1970s, leading to a variety of both academic and commercial Unix variants from vendors including University of California, Berkeley (Berkeley Software Distribution, BSD), Microsoft (Xenix), Sun Microsystems (SunOS/Solaris (operating system), Solaris), Hewlett-Packard, HP/Hewlett Packard Enterprise, HPE (HP-UX), and IBM (IBM AIX, AIX). In the early 1990s, AT&T sold its rights in Unix to Novell, which then sold the UNIX trademark to The Open Group, an industry consortium founded in 1996. The Open Group allows the use of the mark for certified operating systems that comply with the Single UNIX Specification (SUS). Unix systems are chara ...
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Remote Procedure Call
In distributed computing, a remote procedure call (RPC) is when a computer program causes a procedure (subroutine) to execute in a different address space (commonly on another computer on a shared network), which is coded as if it were a normal (local) procedure call, without the programmer explicitly coding the details for the remote interaction. That is, the programmer writes essentially the same code whether the subroutine is local to the executing program, or remote. This is a form of client–server interaction (caller is client, executor is server), typically implemented via a request–response message-passing system. In the object-oriented programming paradigm, RPCs are represented by remote method invocation (RMI). The RPC model implies a level of location transparency, namely that calling procedures are largely the same whether they are local or remote, but usually, they are not identical, so local calls can be distinguished from remote calls. Remote calls are usually orde ...
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Thread (computing)
In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which is typically a part of the operating system. The implementation of threads and processes differs between operating systems. In Modern Operating Systems, Tanenbaum shows that many distinct models of process organization are possible.TANENBAUM, Andrew S. Modern Operating Systems. 1992. Prentice-Hall International Editions, ISBN 0-13-595752-4. In many cases, a thread is a component of a process. The multiple threads of a given process may be executed concurrently (via multithreading capabilities), sharing resources such as memory, while different processes do not share these resources. In particular, the threads of a process share its executable code and the values of its dynamically allocated variables and non- thread-local global variables at any given time. History Threads made an early appearance under the name of "tasks ...
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Microkernel
In computer science, a microkernel (often abbreviated as μ-kernel) is the near-minimum amount of software that can provide the mechanisms needed to implement an operating system (OS). These mechanisms include low-level address space management, thread management, and inter-process communication (IPC). If the hardware provides multiple rings or CPU modes, the microkernel may be the only software executing at the most privileged level, which is generally referred to as supervisor or kernel mode. Traditional operating system functions, such as device drivers, protocol stacks and file systems, are typically removed from the microkernel itself and are instead run in user space. In terms of the source code size, microkernels are often smaller than monolithic kernels. The MINIX 3 microkernel, for example, has only approximately 12,000 lines of code. History Microkernels trace their roots back to Danish computer pioneer Per Brinch Hansen and his tenure in Danish computer compan ...
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Microkernel
In computer science, a microkernel (often abbreviated as μ-kernel) is the near-minimum amount of software that can provide the mechanisms needed to implement an operating system (OS). These mechanisms include low-level address space management, thread management, and inter-process communication (IPC). If the hardware provides multiple rings or CPU modes, the microkernel may be the only software executing at the most privileged level, which is generally referred to as supervisor or kernel mode. Traditional operating system functions, such as device drivers, protocol stacks and file systems, are typically removed from the microkernel itself and are instead run in user space. In terms of the source code size, microkernels are often smaller than monolithic kernels. The MINIX 3 microkernel, for example, has only approximately 12,000 lines of code. History Microkernels trace their roots back to Danish computer pioneer Per Brinch Hansen and his tenure in Danish computer compan ...
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Synchronizer (algorithm)
In computer science, a synchronizer is an algorithm that can be used to run a Synchronization (computer science), synchronous algorithm on top of an asynchronous processor network, so enabling the asynchronous system to run as a synchronous network. The concept was originally proposed in (Awerbuch, 1985) along with three synchronizer algorithms named alpha, beta and gamma which provided different tradeoffs in terms of time and message complexity. Essentially, they are a solution to the problem of asynchronous algorithms (which operate in a network with no global clock) being harder to design and often less efficient than the equivalent synchronous algorithms. By using a synchronizer, algorithm designers can deal with the simplified "ideal network" and then later mechanically produce a version that operates in more realistic asynchronous cases. Available synchronizer algorithms The three algorithms that Awerbuch provided in his original paper are as follows: * Alpha synchronizer ...
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Deadlock
In concurrent computing, deadlock is any situation in which no member of some group of entities can proceed because each waits for another member, including itself, to take action, such as sending a message or, more commonly, releasing a lock. Deadlocks are a common problem in multiprocessing systems, parallel computing, and distributed systems, because in these contexts systems often use software or hardware locks to arbitrate shared resources and implement process synchronization. In an operating system, a deadlock occurs when a process or thread enters a waiting state because a requested system resource is held by another waiting process, which in turn is waiting for another resource held by another waiting process. If a process remains indefinitely unable to change its state because resources requested by it are being used by another process that itself is waiting, then the system is said to be in a deadlock. In a communications system, deadlocks occur mainly due t ...
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Middleware
Middleware is a type of computer software that provides services to software applications beyond those available from the operating system. It can be described as "software glue". Middleware makes it easier for software developers to implement communication and input/output, so they can focus on the specific purpose of their application. It gained popularity in the 1980s as a solution to the problem of how to link newer applications to older legacy systems, although the term had been in use since 1968. In distributed applications The term is most commonly used for software that enables communication and management of data in distributed applications. An IETF workshop in 2000 defined middleware as "those services found above the transport (i.e. over TCP/IP) layer set of services but below the application environment" (i.e. below application-level APIs). In this more specific sense ''middleware'' can be described as the dash ("-") in '' client-server'', or the ''-to-'' in ''peer ...
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