Synchronizer (algorithm)
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Synchronizer (algorithm)
In computer science, a synchronizer is an algorithm that can be used to run a Synchronization (computer science), synchronous algorithm on top of an asynchronous processor network, so enabling the asynchronous system to run as a synchronous network. The concept was originally proposed in (Awerbuch, 1985) along with three synchronizer algorithms named alpha, beta and gamma which provided different tradeoffs in terms of time and message complexity. Essentially, they are a solution to the problem of asynchronous algorithms (which operate in a network with no global clock) being harder to design and often less efficient than the equivalent synchronous algorithms. By using a synchronizer, algorithm designers can deal with the simplified "ideal network" and then later mechanically produce a version that operates in more realistic asynchronous cases. Available synchronizer algorithms The three algorithms that Awerbuch provided in his original paper are as follows: * Alpha synchronizer ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ...
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Algorithm
In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can perform automated deductions (referred to as automated reasoning) and use mathematical and logical tests to divert the code execution through various routes (referred to as automated decision-making). Using human characteristics as descriptors of machines in metaphorical ways was already practiced by Alan Turing with terms such as "memory", "search" and "stimulus". In contrast, a Heuristic (computer science), heuristic is an approach to problem solving that may not be fully specified or may not guarantee correct or optimal results, especially in problem domains where there is no well-defined correct or optimal result. As an effective method, an algorithm ca ...
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Synchronization (computer Science)
In computer science, synchronization refers to one of two distinct but related concepts: synchronization of processes, and synchronization of data. ''Process synchronization'' refers to the idea that multiple processes are to join up or handshake at a certain point, in order to reach an agreement or commit to a certain sequence of action. ''Data synchronization'' refers to the idea of keeping multiple copies of a dataset in coherence with one another, or to maintain data integrity. Process synchronization primitives are commonly used to implement data synchronization. The need for synchronization The need for synchronization does not arise merely in multi-processor systems but for any kind of concurrent processes; even in single processor systems. Mentioned below are some of the main needs for synchronization: '' Forks and Joins:'' When a job arrives at a fork point, it is split into N sub-jobs which are then serviced by n tasks. After being serviced, each sub-job waits until al ...
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Asynchronous System
The primary focus of this article is asynchronous control in digital electronic systems. In a synchronous system, operations (instructions, calculations, logic, etc.) are coordinated by one, or more, centralized clock signals. An asynchronous system, in contrast, has no global clock. Asynchronous systems do not depend on strict arrival times of signals or messages for reliable operation. Coordination is achieved using event-driven architecture triggered by network packet arrival, changes (transitions) of signals, handshake protocols, and other methods. Modularity Asynchronous systems – much like object-oriented software – are typically constructed out of modular 'hardware objects', each with well-defined communication interfaces. These modules may operate at variable speeds, whether due to data-dependent processing, dynamic voltage scaling, or process variation. The modules can then be combined to form a correct working system, without reference to a global clock sign ...
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Baruch Awerbuch
Baruch Awerbuch (born 1958) is an Israeli-American computer scientist and a professor of computer science at Johns Hopkins University. He is known for his research on distributed computing. Academic biography Awerbuch was educated at the Technion in Haifa Haifa ( he, חֵיפָה ' ; ar, حَيْفَا ') is the third-largest city in Israel—after Jerusalem and Tel Aviv—with a population of in . The city of Haifa forms part of the Haifa metropolitan area, the third-most populous metropol ..., Israel, earning a bachelor's degree in 1978, a master's degree in 1982, and a Ph.D. in 1984 under the supervision of Shimon Even.. He worked at the Massachusetts Institute of Technology as a postdoctoral researcher, faculty member in applied mathematics, and research associate in computer science from 1984 until 1994, when he joined the Johns Hopkins faculty. Awerbuch's former doctoral students include University of California, San Diego, UCSD professor George Varghese. Research ...
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