Symbolic Programming
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Symbolic Programming
In computer programming, symbolic programming is a programming paradigm in which the program can manipulate its own formulas and program components as if they were plain data. Through symbolic programming, complex processes can be developed that build other more intricate processes by combining smaller units of logic or functionality. Thus, such programs can effectively modify themselves and appear to "learn", which makes them better suited for applications such as artificial intelligence, expert systems, natural language processing, and computer games. Languages that support symbolic programming include homoiconic languages such as Wolfram Language, Lisp, Prolog, and Julia. See also *Symbolic artificial intelligence Symbolic may refer to: * Symbol, something that represents an idea, a process, or a physical entity Mathematics, logic, and computing * Symbolic computation, a scientific area concerned with computing with mathematical formulas * Symbolic dynamic ... * Symbolic ...
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Computer Programming
Computer programming or coding is the composition of sequences of instructions, called computer program, programs, that computers can follow to perform tasks. It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing source code, code in one or more programming languages. Programmers typically use high-level programming languages that are more easily intelligible to humans than machine code, which is directly executed by the central processing unit. Proficient programming usually requires expertise in several different subjects, including knowledge of the Domain (software engineering), application domain, details of programming languages and generic code library (computing), libraries, specialized algorithms, and Logic#Formal logic, formal logic. Auxiliary tasks accompanying and related to programming include Requirements analysis, analyzing requirements, Software testing, testing, debugging (investigating and fixing problems), imple ...
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