Symbol Table
   HOME





Symbol Table
In computer science, a symbol table is a data structure used by a language translator such as a compiler or interpreter, where each identifier, symbol, constant, procedure and function in a program's source code is associated with information relating to its declaration or appearance in the source. In other words, the entries of a symbol table store the information related to the entry's corresponding symbol. Background A symbol table may only exist in memory during the translation process, or it may be embedded in the output of the translation, such as in an ABI object file for later use. For example, it might be used during an interactive debugging session, or as a resource for formatting a diagnostic report during or after execution of a program. Description The minimum information contained in a symbol table used by a translator and intermediate representation (IR) includes the symbol's name and its location or address. For a compiler targeting a platform with a concept ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Computer Science
Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, applied disciplines (including the design and implementation of Computer architecture, hardware and Software engineering, software). Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and preventing security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Programming language theory considers different ways to describe computational processes, and database theory concerns the management of re ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Relocatability (computing)
In software development, relocation is the process of assigning load addresses for position-dependent code and data of a program and adjusting the code and data to reflect the assigned addresses. A linker usually performs relocation in conjunction with ''symbol resolution'', the process of searching files and libraries to replace symbolic references or names of libraries with actual usable addresses in memory before running a program. Relocation is typically done by the linker at link time, but it can also be done at load time by a relocating loader, or at run time by the running program itself. Segmentation Object files are typically segmented into various memory segment or section types. Example segment types include code segment (.text), initialized data segment (.data), uninitialized data segment (.bss), or others as established by the programmer, such as common segments, or named static segments. Relocation table The relocation table is a list of addresses cre ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Reverse Engineering
Reverse engineering (also known as backwards engineering or back engineering) is a process or method through which one attempts to understand through deductive reasoning how a previously made device, process, system, or piece of software accomplishes a task with very little (if any) insight into exactly how it does so. Depending on the system under consideration and the technologies employed, the knowledge gained during reverse engineering can help with repurposing obsolete objects, doing security analysis, or learning how something works. Although the process is specific to the object on which it is being performed, all reverse engineering processes consist of three basic steps: information extraction, modeling, and review. Information extraction is the practice of gathering all relevant information for performing the operation. Modeling is the practice of combining the gathered information into an abstract model, which can be used as a guide for designing the new object or syst ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Library (computing)
In computing, a library is a collection of System resource, resources that can be leveraged during software development to implement a computer program. Commonly, a library consists of executable code such as compiled function (computer science), functions and Class (computer programming), classes, or a library can be a collection of source code. A resource library may contain data such as images and Text string, text. A library can be used by multiple, independent consumers (programs and other libraries). This differs from resources defined in a program which can usually only be used by that program. When a consumer uses a library resource, it gains the value of the library without having to implement it itself. Libraries encourage software reuse in a Modular programming, modular fashion. Libraries can use other libraries resulting in a hierarchy of libraries in a program. When writing code that uses a library, a programmer only needs to know how to use it not its internal d ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Linker (computing)
A linker or link editor is a computer program that combines intermediate software build files such as object file, object and library (computing), library files into a single executable file such as a program or library. A linker is often part of a toolchain that includes a compiler and/or assembler (computing), assembler that generates intermediate files that the linker processes. The linker may be integrated with other toolchain development tool, tools such that the user does not interact with the linker directly. A simpler version that writes its Input/output, output directly to Computer memory, memory is called the ''loader'', though loader (computing), loading is typically considered a separate process. Overview Computer programs typically are composed of several parts or modules; these parts/modules do not need to be contained within a single object file, and in such cases refer to each other using symbol (computing), symbols as addresses into other modules, which are ma ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Hash Collision
In computer science, a hash collision or hash clash is when two distinct pieces of data in a hash table share the same hash value. The hash value in this case is derived from a hash function which takes a data input and returns a fixed length of bits. Although hash algorithms, especially cryptographic hash algorithms, have been created with the intent of being Collision resistance, collision resistant, they can still sometimes map different data to the same hash (by virtue of the pigeonhole principle). Malicious users can take advantage of this to mimic, access, or alter data. Due to the possible negative applications of hash collisions in data management and computer security (in particular, cryptographic hash functions), collision avoidance has become an important topic in computer security. Background Hash collisions can be unavoidable depending on the number of objects in a set and whether or not the bit string they are mapped to is long enough in length. When there is a s ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Hash Table
In computer science, a hash table is a data structure that implements an associative array, also called a dictionary or simply map; an associative array is an abstract data type that maps Unique key, keys to Value (computer science), values. A hash table uses a hash function to compute an ''index'', also called a ''hash code'', into an array of ''buckets'' or ''slots'', from which the desired value can be found. During lookup, the key is hashed and the resulting hash indicates where the corresponding value is stored. A map implemented by a hash table is called a hash map. Most hash table designs employ an Perfect hash function, imperfect hash function. Hash collision, Hash collisions, where the hash function generates the same index for more than one key, therefore typically must be accommodated in some way. In a well-dimensioned hash table, the average time complexity for each lookup is independent of the number of elements stored in the table. Many hash table designs also ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


PL/I
PL/I (Programming Language One, pronounced and sometimes written PL/1) is a procedural, imperative computer programming language initially developed by IBM. It is designed for scientific, engineering, business and system programming. It has been in continuous use by academic, commercial and industrial organizations since it was introduced in the 1960s. A PL/I American National Standards Institute (ANSI) technical standard, X3.53-1976, was published in 1976. PL/I's main domains are data processing, numerical computation, scientific computing, and system programming. It supports recursion, structured programming, linked data structure handling, fixed-point, floating-point, complex, character string handling, and bit string handling. The language syntax is English-like and suited for describing complex data formats with a wide set of functions available to verify and manipulate them. Early history In the 1950s and early 1960s, business and scientific users programmed fo ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


ALGOL
ALGOL (; short for "Algorithmic Language") is a family of imperative computer programming languages originally developed in 1958. ALGOL heavily influenced many other languages and was the standard method for algorithm description used by the Association for Computing Machinery (ACM) in textbooks and academic sources for more than thirty years. In the sense that the syntax of most modern languages is "Algol-like", it was arguably more influential than three other high-level programming languages among which it was roughly contemporary: FORTRAN, Lisp, and COBOL. It was designed to avoid some of the perceived problems with FORTRAN and eventually gave rise to many other programming languages, including PL/I, Simula, BCPL, B, Pascal, Ada, and C. ALGOL introduced code blocks and the begin...end pairs for delimiting them. It was also the first language implementing nested function definitions with lexical scope. Moreover, it was the first programming language which gave ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Scope (programming)
In computer programming, the scope of a name binding (an association of a name to an entity, such as a variable) is the part of a program where the name binding is valid; that is, where the name can be used to refer to the entity. In other parts of the program, the name may refer to a different entity (it may have a different binding), or to nothing at all (it may be unbound). Scope helps prevent name collisions by allowing the same name to refer to different objects – as long as the names have separate scopes. The scope of a name binding is also known as the visibility of an entity, particularly in older or more technical literature—this is in relation to the referenced entity, not the referencing name. The term "scope" is also used to refer to the set of ''all'' name bindings that are valid within a part of a program or at a given point in a program, which is more correctly referred to as ''context'' or ''environment''. Strictly speaking and in practice for most programmi ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Lexical Analysis
Lexical tokenization is conversion of a text into (semantically or syntactically) meaningful ''lexical tokens'' belonging to categories defined by a "lexer" program. In case of a natural language, those categories include nouns, verbs, adjectives, punctuations etc. In case of a programming language, the categories include identifiers, operators, grouping symbols, data types and language keywords. Lexical tokenization is related to the type of tokenization used in large language models (LLMs) but with two differences. First, lexical tokenization is usually based on a lexical grammar, whereas LLM tokenizers are usually probability-based. Second, LLM tokenizers perform a second step that converts the tokens into numerical values. Rule-based programs A rule-based program, performing lexical tokenization, is called ''tokenizer'', or ''scanner'', although ''scanner'' is also a term for the first stage of a lexer. A lexer forms the first phase of a compiler frontend in processing. ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Self-organizing List
A self-organizing list is a list that reorders its elements based on some self-organizing heuristic to improve average access time. The aim of a self-organizing list is to improve efficiency of linear search by moving more frequently accessed items towards the head of the list. A self-organizing list achieves near constant time for element access in the best case. A self-organizing list uses a reorganizing algorithm to adapt to various query distributions at runtime. History The concept of self-organizing lists has its roots in the idea of activity organization of records in files stored on disks or tapes. One frequently cited discussion of self-organizing files and lists is that of Knuth. John McCabe gave the first algorithmic complexity analyses of the Move-to-Front (MTF) strategy where an item is moved to the front of the list after it is accessed. He analyzed the average time needed for randomly ordered list to get in optimal order. The optimal ordering of a list is the one in ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]