Swordbearer (role-playing Game)
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Swordbearer (role-playing Game)
''Swordbearer'' is a fantasy role-playing game. It was originally published by Heritage Games in 1982, and then republished by Fantasy Games Unlimited in 1985. The game was written by B. Dennis Sustare with contributions from Arnold Hendrick. Illustrations are by Denis Loubet and David Helber. The Heritage edition cover art was by Helber; the FGU edition's cover art was by Bill Willingham. Publication history ''Swordbearer'' was designed by B. Dennis Sustare with Arnold Hendrick, featuring art by Denis Loubet. It was first published in 1982 by Heritage USA (company), Heritage USA as a digest-sized boxed set, box with three digest-sized books (two 48 pages, one 32 pages), a character sheet, and dice. Fantasy Games Unlimited (FGU) purchased the rights to ''Swordbearer'', and also picked up the old stock of the game from Heritage, which FGU's Scott Bizar felt should be a necessary part of the deal. In 1985 FGU republished the game in the same format with new cover art by Bill Willin ...
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Scott Bizar
Scott B. Bizar is the founder of Fantasy Games Unlimited, a game publisher which contracts writers and artists that work primarily on role-playing games. Career Scott Bizar, dissatisfied with TSR's ''Dungeons & Dragons'' (1974) and '' Warriors of Mars'' (1974), founded his own company, Fantasy Games Unlimited (FGU). The company's first two products were Hugh McGowan's ''Gladiators'' (1975), a man-to-man miniatures combat system, and ''Royal Armies of the Hyborean Age'' (1975), a first-of-its kind wargame set in the world of Conan, was co-designed by Bizar's roommate, Lin Carter. At Gen Con IX in 1976, Edward E. Simbalist and Wilf K. Backhaus met Bizar, who was interested in their role-playing game ''Chevalier'' they had brought with them but decided not to sell to TSR; Bizar helped guide the game to print over the next year as '' Chivalry & Sorcery'', the first RPG from FGU. In the late 1970s, Bizar was looking for a new science-fiction roleplaying game to act as one of FGU's ...
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Fantasy Games Unlimited Games
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioner ...
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Fantasy Role-playing Games
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ( so ...
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Different Worlds
''Different Worlds'' was an American role-playing games magazine published from 1979 to 1987. Scope ''Different Worlds'' published support articles, scenarios, and variants for various role-playing games including ''Dungeons & Dragons'', ''RuneQuest'', '' Traveller'', '' Call of Cthulhu'' and others; play techniques and strategies for players and gamemasters of role-playing games; reviews of games and miniatures; and reviews of current books and movies of interest to role-playing gamers. Notably, ''Different Worlds'' also featured early works by artists Steve Oliff, Bill Willingham, and Steve Purcell; ″Sword of Hollywood″, a regular film review column by Larry DiTillio from issue seven onward; the irregular autobiographical/interview feature ″My Life and Roleplaying″; and the industry scuttlebutt column ″A Letter from Gigi″ by the pseudonymous Gigi D'Arn. Publication history ''Different Worlds'' was launched in 1979 by Tadashi Ehara and Greg Stafford of Chaosium ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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Campaign Setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A ''campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and campaigns take place. Usually a campaign setting is designed for a specific game (such as the ''Forgotten Realms'' setting for ''Dungeons & Dragons'') or a specific genre of game (such as medieval fantasy, or outer space/science fiction adventure). There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own settings, often referred to as "homebrew" settings or worlds. While obviously connected to game materials, campaign settings are supported also by other media, such as novels and comic books. Examples of major campaign settings include numerous settings within the ''Dungeons & Dragons'', as well others such as ''Battletech' ...
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Chivalry & Sorcery
''Chivalry & Sorcery'' is a fantasy role-playing game first published in 1977 by Fantasy Games Unlimited. Created by Edward E. Simbalist and Wilf K. Backhaus in 1977, ''Chivalry & Sorcery'' (''C&S'') was an early competitor to ''Dungeons & Dragons'' (''D&D''). The designers of the game were dissatisfied with the lack of realism in ''D&D'' and created a gaming system derived from it, named ''Chevalier''. They intended to present it to Gary Gygax at Gen Con in 1977 but changed their minds once at the Con, where they met Scott Bizar who wrote out a letter of intent. After some changes eliminated the last remnants of ''D&D'' (e.g. the game contained a table of "Saving-throws" similar to ''D&D''), Simbalist and Backhaus published the first edition of their game, now renamed ''Chivalry & Sorcery''. According to Michael Tresca, ''Chivalry & Sorcery'' "embraced a realistic approach to medieval France in the 12th century, complete with feudalism and the Catholic Church..." and he noted ...
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Five Elements (Chinese Philosophy)
(; Japanese: (); Korean: (); Vietnamese: ''ngũ hành'' (五行)), usually translated as Five Phases or Five Agents, is a fivefold conceptual scheme that many traditional Chinese fields used to explain a wide array of phenomena, from cosmic cycles to the interaction between internal organs, and from the succession of political regimes to the properties of medicinal drugs. The "Five Phases" are Fire ( zh, c=, p=huǒ, labels=no), Water ( zh, c=, p=shuǐ, labels=no), Wood ( zh, c=, p=mù, labels=no), Metal or Gold ( zh, c=, p=jīn, labels=no), and Earth or Soil ( zh, c=, p=tǔ, labels=no). This order of presentation is known as the " Days of the Week" sequence. In the order of "mutual generation" ( zh, c=相生, p=xiāngshēng, labels=no), they are Wood, Fire, Earth, Metal, and Water. In the order of "mutual overcoming" ( zh, c=相克, p=xiāngkè, labels=no), they are Wood, Earth, Water, Fire, and Metal. The system of five phases was used for describing interactions and rel ...
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Boxed Set
A box set or (its original name) boxed set is a set of items (for example, a compilation of books, musical recordings, films or television programs) traditionally packaged in a box and offered for sale as a single unit. Music Artists and bands with an extremely long and successful career often have anthology or "essential" collections of their boxes of music released as box sets. These often include rare and never-before-released tracks. Some box sets collect previously released boxes of singles or albums by a music artist, and often collect the complete discography of an artist such as Pink Floyd's ''Oh, by the Way'' and ''Discovery'' sets. Sometimes bands release expanded versions of their most successful albums such as Pink Floyd's ''Immersion'' box set versions of their ''The Dark Side of the Moon'' (1973), ''Wish You Were Here'' (1975) and ''The Wall'' (1979) albums. Pink Floyd have also released ''The Early Years 1965–1972'' box set which features mostly unreleased mater ...
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Fantasy
Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror fiction, horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient mythology, myths and legends to many recent and popular works. Traits Most fantasy uses magic (paranormal), magic or other supernatural elements as a ma ...
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Heritage USA (company)
Heritage Models was an American game company that produced role-playing games and game supplements. History Wargame company Battleline Publications merged into Heritage USA to speed its growth. Heritage sold off the Battleline operation to Avalon Hill in October 1979. The company also formed the Dwarfstar Games line in the early 1980s. Publications *'' Der Kriegspielers Fantastiques'', a line of 25mm fantasy wargame figures. *'' Star Trek: Adventure Gaming in the Final Frontier'' was published in 1978. *''John Carter, Warlord of Mars'' was published by Heritage Models, Inc. in 1978. *''Circus Maximus'', a combination of a racetrack-based game called ''Chariot Racing'' and a one-on-one combat game called ''Gladiator'', was published in 1979. When Battlefield was sold to Avalon Hill later in 1979, the new owners published the two components of ''Circus Maximus'' as two separate games the following year. While ''Gladiator'' retained its original title, ''Chariot Racing'' was renamed ' ...
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