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Sword And Sorcery Studios
Sword and Sorcery Studios (S&SS) was an imprint of White Wolf, Inc., used to publish its d20 System & Open Gaming License material in from 2000 to 2008. The imprint also acted as publisher for other small press game developers, such as Monte Cook's company, Malhavoc Press, and Necromancer Games. History The principals at White Wolf Publishing saw that d20 was going to be a big deal for the roleplaying industry, so they were in the process of forming the Sword & Sorcery Studio — a new department to publish d20 products. White Wolf needed someone with expertise in the legal and mechanical issues related to the d20 trademark license, which led to asking Necromancer Games for help in forming White Wolf's "Sword & Sorcery" imprint, with the understanding that it would publish not only the works of the Sword & Sorcery Studio, but the books of Necromancer Games as well. The partnership between White Wolf and Necromancer was announced on September 13, 2000. When White Wolf announc ...
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Clark A
Clark is an English language surname, ultimately derived from the Latin with historical links to England, Scotland, and Ireland ''clericus'' meaning "scribe", "secretary" or a scholar within a religious order, referring to someone who was educated. ''Clark'' evolved from "clerk". First records of the name are found in 12th-century England. The name has many variants. ''Clark'' is the twenty-seventh most common surname in the United Kingdom, including placing fourteenth in Scotland. Clark is also an occasional given name, as in the case of Clark Gable. According to the 1990 United States Census, ''Clark'' was the twenty-first most frequently encountered surname, accounting for 0.23% of the population.United States Census Bureau (9 May 1995). s:1990 Census Name Files/dist.all.last (1-100). Retrieved on 2021-07-27. Notable people with the surname include: Disambiguation pages *Anne Clark (other), multiple people *Brian Clark (other), multiple people * Cameron Cl ...
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Arcana Unearthed
''Arcana Unearthed'' (properly ''Monte Cook's Arcana Unearthed'', ), first published in 2003, is a role-playing game created by Monte Cook. Described as a "variant player's handbook", the 256-page hardcover core rulebook bears many similarities to the ''Player's Handbook'' of 3rd Edition ''Dungeons & Dragons'', on which Cook worked a few years prior. ''Arcana Unearthed'' is based on the d20 system of ''Dungeons & Dragons,'' but because of the rules for character advancement, it cannot be an official d20 system product. It uses the Open Gaming License. Development ''Arcana Unearthed'' (2003) was advertised as a "variant player's handbook" with an alternative system of d20 rules taking place in Monte Cook's setting known as "The Diamond Throne," a world controlled by giants, which was later revised as ''Arcana Evolved'' (2005). Themes Two of the most important themes of the game are ritual and character choices. Two examples are ''metamorphosis'', in which ''faen'' become t ...
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Pencil And Paper Game
Paper-and-pencil games or paper-and-pen games (or some variation on those terms) are games that can be played solely with paper and pencils (or other writing implements), usually without erasing. They may be played to pass the time, as icebreakers, or to end boredom. In recent times, they have been supplanted by mobile games. Some popular examples of pencil-and-paper games include Tic-tac-toe, Sprouts, Dots and Boxes, Hangman, MASH, Paper soccer, and Spellbinder. The term is unrelated to the use in role-playing games to differentiate tabletop games from role-playing video games. Board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a co ...s where pieces are never moved or removed from the board once being played, particularly abstract strategy games like Gomoku and ...
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Editions Of Dungeons & Dragons
Several different editions of the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the game. However, many ''D&D'' fans continue to play older versions of the game and some third-party companies continue to publish materials compatible with these older editions. After the original edition of ''D&D'' was introduced in 1974, the game was split into two branches in 1977: the rules-light system of ''Dungeons & Dragons'' and the more complex, rules-heavy system of ''Advanced Dungeons & Dragons'' (''AD&D''). The standard game was eventually expanded into a series of five box sets by the mid-1980s before being compiled and slightly revised in 1991 as the ''Dungeons & Dragons Rules Cyclopedia''. Meanwhile, the 2nd edition of ''AD&D'' was published in 1989. In 2000 the two-branch split was ended when a new version was designated the 3r ...
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Ravenloft
Ravenloft is a campaign setting for the ''Dungeons & Dragons'' roleplaying game. It is an alternate time-space existence known as a ''pocket dimension'' or demiplane, called the Demiplane of Dread, which consists of a collection of land pieces called " domains", brought together by a mysterious force known only as the Dark Powers. Each domain is tailored to and mystically ruled by a being called a Darklord who is forever trapped and surrounded by magical mists surrounding the domain. Strahd von Zarovich, a vampire in the original ''AD&D'' ''Ravenloft'' I6 module 1983, became the first Darklord, both ruler and prisoner of his own personal domain of Barovia. How Count von Zarovich became the darklord of Barovia was detailed in the novel '' I, Strahd: The Memoirs of a Vampire''. As originally established in the '' Ravenloft: Realm of Terror'' boxed set known as "the Black Box" released in 1990, the Ravenloft campaign setting was located in the Ethereal Plane. As a physical manife ...
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Campaign Setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A '' campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and campaigns take place. Usually a campaign setting is designed for a specific game (such as the '' Forgotten Realms'' setting for '' Dungeons & Dragons'') or a specific genre of game (such as medieval fantasy, or outer space/science fiction adventure). There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own settings, often referred to as "homebrew" settings or worlds. While obviously connected to game materials, campaign settings are supported also by other media, such as novels and comic books. Examples of major campaign settings include numerous settings within the '' Dungeons & Dragons'', as well others such as ''Battle ...
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Scarred Lands
Scarred Lands is a post-apocalyptic fantasy campaign setting in which characters live in a world recovering from a devastating war between gods and titans. Initially published by White Wolf Publishing under its Sword & Sorcery brand using the d20 System, Scarred Lands is now owned by Onyx Path Publishing. In 2017 Onyx Path Publishing released an updated version of the setting using the 5th Edition Open Game License system along with a version of the core setting book using the first edition of the Pathfinder Roleplaying Game rules. Scarred Lands draws inspiration from Greek mythology. Setting Scarred Lands is set on the world of Scarn in a post-apocalyptic era where the world is recovering from a horrific war between the Gods and Titans, which ended 150 years ago and left the land warped. The primary focus of the setting is the continent of Ghelspad, which was the site of numerous battles during the Divine War, also called the Titanswar by some people of Scarn. Seeking a means ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargames, with a variation of the 1971 game ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargaming by allowing each player to create their own character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Master (DM) serves as the game's referee and storyteller, while maintaining the setting in which ...
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Evil Hat Productions
Evil Hat Productions is a company that produces role-playing games and other tabletop games. Chief among them is the free indie RPG, '' Fate'', which has won numerous awards. History Fred Hicks had been working with Lydia Leong, Rob Donoghue, and others to run LARPs at AmberCon NorthWest starting in 1999, and came up with the name Evil Hat for themselves. While on a trip to Lake Tahoe, friends Hicks and Donoghue developed a new game based on a conversation about running another ''Amber'' game and fixing some problems with ''FUDGE''; the result was '' Fate'' which Hicks and Donoghue would publish under the name Evil Hat. Donoghue and Hicks released a complete first-edition of ''Fate'' through Yahoo! Groups (January 2003) then cleaned up the technical writing and slightly polished the system for a second edition (August 2003). Hicks and Donoghue began work on the licensed '' Dresden Files Roleplaying Game'' in 2004, but publication was held up because they decided to use '' ...
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EverQuest Role-Playing Game
''EverQuest Role-Playing Game'' is a role-playing game based on the ''EverQuest'' fantasy massively multiplayer online role-playing game (MMORPG). The game was published by White Wolf under its Sword and Sorcery Studios imprint. ''EverQuest Role-Playing Game'' shares many things with the MMORPG, such as setting, available races and classes, monsters, spells, and items. History ''EverQuest Role-Playing Game'' was first published in summer 2002 under Wizards of the Coast's Open Gaming License using a system nearly identical to the d20 System; however, it was not d20 System branded because it included self-contained rules for character creation and advancement. In early 2005, a major revision in the form of the ''EverQuest II'' Player's Guide was released, which deviated even further from the d20 System. A notable example is its approach to classes. There are only four character class In tabletop games and video games, a character class is a job or profession commonly used ...
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White Wolf Publishing
White Wolf Publishing was an American roleplaying game and book publisher. The company was founded in 1991 as a merger between Lion RampantA Brief History of Game #10: Lion Rampant: 1987-1990
RPGnet (Retrieved 14 June 2007)
and ''White Wolf Magazine'' (est. 1986 in Rocky Face, GA; it later became "White Wolf Inphobia"), and was initially led by of the former and and
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