Supreme Warrior
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Supreme Warrior
''Supreme Warrior'' is a full-motion video (FMV) beat 'em up game developed by Digital Pictures. It was released for the 3DO Interactive Multiplayer and Sega CD in November 1994 in North America and in early 1995 in Europe, with subsequent releases in 1995 for the 32X with a Sega CD attached, Macintosh, and Windows. The game is themed as a kung fu film where the player has to fight off opponents to protect half of a magical mask. According to Digital Pictures president Tom Zito, ''Supreme Warrior'' came about as a result of fans telling the studio to develop a game based on a kung fu film. The video footage was filmed in Hong Kong. ''Supreme Warrior'' received mixed reviews; critics praised the graphics but criticized the gameplay and use of FMV. Gameplay and premise ''Supreme Warrior'' is a full-motion video (FMV) beat 'em up game. Gameplay consists of fighting the villain Fang Tu's minions, and eventually Fang Tu himself. From a First-person (video games), first-person perspec ...
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Digital Pictures
Digital Pictures was an American video game developer founded in 1991 by Lode Coen, Mark Klein, Ken Melville, Anne Flaut-Reed, Kevin Welsh and Tom Zito. The company originated from an attempt to produce a game for the failed VHS-based NEMO (video game console), NEMO game system. One of its first titles, ''Night Trap'', was originally produced as a title for the NEMO, before being converted for use with Sega's new Sega CD. The mature-themed content of ''Night Trap'' made it the source of some controversy. Nevertheless, the title was a bestseller. Digital Pictures went on to create other full motion video-based titles primarily for Sega hardware, and are regarded as a pioneer of the interactive movie genre. The company declined in the mid-1990s due to waning interest in full motion video games. Its final title, ''Maximum Surge'', went unreleased and was later repurposed into a film called ''Game Over (2003 film), Game Over''. Full motion video games The founders of Digital Pictu ...
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Internet Archive
The Internet Archive is an American digital library with the stated mission of "universal access to all knowledge". It provides free public access to collections of digitized materials, including websites, software applications/games, music, movies/videos, moving images, and millions of books. In addition to its archiving function, the Archive is an activist organization, advocating a free and open Internet. , the Internet Archive holds over 35 million books and texts, 8.5 million movies, videos and TV shows, 894 thousand software programs, 14 million audio files, 4.4 million images, 2.4 million TV clips, 241 thousand concerts, and over 734 billion web pages in the Wayback Machine. The Internet Archive allows the public to upload and download digital material to its data cluster, but the bulk of its data is collected automatically by its web crawlers, which work to preserve as much of the public web as possible. Its web archiving, web archive, the Wayback Machine, contains hu ...
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Game Players
''Game Players'' is a defunct monthly video game magazine founded by Robert C. Lock in 1989 and originally published by Signal Research in Greensboro, North Carolina. The original publication began as ''Game Players Strategy to Nintendo Games'' (the cover featured a disclaimer that claimed it had no affiliation with Nintendo, which already had its official publication in ''Nintendo Power''). The magazine evolved over the years, spinning off a separate publication called ''Game Players Sega Genesis Guide'' when Sega entered the console market. These two magazines were later folded together into one magazine. In 1996, the magazine changed its name to ''Ultra Game Players'' and introduced a radically different format. At the end of its run, it turned into ''Game Buyer'', before being cancelled in 1998. History Around 1992, Signal Research was shut down by investors that seized the company because of fiscal mismanagement. The publishing house was revived by an investment group as G ...
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Cantonese
Cantonese ( zh, t=廣東話, s=广东话, first=t, cy=Gwóngdūng wá) is a language within the Chinese (Sinitic) branch of the Sino-Tibetan languages originating from the city of Guangzhou (historically known as Canton) and its surrounding area in Southeastern China. It is the traditional prestige variety of the Yue Chinese dialect group, which has over 80 million native speakers. While the term ''Cantonese'' specifically refers to the prestige variety, it is often used to refer to the entire Yue subgroup of Chinese, including related but largely mutually unintelligible languages and dialects such as Taishanese. Cantonese is viewed as a vital and inseparable part of the cultural identity for its native speakers across large swaths of Southeastern China, Hong Kong and Macau, as well as in overseas communities. In mainland China, it is the ''lingua franca'' of the province of Guangdong (being the majority language of the Pearl River Delta) and neighbouring areas such as Guang ...
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International Data Group
International Data Group (IDG, Inc.) is a market intelligence and demand generation company focused on the technology industry. IDG, Inc.’s mission is centered around supporting the technology industry through research, data, marketing technology, and insights that help create and sustain relationships between businesses. IDG, Inc. is wholly owned by Blackstone and is led by Mohamad Ali, who was appointed CEO of the company in 2019. Ali serves on IDG, Inc.’s leadership team along with IDC President Crawford Del Prete, IDG, Inc.’s Chief Financial Officer Donna Marr, and Foundry President Kumaran Ramanathan. IDG, Inc. is headquartered in Needham, MA and is parent company to both International Data Corporation (IDC) and Foundry (formerly IDG Communications). History International Data Group was initially founded as International Data Corporate (IDC) in 1964 by Patrick Joseph McGovern, shortly after he had graduated from the Massachusetts Institute of Technology (MIT). Bas ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its hea ...
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Hand-held Camera
Hand-held camera or hand-held shooting is a filmmaking and video production technique in which a camera is held in the camera operator's hands as opposed to being mounted on a tripod or other base. Hand-held cameras are used because they are conveniently sized for travel and because they allow greater freedom of motion during filming. Newsreel camera operators frequently gathered images using a hand-held camera. Virtually all modern video cameras are small enough for hand-held use, but many professional video cameras are designed specifically for hand-held use such as for electronic news-gathering (ENG), and electronic field production (EFP). Hand-held camera shots often result in a shaky image, unlike the stable image from a tripod-mounted camera. Purposeful use of this technique is called shaky camera and can be heightened by the camera operator during filming, or artificially simulated in post-production. To prevent shaky shots, a number of image stabilization technologies hav ...
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Martial Arts
Martial arts are codified systems and traditions of combat practiced for a number of reasons such as self-defense; military and law enforcement applications; combat sport, competition; physical, mental, and spiritual development; entertainment; and the preservation of a nation's intangible cultural heritage. Etymology According to Paul Bowman, the term ''martial arts'' was popularized by mainstream popular culture during the 1960s to 1970s, notably by Hong Kong martial arts films (most famously those of Bruce Lee) during the so-called "chopsocky" wave of the early 1970s. According to John Clements, the term '':wikt:martial art, martial arts'' itself is derived from an older Latin (language), Latin term meaning "arts of Mars (mythology), Mars", the Roman mythology, Roman god of war, and was used to refer to the combat systems of Europe (European martial arts) as early as the 1550s. The term martial science, or martial sciences, was commonly used to refer to the fighting arts of E ...
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Shaw Brothers Studio
Shaw Brothers (HK) Ltd. () was the largest film production company in Hong Kong, and operated from 1925 to 2011. In 1925, three Shaw brothers— Runje, Runme, and Runde—founded Tianyi Film Company (also called "Unique") in Shanghai, and established a film distribution base in Singapore, where Runme and their youngest brother, Run Run Shaw, managed the precursor to the parent company, Shaw Organisation. Runme and Run Run took over the film production business of its Hong Kong-based sister company, Shaw & Sons Ltd, and in 1958 a new company, "Shaw Brothers," was set up. In the 1960s, Shaw Brothers established what was once the largest privately owned studio in the world, Movietown. The company's most famous works include ''The Love Eterne'', ''The One-Armed Swordsman'', ''Come Drink with Me'', ''King Boxer'', ''Executioners from Shaolin'', '' Five Deadly Venoms'', and ''The 36th Chamber of Shaolin''. Over the years the film company produced around 1,000 films, some ...
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Kung Fu Movie
Kung fu film () is a subgenre of martial arts films and Hong Kong action cinema set in the contemporary period and featuring realistic martial arts. It lacks the fantasy elements seen in ''wuxia'', a related martial arts genre that uses historical settings based on ancient China. Swordplay is also less common in kung-fu films than in ''wuxia'' and fighting is done through unarmed combat. Kung fu films are an important product of Hong Kong cinema and the West, where it was exported. Studios in Hong Kong produce both wuxia and kung fu films. History The kung fu genre was born in Hong Kong as a backlash against the supernatural tropes of wuxia. The wuxia of the period, called ''shenguai wuxia'', combined '' shenguai'' fantasy with the martial arts of wuxia. Producers of wuxia depended on special effects to draw in larger audiences like the use of animation in fight scenes. The popularity of shenguai wuxia waned because of its cheap effects and fantasy cliches, paving way for the ri ...
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Imagine Media
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated it as ...
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Next Generation (magazine)
''Next Generation'' was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's ''Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors ''GamePro'' and ''Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, its cover name shortened to simply ''NextGen''. This would start what was known as "Lif ...
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