Super Space Invaders '91
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Super Space Invaders '91
''Space Invaders'' is a Japanese shooting video game released in 1978 by Taito. It was developed by Tomohiro Nishikado, who was inspired by other media: '' Breakout'', ''The War of the Worlds'', and ''Star Wars''. It is one of the forerunners of modern video gaming and helped expand the video game industry from a novelty to a global industry. It was first released as an arcade game and later remade on different platforms; re-releases include ported and updated versions. Ported versions generally feature different graphics and additional gameplay options, including moving defense bunkers, zigzag shots, invisible aliens, and two-player modes. ''Space Invaders'' is one of the highest-grossing video game franchises of all time. Taito released numerous sequels and spin-offs, many of which have also been remade on multiple platforms, including home consoles and handheld devices. Follow up titles are typically released in celebration of the original's anniversary. The first sequels w ...
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Space is the boundless three-dimensional extent in which objects and events have relative position and direction. In classical physics, physical space is often conceived in three linear dimensions, although modern physicists usually consider it, with time, to be part of a boundless four-dimensional continuum known as spacetime. The concept of space is considered to be of fundamental importance to an understanding of the physical universe. However, disagreement continues between philosophers over whether it is itself an entity, a relationship between entities, or part of a conceptual framework. Debates concerning the nature, essence and the mode of existence of space date back to antiquity; namely, to treatises like the ''Timaeus'' of Plato, or Socrates in his reflections on what the Greeks called ''khôra'' (i.e. "space"), or in the ''Physics'' of Aristotle (Book IV, Delta) in the definition of ''topos'' (i.e. place), or in the later "geometrical conception of place" as "space ...
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Porting
In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally designed for (e.g., different CPU, operating system, or third party library). The term is also used when software/hardware is changed to make them usable in different environments. Software is ''portable'' when the cost of porting it to a new platform is significantly less than the cost of writing it from scratch. The lower the cost of porting software relative to its implementation cost, the more portable it is said to be. Etymology The term "port" is derived from the Latin '' portāre'', meaning "to carry". When code is not compatible with a particular operating system or architecture, the code must be "carried" to the new system. The term is not generally applied to the process of adapting software to run with less memory on the sam ...
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TI Invaders
''TI Invaders'' is a fixed shooter video game published by Texas Instruments Texas Instruments Incorporated (TI) is an American technology company headquartered in Dallas, Texas, that designs and manufactures semiconductors and various integrated circuits, which it sells to electronics designers and manufacturers globall ... in 1981 for the TI-99/4A home computer. The game is a ''Space Invaders'' video game clone, clone where the goal is to shoot all of the aliens before they reach the bottom of the screen. ''TI Invaders'' is part of the TI Arcade Game Series which includes ''Tombstone City: 21st Century'' and ''Car Wars (video game), Car Wars''. Gameplay ''TI Invaders'' is a single-player fixed shooter. At the start of the game, the player is face with an enemy fleet eleven creatures wide and five creatures deep. With the joystick or keyboard, the player moves a laser base (called a ''missile'' in the manual) left and right, pressing the fire button to shoot lasers at an 11× ...
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