Super Ghouls 'n Ghosts
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Super Ghouls 'n Ghosts
''Super Ghouls 'n Ghosts'', known in Japan as , is a platform video game developed and published by Capcom for the Super Nintendo Entertainment System in 1991. As the third game in the ''Ghosts 'n Goblins'' series and the first not to be released for the arcade, it again depicts knight Arthur saving Princess Guinevere and the kingdom from Emperor Sardius, who has cast a spell that has revived the Ghoul Realm. The game has been included in multiple compilations of Capcom classics. A remake was released for the Game Boy Advance which features an additional game mode with new stages. Gameplay ''Super Ghouls 'n Ghosts'' is a side-scrolling platform game with reduced emphasis on run and gun and more on platforming. As in the predecessor ''Ghosts 'n Goblins'', the player takes the role of the knight Arthur, who must save Princess Guinevere and rid the kingdom of the Ghoul Realm which is revived under a spell of Emperor Sardius (known as Samael in the Japanese version), who has kid ...
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Capcom
is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster Hunter'', ''Street Fighter'', ''Mega Man'', ''Devil May Cry'', ''Dead Rising'', and ''Marvel vs. Capcom''. Mega Man (character), Mega Man himself serves as the official mascot of the company. Established in 1979, it has become an international enterprise with subsidiaries in East Asia (Hong Kong), Europe (London, England), and North America (San Francisco, California). History Capcom's predecessor, I.R.M. Corporation, was founded on May 30, 1979 by Kenzo Tsujimoto, who was still president of Irem, Irem Corporation when he founded I.R.M. He worked concomitantly in both companies until leaving the former in 1983. The original companies that spawned Capcom's Japan branch were I.R.M. and its subsidiary Japan Capsule Computers Co. ...
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Shoot 'em Up
Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The genre's roots can be traced back to earlier shooting games, including target shooting electro-mechanical games of the mid-20th-century and the early mainframe game '' Spacewar!'' (1962). The shoot 'em up genre was established by the hit arcade game ''Space Invaders'', which popularised and set the general template for the genre in 1978, and spawned many clones. The genre was then further developed by arcade hits such as ''Asteroids'' and ''Galaxian'' in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such as scrolling shooters, run and gun games and rail shoote ...
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Lance
A lance is a spear designed to be used by a mounted warrior or cavalry soldier ( lancer). In ancient and medieval warfare, it evolved into the leading weapon in cavalry charges, and was unsuited for throwing or for repeated thrusting, unlike similar weapons of the javelin and pike family typically used by infantry. Lances were often equipped with a vamplate, a small circular plate to prevent the hand sliding up the shaft upon impact, and beginning in the late 14th century were used in conjunction with a lance rest attached to the breastplate. Though best known as a military and sporting weapon carried by European knights and men-at-arms, the use of lances was widespread throughout Asia, the Middle East, and North Africa wherever suitable mounts were available. Lancers of the medieval period also carried secondary weapons such as swords, battle axes, war hammers, maces and daggers for use in hand-to-hand combat, since the lance was often a one-use-per-engagement weapon; assumi ...
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Plate Armor
Plate armour is a historical type of personal body armour made from bronze, iron, or steel plates, culminating in the iconic suit of armour entirely encasing the wearer. Full plate steel armour developed in Europe during the Late Middle Ages, especially in the context of the Hundred Years' War, from the coat of plates worn over mail suits during the 14th century. In Europe, plate armour reached its peak in the late 15th and early 16th centuries. The full suit of armour, also referred to as a panoply, is thus a feature of the very end of the Middle Ages and the Renaissance period. Its popular association with the " medieval knight” is due to the specialised jousting armour which developed in the 16th century. Full suits of Gothic plate armour were worn on the battlefields of the Burgundian and Italian Wars. The most heavily armoured troops of the period were heavy cavalry, such as the gendarmes and early cuirassiers, but the infantry troops of the Swiss mercenaries and t ...
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Nebulus (video Game)
''Nebulus'' is a platform game created by John M. Phillips and published by Hewson Consultants in the late 1980s for home computer systems. International releases and ports were known by various other names: ''Castelian'', , ''Subline'', and ''Tower Toppler''. The game's original 8-bit release received some critical acclaim, in particular the Commodore 64 release, which garnered a Gold Medal award from UK magazine '' Zzap!64''. ''Nebulus'' was followed by the lesser-known ''Nebulus 2'' for the Amiga in the 1990s. Gameplay ''Nebulus'' is a platform game. The player character, a green creature called Pogo, is on a mission to destroy eight towers that have been built in the sea by planting bombs at the towers' peaks. The actual gameplay happens at each tower in turn. Pogo starts from the bottom and finds the way to the top. The towers are cylinder-shaped and have ledges on their outside, either horizontal, forming stairs or connected by elevators. A notable feature of th ...
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