Super Bomberman 4
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Super Bomberman 4
is a 1 or 2 player action-party video game, developed by Produce and published by Hudson Soft for the Super Famicom, released on April 26, 1996, in Japan. Part of the ''Bomberman'' franchise, it is the fourth installment of the ''Super Bomberman'' series. The story begins at an unknown time after '' Super Bomberman 3''. Bagular's brain escaped the explosion of his flying saucer and has summoned the Four Bomber Kings and Great Bomber to get revenge on White and Black Bomber. The two, along with other fellow Bombermen, are sent hurtling back in time to fight through different eras and ultimately stop Bagular. Gameplay Super Bomberman 4 is an action game in which players lay bombs to destroy enemies or other bombermen. Other than laying bombs, the game includes a number of power-ups, which allow players to increase the range of a bomb's explosion, punch or kick bombs already on the ground, or pick them up and throw them at another player. The explosions of the bombs can harm an ...
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Produce!
Produce Co., Ltd. was a Japanese video game company. Founded on April 6, 1990 by former Irem employees, it developed a number of games for both Enix and Hudson Soft. Produce! have created games for arcades and for the Super Nintendo Entertainment System, Nintendo 64, PlayStation, and PC Engine systems. Games *''The 7th Saga'' *'' Aldynes: The Mission Code for Rage Crisis'' *'' Brain Lord'' *'' Dual Heroes'' *'' Googootrops'' *'' Kaijuu Senki'' *'' Kaikan Phrase: Datenshi Kourin'' *''Mystic Ark'' *'' Mystic Ark: Theatre of Illusions'' *'' Neo Bomberman'' *'' Paca Paca Passion'' *'' Paca Paca Passion 2'' *'' Paca Paca Passion Special'' *'' Super Bomberman'' *''Super Bomberman 2 is a video game developed by Produce! and Hudson Soft and released on the Super Nintendo Entertainment System. It was released in Japan on April 28, 1994, in North America later the same year, and in Europe on February 23, 1995. It is the secon ...'' *'' Super Bomberman 4'' *'' Super Adventure Island' ...
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Time Travel
Time travel is the concept of movement between certain points in time, analogous to movement between different points in space by an object or a person, typically with the use of a hypothetical device known as a time machine. Time travel is a widely recognized concept in philosophy and fiction, particularly science fiction. The idea of a time machine was popularized by H. G. Wells' 1895 novel ''The Time Machine''. It is uncertain if time travel to the past is physically possible, and such travel, if at all feasible, may give rise to questions of causality. Forward time travel, outside the usual sense of the perception of time, is an extensively observed phenomenon and well-understood within the framework of special relativity and general relativity. However, making one body advance or delay more than a few milliseconds compared to another body is not feasible with current technology. As for backward time travel, it is possible to find solutions in general relativity that allow ...
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Bomberman '94
is a video game from the ''Bomberman'' series which was developed and published by Hudson Soft for the PC Engine and released on December 10, 1993, in Japan. It was later re-developed by Westone and re-published by Sega as ''Mega Bomberman'' on the Sega Mega Drive/Genesis in 1994 in other areas. The PC Engine ''Bomberman '94'' was later released outside Japan through the Virtual Console and the PlayStation Network. The game supports single-player and multi-player modes. In single player, the player navigates several levels of mazes, destroying creatures with bombs. In multiplayer mode, players defeat each other with bombs. The Mega Drive/Genesis port had some differences, such as fewer options in multi-player, and some different music (for example, Jammin' Jungle's music in the original version was reused as the first level in ''Super Bomberman 4'', but is entirely different in the other version). The original ''Bomberman '94'' was released for the Wii Virtual Console on Decemb ...
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Bomberman '93
is a video game in the Bomberman series. It was released on the PC Engine on December 11, 1992 in Japan, with western TurboGrafx-16 releases following in 1993. The game was also re-released for PCs in 2002 alongside the TurboGrafx-16 version of Bomberman and Bomberman World as part of a compilation disc titled ''Bomberman Collection''. The game was re-released for the Virtual Console, with full multiplayer capability intact, for Wii on November 21, 2006 in North America, December 8, 2006 in Europe, and July 6, 2007 in Australia. The game was re-released for the Wii U on December 28, 2016 in Japan, November 30, 2017 in North America and December 14, 2017 in Europe. ''Bomberman '93'' later spawned a sequel titled ''Bomberman '94''. Story Black Bomberman has stolen seven chips from the pan-galactic bureau's mother computer and scattered them across several planets of the Magellan solar system. It is up to the ace detective Bomber Cop, aka White Bomberman, to recover them. Gam ...
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Game Artificial Intelligence
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation. In general, game AI does not, as might be thought and sometimes i ...
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Warp (video Games)
A warp, also known as a portal or teleporter, is an element in video game design that allows a player character instant travel between two locations or levels. Specific area that allow such travel is referred to as warp zone. A warp zone might be a secret passage, accessible only to players capable of finding it, but they are also commonly used as a primary mean of travel in certain games. Warps might be deliberately installed within puzzles, be used to avoid danger in sections of a game that have been previously accomplished, be something a player can abuse for cheating, or be used as a punishment to a player straying from the "correct" path. In some games, a player can only use warps to travel to locations they have visited before. Because of this, a player has to make the journey by normal route at least once, but are not required to travel the same paths again if they need to revisit earlier areas in the game. Finding warp zones might become a natural goal of a gaming sessio ...
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Machine
A machine is a physical system using Power (physics), power to apply Force, forces and control Motion, movement to perform an action. The term is commonly applied to artificial devices, such as those employing engines or motors, but also to natural biological macromolecules, such as molecular machines. Machines can be driven by Animal power, animals and Human power, people, by natural forces such as Wind power, wind and Water power, water, and by Chemical energy, chemical, Thermal energy, thermal, or electricity, electrical power, and include a system of mechanism (engineering), mechanisms that shape the actuator input to achieve a specific application of output forces and movement. They can also include computers and sensors that monitor performance and plan movement, often called mechanical systems. Renaissance natural philosophers identified six simple machines which were the elementary devices that put a load into motion, and calculated the ratio of output force to input fo ...
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