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Super Adventure Island
is a side-scrolling platform game by Hudson Soft released for the Super Nintendo Entertainment System in 1992 and later re-released for the Wii's Virtual Console download service in 2011. It was the first ''Adventure Island'' game released for the SNES and came out between the releases of the NES games ''Adventure Island II'' and ''Adventure Island 3''. It was later followed by '' Super Adventure Island II''. The game's soundtrack was composed by Yuzo Koshiro. An unrelated game also titled was released for mobile phones between 2004 in Japan and 2005 in North America. It is a remake of '' Wonder Boy: Monster Land'', which was previously ported to the PC Engine by Hudson as ''Bikkuriman World''. Plot Over the course of his adventures, Master Higgins managed to maintain the peace and tranquility of his home, the mystical Adventure Island, and even earned the love and support of the local "Miss Jungle", the lovely Tina (erroneously called "Jeannie Jungle" in English materials). At ...
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Produce!
Produce Co., Ltd. was a Japanese video game company. Founded on April 6, 1990 by former Irem employees, it developed a number of games for both Enix and Hudson Soft. Produce! have created games for arcades and for the Super Nintendo Entertainment System, Nintendo 64, PlayStation, and PC Engine systems. Games *''The 7th Saga'' *'' Aldynes: The Mission Code for Rage Crisis'' *'' Brain Lord'' *'' Dual Heroes'' *'' Googootrops'' *'' Kaijuu Senki'' *'' Kaikan Phrase: Datenshi Kourin'' *''Mystic Ark'' *'' Mystic Ark: Theatre of Illusions'' *'' Neo Bomberman'' *'' Paca Paca Passion'' *'' Paca Paca Passion 2'' *'' Paca Paca Passion Special'' *'' Super Bomberman'' *''Super Bomberman 2 is a video game developed by Produce! and Hudson Soft and released on the Super Nintendo Entertainment System. It was released in Japan on April 28, 1994, in North America later the same year, and in Europe on February 23, 1995. It is the secon ...'' *'' Super Bomberman 4'' *'' Super Adventure Island' ...
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Monster Land
Monster Land may refer to: * ''Waiwai Monster Land'' (stylized as ''Y² Monster Land''), a 1986 video game released by Epoch for the Super Cassette Vision * ''Wonder Boy in Monster Land'', the second game in the ''Wonder Boy'' series, first released for the arcade in 1987 * ''Mayhem in Monsterland ''Mayhem in Monsterland'' is a 1993 platform game for the Commodore 64. Its titular hero, "Mayhem", is a yellow triceratops blessed with the gift of speed. His goal is to return his world from sad to happy, ridding the world of monsters along th ...'', a 1993 Commodore 64 game * ''Monsterland'' (TV series), an American anthology horror television series {{Disambiguation ...
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Virtual Console Games
Each 'region' has different Virtual Console titles available for download to the Wii, Nintendo 3DS, and Wii U depending on licensing and other factors. Systems Wii * List of Virtual Console games for Wii (Japan) *List of Virtual Console games for Wii (North America) *List of Virtual Console games for Wii (PAL region) *List of Virtual Console games for Wii (South Korea) Nintendo 3DS * List of Virtual Console games for Nintendo 3DS (Japan) * List of Virtual Console games for Nintendo 3DS (North America) *List of Virtual Console games for Nintendo 3DS (PAL region) *List of Virtual Console games for Nintendo 3DS (South Korea) *List of Virtual Console games for Nintendo 3DS (Taiwan and Hong Kong) Wii U * List of Virtual Console games for Wii U (Japan) * List of Virtual Console games for Wii U (North America) * List of Virtual Console games for Wii U (PAL region) See also *List of Wii games *List of WiiWare games *Wii Shop Channel *WiiWare *List of DSiWare games and applications Thi ...
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Video Games Scored By Yuzo Koshiro
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Video Games Developed In Japan
Video games are a major industry in Japan. Japanese game development is often identified with the golden age of video games, including Nintendo under Shigeru Miyamoto and Hiroshi Yamauchi, Sega during the same time period, Sony Computer Entertainment when it was based in Tokyo, and other companies such as Taito, Namco, Capcom, Square Enix, Konami, NEC, and SNK, among others. The space is known for the catalogs of several major publishers, all of whom have competed in the video game console and video arcade markets at various points. Released in 1965, ''Periscope'' was a major arcade hit in Japan, preceding several decades of success in the arcade industry there. Nintendo, a former hanafuda playing card vendor, rose to prominence during the 1980s with the release of the home video game console called the Famicom or "Family Computer", which became a major hit as the Nintendo Entertainment System or "NES" internationally. Sony, already one of the world's largest electronics manu ...
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Super Nintendo Entertainment System Games
The Super Nintendo has a library of games, which were released in plastic encased ROM cartridges. The cartridges are shaped differently for different regions; North American cartridges have a rectangular bottom with inset grooves matching protruding tabs in the console, while other regions' cartridges are narrower with a smooth curve on the front and no grooves. The physical incompatibility can be overcome with use of various adapters, or through modification of the console. Internally, a regional lockout chip within the console and in each cartridge prevents PAL region games from being played on Japanese or North American consoles and vice versa. This can be overcome through the use of adapters, typically by inserting the imported cartridge in one slot and a cartridge with the correct region chip in a second slot. Alternatively, disconnecting one pin of the console's lockout chip will prevent it from locking the console, although hardware in later games can detect this situatio ...
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Produce! Games
Produce Co., Ltd. was a Japanese video game company. Founded on April 6, 1990 by former Irem employees, it developed a number of games for both Enix and Hudson Soft. Produce! have created games for arcades and for the Super Nintendo Entertainment System, Nintendo 64, PlayStation, and PC Engine systems. Games *''The 7th Saga'' *'' Aldynes: The Mission Code for Rage Crisis'' *'' Brain Lord'' *'' Dual Heroes'' *'' Googootrops'' *'' Kaijuu Senki'' *'' Kaikan Phrase: Datenshi Kourin'' *''Mystic Ark'' *'' Mystic Ark: Theatre of Illusions'' *'' Neo Bomberman'' *'' Paca Paca Passion'' *'' Paca Paca Passion 2'' *'' Paca Paca Passion Special'' *'' Super Bomberman'' *''Super Bomberman 2 is a video game developed by Produce! and Hudson Soft and released on the Super Nintendo Entertainment System. It was released in Japan on April 28, 1994, in North America later the same year, and in Europe on February 23, 1995. It is the secon ...'' *'' Super Bomberman 4'' *'' Super Adventure Island' ...
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Platform Games
Platform may refer to: Technology * Computing platform, a framework on which applications may be run * Platform game, a genre of video games * Car platform, a set of components shared by several vehicle models * Weapons platform, a system or structure that carries weapons * Web platform * Platform economy (or Platform capitalism, Platformization), a structure of internet business Physical objects and features * Carbonate platform, a type of sedimentary body * Cargo platform, a pallet used to ship cargo and heavy machines by forklift or manual lift * Diving platform, used in diving * Jumping platform, naturally occurring platforms, or platforms made in an ''ad hoc'' way for cliff jumping * Oil platform, a structure built for oil production * Platform, a component of scaffolding * Platform (geology), the part of a continental craton that is covered by sedimentary rocks * Platform (shopping center) in Culver City, Greater Los Angeles, California * Theatre platform, a standa ...
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Adventure Island (franchise)
Adventure Island may refer to: Media * ''Adventure Island'' (film), a 1947 Paramount film starring Rory Calhoun and Rhonda Fleming * ''Adventure Island'' (TV series), an Australian children's television series * ''Adventure Island'' (video game), a 1986 side-scrolling platform game produced by Hudson Soft, beginning the series of the same name ** ''Adventure Island II'', a side-scrolling platformer for Game Boy and sequel to ''Adventure Island'' * '' Dragon's Curse'', a 1989 TurboGrafx-16/PC Engine video game released in Japan as ''Adventure Island'' Places * Adventure Island (amusement park), a theme park in Southend-on-Sea, UK * Adventure Island (water park), a theme park in Tampa, Florida, US See also * ''New Adventure Island'' * ''Super Adventure Island is a side-scrolling platform game by Hudson Soft released for the Super Nintendo Entertainment System in 1992 and later re-released for the Wii's Virtual Console download service in 2011. It was the first ''Adventure Isl ...
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1992 Video Games
Year 199 ( CXCIX) was a common year starting on Monday (link will display the full calendar) of the Julian calendar. At the time, it was sometimes known as year 952 ''Ab urbe condita''. The denomination 199 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire * Mesopotamia is partitioned into two Roman provinces divided by the Euphrates, Mesopotamia and Osroene. * Emperor Septimius Severus lays siege to the city-state Hatra in Central-Mesopotamia, but fails to capture the city despite breaching the walls. * Two new legions, I Parthica and III Parthica, are formed as a permanent garrison. China * Battle of Yijing: Chinese warlord Yuan Shao defeats Gongsun Zan. Korea * Geodeung succeeds Suro of Geumgwan Gaya, as king of the Korean kingdom of Gaya (traditional date). By topic Religion * Pope Zephyrinus succeeds Pope Victor I, as the ...
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Complex Networks
Complex Networks is an American media and entertainment company for youth culture, based in New York City. It was founded as a bi-monthly magazine, ''Complex'', by fashion designer Marc (Ecko) Milecofsky. Complex Networks reports on popular and emerging trends in style, sneakers, food, music, sports and pop culture. Complex Networks reached over 90 million unique users per month in 2013 across its owned and operated and partner sites, socials and YouTube channels. The print magazine ceased publication with the December 2016/January 2017 issue. Complex currently has 4.55 million subscribers and 1.3 billion total views on YouTube. As of 2019, the company's yearly revenue was estimated to be US$200 million, 15% of which came from commerce. Complex Networks has been named by ''Business Insider'' as one of the Most Valuable Startups in New York, and Most Valuable Private Companies in the World. Complex Networks CEO Rich Antoniello was named among the Silicon Alley 100. In 2012, th ...
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Paragon Publishing
Paragon Publishing Ltd (or Paragon for short) was a magazine publisher in the UK, which published computer games and other entertainment titles from 1991 to 2003. Brief history Paragon Publishing Ltd was formed in a small office in Trowbridge, Wiltshire by ex-Future Publishing staff Richard Monteiro and Diane Tavener. With a small team of staff they began work on their first publication ''Sega Pro''. With the success of ''Sega Pro'' the company began expanding and launched several other titles, hiring more staff to produce these new titles. It was not long before the company moved into new premises in Bournemouth. The company continued to publish magazines for the video games market as well as other areas for the next decade. In July 2003 Paragon Publishing and its 30-odd magazine titles were sold to Highbury House Communications for £32m. Imagine Publishing, which was formed by ex-Paragon staff Damian Butt, Steve Boyd and Mark Kendrick, would buy back most of these titles ...
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