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Super A'Can
The Super A'can is a home video game console released exclusively in Taiwan in 1995 by Funtech/Dunhuang Technology. It is based around the Motorola 68000 microchip, which is also used in the Sega Genesis and Neo Geo. Twelve games have been confirmed to exist for the system. Commercial performance The Super A'Can failed because its initial costs were too high for customers. It had no chance to compete with fifth generation video game consoles, such as the PlayStation, the Nintendo 64 and the Sega Saturn, all of which were more powerful and offered 3D graphics. The Super A'Can performed so poorly that it lost its company, Funtech, over USD $6 million. In the end, Funtech destroyed all equipment from production and development of the system, and sold off all remaining systems to the United States as scrap parts. Technical specifications Peripherals A CD-ROM attachment (similar to Sega's Mega CD add-on), and a CPU/Graphics upgrade (similar to Sega's 32X add-on) were planned ...
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Funtech
The Funtech Entertainment Corporation (敦煌科技 - Dunhuang Technology) is a Taiwanese company responsible for the Super A'Can amongst other things such as Geographic Information Systems, office equipment and office supplies. It was a subsidy of UMC until it collapsed due to the failure of the Super A'Can The Super A'can is a home video game console released exclusively in Taiwan in 1995 by Funtech/Dunhuang Technology. It is based around the Motorola 68000 microchip, which is also used in the Sega Genesis and Neo Geo. Twelve games have been confi .... References {{Reflist Electronics companies of Taiwan Software companies of Taiwan Taiwanese brands ...
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Composite Video
Composite video is an analog video signal format that carries standard-definition video (typically at 525 lines or 625 lines) as a single channel. Video information is encoded on one channel, unlike the higher-quality S-Video (two channels) and the even higher-quality component video (three or more channels). In all of these video formats, audio is carried on a separate connection. Composite video is also known by the initials CVBS for composite video baseband signal or color, video, blanking and sync, or is simply referred to as ''SD video'' for the standard-definition television signal it conveys. There are three dominant variants of composite video signals, corresponding to the analog color system used: NTSC, PAL, and SECAM. Usually composite video is carried by a yellow RCA connector, but other connections are used in professional settings. Signal components A composite video signal combines, on one wire, the video information required to recreate a color picture, a ...
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AV Artisan
Av (also Menachem Av, ; from Akkadian ''ʾAbū'' "father") is the eleventh month of the civil year and the fifth month of the ecclesiastical year on the Hebrew calendar. The name comes from Araḫ Abu, "month of Abu", from the Babylonian calendar. The name ''Ab'' ( ar, آﺏ) also appears in the Arabic language for the month of August in the Levant (see Arabic names of calendar months).The name first appears in Second Temple literature, such as Megillat Taanit. It is one of several months which are not explicitly named in the Hebrew Bible (Tanakh). It is a month of 30 days. ''Av'' usually occurs in July–August on the Gregorian calendar. The Babylonian Talmud, Taanit 29a, states that "when we enter he month of''Av'', our joy is diminished". This is because the darkest events in Jewish history occurred during the first week and a half of this month, particularly the Nine Days which culminate in ''Tisha B'Av'', the 9th of ''Av''. However, there is a minor and largely unknown holid ...
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Action Role-playing Game
An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player has direct control over the characters as opposed to turn or menu-based combat while still having a focus on character's Stats in order to determine relative strength and abilities. These games often use action game combat systems similar to hack and slash or shooter games. Action role-playing games may also incorporate action-adventure games, which include a mission system and role-playing game mechanics, or MMORPGs with real-time combat systems. History 1970s and early 1980s Allgame listed the following games released prior to 1984 as action RPGs: ''Temple of Apshai'' (1979) and its sequel ''Gateway to Apshai'' (1983), ''Beneath the Pyramids'' for the Apple II (1980), '' Bokosuka Wars'' (1983), and '' Sword of Fargoal'' (1983). Je ...
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Tai Ruan Technology
Tai or TAI may refer to: Arts and entertainment *Tai (comics) a fictional Marvel Comics supervillain *Tai Fraiser, a fictional character in the 1995 film ''Clueless'' *Tai Kamiya, a fictional character in ''Digimon'' Businesses and organisations * Avianca El Salvador, an airline, ICAO code TAI * The Australia Institute, a left-wing think tank * Transports Aériens Intercontinentaux (TAI), a defunct French airline * Turkish Aerospace Industries (TAI) Ethnic groups and languages *Tai peoples *Tai languages The Tai or Zhuang–Tai languages ( th, ภาษาไท or , transliteration: or ) are a branch of the Kra–Dai language family. The Tai languages include the most widely spoken of the Tai–Kadai languages, including Standard Thai or Sia ... *Tai language (New Guinea) People *Tai (given name), including a list of people with the name *Tai (surname), including a list of people with the name *Dai (surname), a Chinese surname also spelled Tai, including a list of people ...
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Mahjong Video Game
A Mahjong video game is a video game that is based on one of the many ways to play mahjong. The majority of mahjong video games are developed and released in Japan and use the rules for Japanese Mahjong, although several have also been made for American Mahjong and several Chinese versions of mahjong. Many mahjong video games, especially among those released in Western territories, do not depict the actual game of mahjong but rather mahjong solitaire. Most commercial games released in this genre are created by Japanese developers for domestic release. Game makers have created dozens of mahjong titles for arcades and home consoles, but none have ever been officially released outside Asia. Some operating systems have included a Mahjong game, such as Solaris, Windows (''Mahjong Titans''), OS/2, and AmigaOS. Game types Japanese computer mahjong games typically challenge serious players, such as Athena's ''Pro Mahjong Kiwame'' series. For example, many Japanese video arcades feature ...
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Action Game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a character often in the form of a protagonist or avatar. This player character must navigate a level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's health and lives, and the player receives a game over when they run out of lives. Alternatively, the player gets to the end of the ...
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Sport Game
A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with a game, including team sports, track and field, extreme sports, and combat sports. Some games emphasize actually playing the sport (such as ''FIFA (video game series), FIFA'', ''Pro Evolution Soccer'' and ''Madden NFL''), whilst others emphasize strategy and sport management (such as ''Football Manager'' and ''Out of the Park Baseball''). Some, such as ''Need for Speed'', ''Arch Rivals'' and ''Punch-Out!!'', satirize the sport for comic effect. This genre has been popular throughout the history of video games and is competitive, just like real-world sports. A number of game series feature the names and characteristics of real teams and players, and are updated annually to reflect real-world changes. The sports genre is one of the oldest genres in gaming history. Game design Sports games involve physical and tactical challenges, and test the player's precision and acc ...
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Role-playing Video Game
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games Adams, Rollings 2003, p. 347 and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Characteristics Role-playing video games use much of the same terminology, s ...
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Fighting Game
A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage in battle using hand-to-hand combat—often some form of martial arts. The fighting game genre is related to, but distinct from, the beat 'em up genre, which pits large numbers of computer-controlled enemies against one or more player characters. Battles in fighting games usually take place in a fixed-size arena along a two-dimensional plane, to which the characters' movement is restricted. Characters can navigate this plane horizontally by walking or dashing, and vertically by jumping. Some games, such as ''Tekken (video game), Tekken'', also allow limited movement in 3D space. The first video game to feature fist fighting ...
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Sango Fighter
The Sango Fighter games are a series of fighting game for DOS made by the Taiwanese Panda Entertainment. Set in the Three Kingdoms period of Chinese history, it is very similar to ''Street Fighter'' and ''Samurai Shodown'', but with historical context. "Sango" is a rough romanization of Three Kingdoms. Using pinyin, it would be romanized as "san guo". Sango Fighter The first Sango Fighter game was originally published by Panda Entertainment and released in 1993 for PC/AT platform. Shareware developer and publisher Apogee Software was planning on licensing and releasing the game in the United States under the title ''Violent Vengeance'', but the plans for the deal fell through. Instead, the game was distributed in English under its original title by a Taiwanese company named Accend, albeit without official permission from Panda Entertainment. In 1995, Taiwan's fledgling 16-bit Super A'can game console saw release of a cartridge version of Sango Fighter, completely programmed ...
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Platform Game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, '' Space Panic'', which includes ladders, but not jumping. '' Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clon ...
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