Sum Of Radicals
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Sum Of Radicals
In computational complexity theory, there is an open problem of whether some information about a sum of radicals may be computed in polynomial time depending on the input size, i.e., in the number of bits necessary to represent this sum. It is of importance for many problems in computational geometry, since the computation of the Euclidean distance between two points in the general case involves the computation of a square root, and therefore the perimeter of a polygon or the length of a polygonal chain takes the form of a sum of radicals. The sum of radicals is defined as a finite linear combination of radicals: :\sum_^n k_i\sqrt _i where n, r_i are natural numbers and k_i, x_i are real numbers. Most theoretical research in computational geometry of combinatorial character assumes the computational model of infinite precision real RAM, i.e., an abstract computer in which real numbers and operations on them are performed with infinite precision and the input size of a real numb ...
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Computational Complexity Theory
In theoretical computer science and mathematics, computational complexity theory focuses on classifying computational problems according to their resource usage, and relating these classes to each other. A computational problem is a task solved by a computer. A computation problem is solvable by mechanical application of mathematical steps, such as an algorithm. A problem is regarded as inherently difficult if its solution requires significant resources, whatever the algorithm used. The theory formalizes this intuition, by introducing mathematical models of computation to study these problems and quantifying their computational complexity, i.e., the amount of resources needed to solve them, such as time and storage. Other measures of complexity are also used, such as the amount of communication (used in communication complexity), the number of gates in a circuit (used in circuit complexity) and the number of processors (used in parallel computing). One of the roles of computationa ...
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Springer-Verlag
Springer Science+Business Media, commonly known as Springer, is a German multinational publishing company of books, e-books and peer-reviewed journals in science, humanities, technical and medical (STM) publishing. Originally founded in 1842 in Berlin, it expanded internationally in the 1960s, and through mergers in the 1990s and a sale to venture capitalists it fused with Wolters Kluwer and eventually became part of Springer Nature in 2015. Springer has major offices in Berlin, Heidelberg, Dordrecht, and New York City. History Julius Springer founded Springer-Verlag in Berlin in 1842 and his son Ferdinand Springer grew it from a small firm of 4 employees into Germany's then second largest academic publisher with 65 staff in 1872.Chronology
". Springer Science+Business Media.
In 1964, Springer expanded its business internationally, o ...
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Computational Problems
In theoretical computer science, a computational problem is a problem that may be solved by an algorithm. For example, the problem of factoring :"Given a positive integer ''n'', find a nontrivial prime factor of ''n''." is a computational problem. A computational problem can be viewed as a set of ''instances'' or ''cases'' together with a, possibly empty, set of ''solutions'' for every instance/case. For example, in the factoring problem, the instances are the integers ''n'', and solutions are prime numbers ''p'' that are the nontrivial prime factors of ''n''. Computational problems are one of the main objects of study in theoretical computer science. The field of computational complexity theory attempts to determine the amount of resources (computational complexity) solving a given problem will require and explain why some problems are intractable or undecidable. Computational problems belong to complexity classes that define broadly the resources (e.g. time, space/memory, en ...
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Abel–Ruffini Theorem
In mathematics, the Abel–Ruffini theorem (also known as Abel's impossibility theorem) states that there is no solution in radicals to general polynomial equations of degree five or higher with arbitrary coefficients. Here, ''general'' means that the coefficients of the equation are viewed and manipulated as indeterminates. The theorem is named after Paolo Ruffini, who made an incomplete proof in 1799, (which was refined and completed in 1813 and accepted by Cauchy) and Niels Henrik Abel, who provided a proof in 1824. ''Abel–Ruffini theorem'' refers also to the slightly stronger result that there are equations of degree five and higher that cannot be solved by radicals. This does not follow from Abel's statement of the theorem, but is a corollary of his proof, as his proof is based on the fact that some polynomials in the coefficients of the equation are not the zero polynomial. This improved statement follows directly from . Galois theory implies also that :x^5-x-1=0 is t ...
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Nested Radicals
In algebra, a nested radical is a radical expression (one containing a square root sign, cube root sign, etc.) that contains (nests) another radical expression. Examples include :\sqrt, which arises in discussing the pentagon, regular pentagon, and more complicated ones such as :\sqrt[3]. Denesting Some nested radicals can be rewritten in a form that is not nested. For example, \sqrt = 1+\sqrt\,, \sqrt[3] = \frac \,. Rewriting a nested radical in this way is called denesting. This is not always possible, and, even when possible, it is often difficult. Two nested square roots In the case of two nested square roots, the following theorem completely solves the problem of denesting. If and are rational numbers and is not the square of a rational number, there are two rational numbers and such that :\sqrt = \sqrt\pm\sqrt if and only if a^2-c~ is the square of a rational number . If the nested radical is real, and are the two numbers :\frac2~ and ~\frac2~,~ where ~d=\s ...
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Co-NP
In computational complexity theory, co-NP is a complexity class. A decision problem X is a member of co-NP if and only if its complement is in the complexity class NP. The class can be defined as follows: a decision problem is in co-NP precisely if only ''no''-instances have a polynomial-length " certificate" and there is a polynomial-time algorithm that can be used to verify any purported certificate. That is, co-NP is the set of decision problems where there exists a polynomial ''p(n)'' and a polynomial-time bounded Turing machine ''M'' such that for every instance ''x'', ''x'' is a ''no''-instance if and only if: for some possible certificate ''c'' of length bounded by ''p(n)'', the Turing machine ''M'' accepts the pair (''x'', ''c''). Complementary Problems While an NP problem asks whether a given instance is a ''yes''-instance, its ''complement'' asks whether an instance is a ''no''-instance, which means the complement is in co-NP. Any ''yes''-instance for the original NP ...
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Class NP
In computational complexity theory, NP (nondeterministic polynomial time) is a complexity class used to classify decision problems. NP is the set of decision problems for which the problem instances, where the answer is "yes", have proofs verifiable in polynomial time by a deterministic Turing machine, or alternatively the set of problems that can be solved in polynomial time by a nondeterministic Turing machine.''Polynomial time'' refers to how quickly the number of operations needed by an algorithm, relative to the size of the problem, grows. It is therefore a measure of efficiency of an algorithm. An equivalent definition of NP is the set of decision problems ''solvable'' in polynomial time by a nondeterministic Turing machine. This definition is the basis for the abbreviation NP; " nondeterministic, polynomial time". These two definitions are equivalent because the algorithm based on the Turing machine consists of two phases, the first of which consists of a guess ab ...
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Monte Carlo Algorithm
In computing, a Monte Carlo algorithm is a randomized algorithm whose output may be incorrect with a certain (typically small) probability. Two examples of such algorithms are Karger–Stein algorithm and Monte Carlo algorithm for minimum Feedback arc set. The name refers to the grand casino in the Principality of Monaco at Monte Carlo, which is well-known around the world as an icon of gambling. The term "Monte Carlo" was first introduced in 1947 by Nicholas Metropolis. Las Vegas algorithms are a dual of Monte Carlo algorithms that never return an incorrect answer. However, they may make random choices as part of their work. As a result, the time taken might vary between runs, even with the same input. If there is a procedure for verifying whether the answer given by a Monte Carlo algorithm is correct, and the probability of a correct answer is bounded above zero, then with probability, one running the algorithm repeatedly while testing the answers will eventually give a corr ...
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Euclidean Metric
In mathematics, the Euclidean distance between two points in Euclidean space is the length of a line segment between the two points. It can be calculated from the Cartesian coordinates of the points using the Pythagorean theorem, therefore occasionally being called the Pythagorean distance. These names come from the ancient Greek mathematicians Euclid and Pythagoras, although Euclid did not represent distances as numbers, and the connection from the Pythagorean theorem to distance calculation was not made until the 18th century. The distance between two objects that are not points is usually defined to be the smallest distance among pairs of points from the two objects. Formulas are known for computing distances between different types of objects, such as the distance from a point to a line. In advanced mathematics, the concept of distance has been generalized to abstract metric spaces, and other distances than Euclidean have been studied. In some applications in statistics an ...
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Euclidean Shortest Path
The Euclidean shortest path problem is a problem in computational geometry: given a set of polyhedral obstacles in a Euclidean space, and two points, find the shortest path between the points that does not intersect any of the obstacles. Two dimensions In two dimensions, the problem can be solved in polynomial time in a model of computation allowing addition and comparisons of real numbers, despite theoretical difficulties involving the numerical precision needed to perform such calculations. These algorithms are based on two different principles, either performing a shortest path algorithm such as Dijkstra's algorithm on a visibility graph derived from the obstacles or (in an approach called the ''continuous Dijkstra'' method) propagating a wavefront from one of the points until it meets the other. Higher dimensions In three (and higher) dimensions the problem is NP-hard in the general case, J. Canny and J. H. Reif,New lower bound techniques for robot motion planning pro ...
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Pythagorean Theorem
In mathematics, the Pythagorean theorem or Pythagoras' theorem is a fundamental relation in Euclidean geometry between the three sides of a right triangle. It states that the area of the square whose side is the hypotenuse (the side opposite the right angle) is equal to the sum of the areas of the squares on the other two sides. This theorem can be written as an equation relating the lengths of the sides ''a'', ''b'' and the hypotenuse ''c'', often called the Pythagorean equation: :a^2 + b^2 = c^2 , The theorem is named for the Greek philosopher Pythagoras, born around 570 BC. The theorem has been proven numerous times by many different methods – possibly the most for any mathematical theorem. The proofs are diverse, including both geometric proofs and algebraic proofs, with some dating back thousands of years. When Euclidean space is represented by a Cartesian coordinate system in analytic geometry, Euclidean distance satisfies the Pythagorean relation: the squared dist ...
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