Suika (visual Novel)
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Suika (visual Novel)
is a Japanese adult visual novel developed by Circus and was first released on July 27, 2001 for Windows as a CD-ROM, followed by a DVD-ROM release on August 31, 2001. It was followed by two all-ages consumer ports for the PlayStation, retitled as ''Water Summer'', and the Dreamcast on July 18, 2002, which was subsequently followed by an all-ages version for Windows, released on July 25, 2003. An expanded version, entitled , was released in Japan on September 24, 2004 with the adult content found in the original version, followed by a European release on April 25, 2009, and was again ported to the PlayStation 2, entitled , released on August 30, 2007 with the adult content removed. The gameplay in ''Suika'' follows a linear plot line, which offers pre-determined scenarios and courses of interaction, and focuses on the appeal of the main female characters. ''Suika'' has made several transitions to other media. A light novel was published by Paradigm in November 2001 and a set o ...
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Romance (love)
Romance or romantic love is a feeling of love for, or a Interpersonal attraction, strong attraction towards another person, and the Courtship, courtship behaviors undertaken by an individual to express those overall feelings and resultant emotions. The ''Wiley Blackwell Encyclopedia of Family Studies'' states that "Romantic love, based on the model of mutual attraction and on a connection between two people that bonds them as a couple, creates the conditions for overturning the model of family and marriage that it engenders." This indicates that romantic love can be the founding of attraction between two people. This term was primarily used by the "western countries after the 1800s were socialized into, love is the necessary prerequisite for starting an intimate relationship and represents the foundation on which to build the next steps in a family." Alternatively, ''Collins Dictionary'' describes romantic love as "an intensity and idealization of a love relationship, in which ...
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Radio Drama In Japan
Radio drama (or audio drama, audio play, radio play, radio theatre, or audio theatre) is a dramatized, purely acoustic performance. With no visual component, radio drama depends on dialogue, music and sound effects to help the listener imagine the characters and story: "It is auditory in the physical dimension but equally powerful as a visual force in the psychological dimension." Radio drama includes plays specifically written for radio, docudrama, dramatized works of fiction, as well as plays originally written for the theatre, including musical theatre, and opera. Radio drama achieved widespread popularity within a decade of its initial development in the 1920s. By the 1940s, it was a leading international popular entertainment. With the advent of television in the 1950s radio drama began losing its audience. However, it remains popular in much of the world. Recordings of OTR (old-time radio) survive today in the audio archives of collectors, libraries and museums, as well as ...
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Theme Music
Theme music is a musical composition that is often written specifically for radio programming, television shows, video games, or films and is usually played during the title sequence, opening credits, closing credits, and in some instances at some point during the program. The purpose of a theme song is often similar to that of a leitmotif. The phrase theme song or signature tune may also be used to refer to a signature song that has become especially associated with a particular performer or dignitary, often used as they make an entrance. Purpose From the 1950s onwards, theme music, and especially theme songs also became a valuable source of additional revenue for Hollywood film studios, many of which launched their own recording arms. This period saw the beginning of more methodical cross-promotion of music and movies. One of the first big successes, which proved very influential, was the theme song for '' High Noon'' (1952). Celebrities In the early years of radio and tele ...
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SoftBank Creative
is a Japanese publishing company and a subsidiary of the SoftBank telecommunications company. It was founded in 1999 and is headquartered in Tokyo, Japan. Publications ;Young Adult * : Original Japanese language publication of the Math Girls series. Light novel imprints *''GA Bunko is a publishing label affiliated with the Japanese publishing company SB Creative, a subsidiary of Softbank. It was established in January 2006 and is a light novel A light novel (, Hepburn: ''raito noberu'') is a style of young adult nov ...'' *''GA Novel'' External linksSB Creative's publishing information website Book publishing companies in Tokyo Magazine publishing companies in Tokyo SoftBank Group Publishing companies established in 1999 Japanese companies established in 1999 Internet technology companies of Japan {{publishing-company-stub ...
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Amazon
Amazon most often refers to: * Amazons, a tribe of female warriors in Greek mythology * Amazon rainforest, a rainforest covering most of the Amazon basin * Amazon River, in South America * Amazon (company), an American multinational technology company Amazon or Amazone may also refer to: Places South America * Amazon Basin (sedimentary basin), a sedimentary basin at the middle and lower course of the river * Amazon basin, the part of South America drained by the river and its tributaries * Amazon Reef, at the mouth of the Amazon basin Elsewhere * 1042 Amazone, an asteroid * Amazon Creek, a stream in Oregon, US People * Amazon Eve (born 1979), American model, fitness trainer, and actress * Lesa Lewis (born 1967), American professional bodybuilder nicknamed "Amazon" Art and entertainment Fictional characters * Amazon (Amalgam Comics) * Amazon, an alias of the Marvel supervillain Man-Killer * Amazons (DC Comics), a group of superhuman characters * The Amazon, a ' ...
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Arrange
Arrange is a mythological figure from the Australian aboriginal creation myth of the Alyawarre people for Karlu Karlu. In the myth, the figure Arrange, who is also referred to as the devil man, comes from Ayleparrarntenhe. Arrange was making a hair belt, which is a traditional adornment worn only by initiated men, while he was on his journey. As he twirled the hair into strings, he dropped clusters of hair on the ground, which turned into the boulders of Karlu Karlu seen today. When he returned, he spat on the ground, creating the granite boulders from the central part of Karlu Karlu. See also * Karlu Karlu / Devils Marbles Conservation Reserve Karlu Karlu / Devils Marbles Conservation Reserve is a protected area in the Northern Territory of Australia located in the locality of Warumungu about south of Tennant Creek, and north of Alice Springs. The nearest settlement is the small to ... References Australian Aboriginal mythology {{Australia-myth-stub ...
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A Fairy Tale Of The Two
''Ef: A Fairy Tale of the Two'' is a Japanese two-part adult visual novel series by Minori for Windows PCs. The first game in the series, ''Ef: The First Tale'', was released on December 22, 2006, and the second game, ''Ef: The Latter Tale'', was released on May 30, 2008. The opening video for the game was animated by Makoto Shinkai, and a majority of the music was produced by Tenmon, who has worked in the past with Shinkai and Minori. Female character design was by Naru Nanao of ''Da Capo'' fame, while male character design was by 2C Galore. Before the release of ''Ef: The First Tale'', a manga based on the overall story was serialized between 2005 and 2015 starting in '' Dengeki Comic Gao'', but later transferred to ''Dengeki Daioh''. In addition, a light novel was serialized in Kadokawa Shoten's ''Comptiq'' from July 2006 to July 2008. A 12-episode anime adaptation titled ''Ef: A Tale of Memories'' was produced by Shaft and aired between October and December 2007. A s ...
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Minori (company)
was a Japanese visual novel company (previously the software division of CoMixWave until April 2007). Their most successful game is '' Ef: A Fairy Tale of the Two.'', which has had a manga and two anime television series based on it, and was ported to the PlayStation 2 in April 2010. They use Musica as their main engine. A few of their earlier games' opening movies were animated by Makoto Shinkai. Minori is known for its stance against fan-translations and piracy and has garnered some infamy for its actions against fan translation group No Name Losers and TLWiki, due to the controversy regarding the video game ''Rapelay'' by Illusion Soft. As a result, its main webpage is blocked for people outside Japan. In 2010, Minori, MangaGamer, and No Name Losers announced a partnership to make commercial English versions of Minori's visual novels available. On February 28, 2019, Minori announced the cessation of operations. Published games *August 31, 2001: ''Bittersweet Fools'' *April 19, ...
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Da Capo (visual Novel)
is a Japanese adult visual novel developed by Circus's division Circus Northern which was released as a limited edition on June 28, 2002 playable on Windows as a CD-ROM; a DVD-ROM version followed on July 26, 2002. An English release was scheduled for December 25, 2008, and the game was available for a brief time on that date, but the title was pulled until January 20, 2009. ''Da Capo'' began as a series of prelude short scenarios in the '' Suika'' fandisc ''Archimedes no Wasuremono'', and since the initial release, there have been numerous different versions released for Windows and PlayStation 2 over the years with updated scenarios and characters. The gameplay in ''Da Capo'' follows a plot line which offers pre-determined scenarios with courses of interaction, and focuses on the appeal of the seven female main characters. Circus described ''Da Capo'' as a . A sequel set 53 years after the end of ''Da Capo'', ''Da Capo II'', was released on May 26, 2006 and features a new ...
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Sexual Intercourse
Sexual intercourse (or coitus or copulation) is a sexual activity typically involving the insertion and thrusting of the penis into the vagina for sexual pleasure or reproduction.Sexual intercourse most commonly means penile–vaginal penetration for sexual pleasure or sexual reproduction; dictionary sources state that it especially means this, and scholarly sources over the years agree. See, for example; * * * * * * * * * This is also known as vaginal intercourse or vaginal sex. Other forms of penetrative sexual intercourse include anal sex (penetration of the anus by the penis), oral sex (penetration of the mouth by the penis or oral penetration of the female genitalia), fingering (sexual penetration by the fingers) and penetration by use of a dildo (especially a strap-on dildo). These activities involve physical intimacy between two or more individuals and are usually used among humans solely for physical or emotional pleasure and can contribute to human bonding. Ther ...
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Hentai
Hentai is anime and manga pornography. A loanword from Japanese, the original term ( ) does not describe a genre of media, but rather an abnormal sexual desire or act, as an abbreviation of . In addition to anime and manga, hentai works exist in a variety of media, including artwork and video games (commonly known as ''eroge''). The development of hentai has been influenced by Japanese cultural and historical attitudes toward sexuality. Hentai works, which are often self-published, form a significant portion of the market for ''doujin'' works, including ''doujinshi''. Numerous subgenres exist depicting a variety of sexual acts and relationships, as well as novel Sexual fetishism, fetishes. Terminology ''Hentai'' is a kanji compound of (; 'change' or 'weird') and (; 'appearance' or 'condition'), and means "metamorphosis" or "transformation". In sexual contexts, it carries additional meanings of "perversion" or "abnormality", especially when used as an adjective; in thes ...
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Dialogue
Dialogue (sometimes spelled dialog in American English) is a written or spoken conversational exchange between two or more people, and a literary and theatrical form that depicts such an exchange. As a philosophical or didactic device, it is chiefly associated in the West with the Socratic dialogue as developed by Plato, but antecedents are also found in other traditions including Indian literature. Etymology The term dialogue stems from the Greek διάλογος (''dialogos'', conversation); its roots are διά (''dia'': through) and λόγος (''logos'': speech, reason). The first extant author who uses the term is Plato, in whose works it is closely associated with the art of dialectic. Latin took over the word as ''dialogus''. As genre Antiquity and the Middle Ages Dialogue as a genre in the Middle East and Asia dates back to ancient works, such as Sumerian disputations preserved in copies from the late third millennium BC, Rigvedic dialogue hymns and the ''Mahab ...
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