Subway Rook
   HOME
*





Subway Rook
Subway Rook (地下鉄飛車 ''chikatetsubisha'') is an uncommon Static Rook shogi opening with the rook on the bottom rank 9 (or rank 1 for White) that supports an attack on the ninth file. It may be useful against an opponent playing a Ranging Rook Bear-in-the-hole position. The name comes from the way the rook moves from second file to the ninth file on the bottom rank as if it were an underground subway. This bottom rank positioning of the rook is shared by a few other strategies such as the Pinwheel and Right King openings. Overview It's an attack opening used against Bear-in-the-hole Ranging Rook and Right King. Starting with Black's moving the knight to 85, it's a powerful attack concentrated on 93 by rook, bishop, left knight and left lance. It's particularly effective against Bear-in-the-hole, since the king has no escape route and it's possible to do checkmate in one gulp. In addition, in a Double Static Rook if the rival uses Right King, it's possible to start the ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Static Rook
Static Rook (居飛車 ''ibisha'') openings in shogi typically have the player's rook at its start position, which is the second file (on the 28 square) for Black and the eighth file (on the 82 square) for White. Explanation Static Rook is a set of openings in which the rook remains on its starting square, which is the 28 square if played by Black and the 82 square if played by White. It is also possible to include other openings where the rook moves to another file that is still on the players right side of the board, such as the third file or the fourth file. The reason for including these other openings where the rook is not technically ''static'' is because the typical castle fortifications constructed to the protect the Static Rook player's king are usually the same for these openings. Nonetheless, some shogi theory does categorize these openings with right side rook movement into the same group as Ranging Rook openings despite the disparity in castle formation. A ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Shogi Opening
A shogi opening ( ) is the sequence of initial moves of a shogi game before the middle game. The more general Japanese term for the beginning of the game is ()''.'' A '' jōseki'' () is the especially recommended sequence of moves for a given opening that was considered balanced play at one point in time for both sides by professional players. (However, some ''s'' have become outdated when they are reevaluated to no longer give balanced play.) ''s'' also typically include commentary about the possible reasons to deviate from the especially regarding blunders. Note that not all openings have ''s''. For example, trap openings like Demon Slayer, while they may have standard moves, are considered to favor one player and are not balanced play. Thus, the Demon Slayer opening is not a jōseki. Introduction The very first opening moves in most games are pawn pushes. In particular, most games start with two types of pawn pushes. A player can move the rook pawn forward (P-26) ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Ranging Rook
Ranging Rook or Swinging Rook (振り飛車 ''furibisha'') openings in shogi position the rook to the center or left of the player's board to support an attack there. Ranging Rook strategies used in Ranging Rook vs Static Rook are among the oldest of shogi strategies attested in the historical documents that first describe the rules of shogi around 1600. Description Types of Ranging Rook Traditionally, Ranging Rook has been used as a defensive strategy for White against Static Rook openings played by Black. White's rook can be moved flexibly to counteract Black's attacks. These types of White openings are named simply Ranging Rook (振り飛車 ''furibisha''). In describing the game positions of both opponents, the term is Static Rook vs Ranging Rook (居飛車対振り飛車 ''ibisha tai furibisha''). In these games, Black has the initiative, and White quickly builds a defense by castling the king and seeks counterattacking opportunities. By default, the ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Bear-in-the-hole
The Bear-in-the-hole or Anaguma castle (穴熊 ''anaguma'', badger, lit. "hole-bear") is a castle used in shogi. (An anaguma is a Japanese badger.) It is commonly used in professional shogi. History The Bear-in-the-hole was initially a castle used by Ranging Rook players. In modern times, it was at first considered a poor choice for Ranging Rook. Additionally, the renaissance of Ranging Rook strategies that was happening in the first part of the 20th century was in part attributed to the strength of the Mino castle. However, a Static Rook strategy – the King's Head Vanguard Pawn – became a formidable challenge to Ranging Rook positions, as the Mino castle is weak against frontal attacks and the King's Head Vanguard Pawn strategy exploits these weaknesses by attacking the Mino from above. Therefore, a change from a Mino to a Bear-in-the-hole was considered since the Ranging Rook player's king is moved one rank further away from the vanguard pawn offense. The Bear-in- ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Pinwheel (shogi)
In shogi, the Pinwheel (風車 ''kazaguruma'') is an uncommon opening with the rook on the bottom rank 9 enabling it to switch between a Ranging Rook and Static Rook attack. The pinwheel name comes from the way the king is able to rotate around the gold positioned on the 58 square as if it were a wheel. Against Static Rook Anaguma Example of development from Habu (1992). 1. P-76 P-84 2. S-68 P-34 3. P-66 S-62 4. R-58 K-42 5. K-48 K-32 6. K-38 B-33 7. P-56 P-54 8. S-48 8... K-22 9. S-66 S-53 10. P-46 L-12 11. P-36 K-11 12. S-47 S-32 13. G-48 P-85 14. B-77 G-52 15. N-37 P-44 16. P-55 16... Px55 17. Rx55 P*54 18. R-59 G-43 19. P-16 P-14 20. P-26 G-31 21. G-78 P-74 22. B-68 P-94 23. P-96 R-72 24. G-77 P-75 25. Px75 Rx75 26. P*76 R-72 Game example A similar position occurs in a 1991 game between Yasuharu Ōyama (Black) and Michio Ariyoshi (White). Itō's Pinwheel variations Bibliography * 羽生 abu 善治 ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Right King
In shogi, Right King or Right-hand King (右玉 ''migi gyoku'') is a defensive subcomponent of different openings in which the king stays on the right side of the board together with the rook, which protects the back rank (rank 9) as well as the eighth file. It is an exception to the general rule that the king is castled away from the rook. It is possible to use a Right King formation within a Bishop Exchange opening as well as other openings. The castle formation used in these strategies is also called a Right King castle. Overview When an opponent is building up a Static Rook position, castling the king to the left means that the player will need to defend from attacks from above. However, were the king to be placed in the right, far away from the opponent's attack, the efficacy of such an attack could be diminished. As for variations in right king, in the case where a castle has been built on the left flank, the opponent will expect that the king will transfer to the le ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Shogi Opening
A shogi opening ( ) is the sequence of initial moves of a shogi game before the middle game. The more general Japanese term for the beginning of the game is ()''.'' A '' jōseki'' () is the especially recommended sequence of moves for a given opening that was considered balanced play at one point in time for both sides by professional players. (However, some ''s'' have become outdated when they are reevaluated to no longer give balanced play.) ''s'' also typically include commentary about the possible reasons to deviate from the especially regarding blunders. Note that not all openings have ''s''. For example, trap openings like Demon Slayer, while they may have standard moves, are considered to favor one player and are not balanced play. Thus, the Demon Slayer opening is not a jōseki. Introduction The very first opening moves in most games are pawn pushes. In particular, most games start with two types of pawn pushes. A player can move the rook pawn forward (P-26) ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Shogi Openings
, also known as Japanese chess, is a Abstract strategy game, strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as chess, Western chess, ''chaturanga, Xiangqi'', Indian chess, and ''janggi''. ''Shōgi'' means general's (''shō'' ) board game (''gi'' ). Western chess is sometimes called (''Seiyō Shōgi'' ) in Japan. Shogi was the earliest chess-related historical game to allow captured pieces to be returned to the board by the capturing player. This drop rule is speculated to have been invented in the 15th century and possibly connected to the practice of 15th century Mercenary#15th to 18th centuries, mercenaries switching loyalties when captured instead of being killed. The earliest predecessor of the game, chaturanga, originated in India in the sixth century, and the game was likely transmitted to Japan via China or Korea sometime after the Nara period."Shogi". ''Encyclopædia Britannica''. 2002. Shogi in ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]