Subdivision (computer Graphics)
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Subdivision (computer Graphics)
In the field of 3D computer graphics, a subdivision surface (commonly shortened to SubD surface) is a curved surface represented by the specification of a coarser polygon mesh and produced by a recursive algorithmic method. The curved surface, the underlying ''inner mesh'', can be calculated from the coarse mesh, known as the ''control cage'' or ''outer mesh'', as the functional limit of an iterative process of subdividing each polygonal face into smaller faces that better approximate the final underlying curved surface. Less commonly, a simple algorithm is used to add geometry to a mesh by subdividing the faces into smaller ones without changing the overall shape or volume. Overview A subdivision surface algorithm is recursive in nature. The process starts with a base level polygonal mesh. A refinement scheme is then applied to this mesh. This process takes that mesh and subdivides it, creating new vertices and new faces. The positions of the new vertices in the mesh are comp ...
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3D Computer Graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector ...
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Parametric Continuity
In mathematical analysis, the smoothness of a function (mathematics), function is a property measured by the number of Continuous function, continuous Derivative (mathematics), derivatives it has over some domain, called ''differentiability class''. At the very minimum, a function could be considered smooth if it is differentiable everywhere (hence continuous). At the other end, it might also possess derivatives of all Order of derivation, orders in its Domain of a function, domain, in which case it is said to be infinitely differentiable and referred to as a C-infinity function (or C^ function). Differentiability classes Differentiability class is a classification of functions according to the properties of their derivatives. It is a measure of the highest order of derivative that exists and is continuous for a function. Consider an open set U on the real line and a function f defined on U with real values. Let ''k'' be a non-negative integer. The function f is said to be of ...
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Edwin Catmull
Edwin Earl "Ed" Catmull (born March 31, 1945) is an American computer scientist who is the co-founder of Pixar and was the President of Walt Disney Animation Studios. He has been honored for his contributions to 3D computer graphics, including the 2019 ACM Turing Award. Early life Edwin Catmull was born on March 31, 1945, in Parkersburg, West Virginia. His family later moved to Salt Lake City, Utah, where his father first served as principal of Granite High School and then of Taylorsville High School. Early in his life, Catmull found inspiration in Disney movies, including '' Peter Pan'' and '' Pinocchio'', and wanted to be an animator; however, after finishing high school, he had no idea how to get there as there were no animation schools around that time. Because he also liked math and physics, he chose a scientific career instead. He also made animation using flip-books. Catmull graduated in 1969, with a B.S. in physics and computer science from the University of Utah. Ini ...
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Butterfly Subdivision Surfaces
Butterflies are insects in the macrolepidopteran clade Rhopalocera from the order Lepidoptera, which also includes moths. Adult butterflies have large, often brightly coloured wings, and conspicuous, fluttering flight. The group comprises the large superfamily Papilionoidea, which contains at least one former group, the skippers (formerly the superfamily "Hesperioidea"), and the most recent analyses suggest it also contains the moth-butterflies (formerly the superfamily "Hedyloidea"). Butterfly fossils date to the Paleocene, about 56 million years ago. Butterflies have a four-stage life cycle, as like most insects they undergo complete metamorphosis. Winged adults lay eggs on the food plant on which their larvae, known as caterpillars, will feed. The caterpillars grow, sometimes very rapidly, and when fully developed, pupate in a chrysalis. When metamorphosis is complete, the pupal skin splits, the adult insect climbs out, and after its wings have expanded and dried, it flie ...
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Butterfly Scheme
Butterflies are insects in the macrolepidopteran clade Rhopalocera from the Order (biology), order Lepidoptera, which also includes moths. Adult butterflies have large, often brightly coloured wings, and conspicuous, fluttering flight. The group comprises the large superfamily (zoology), superfamily Papilionoidea, which contains at least one former group, the skippers (formerly the superfamily "Hesperioidea"), and the most recent analyses suggest it also contains the moth-butterflies (formerly the superfamily "Hedyloidea"). Butterfly fossils date to the Paleocene, about 56 million years ago. Butterflies have a four-stage life cycle, as like most insects they undergo Holometabolism, complete metamorphosis. Winged adults lay eggs on the food plant on which their larvae, known as caterpillars, will feed. The caterpillars grow, sometimes very rapidly, and when fully developed, pupate in a chrysalis. When metamorphosis is complete, the pupal skin splits, the adult insect climbs o ...
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√3 Subdivision Scheme
The square root of 3 is the positive real number that, when multiplied by itself, gives the number 3. It is denoted mathematically as \sqrt or 3^. It is more precisely called the principal square root of 3 to distinguish it from the negative number with the same property. The square root of 3 is an irrational number. It is also known as Theodorus' constant, after Theodorus of Cyrene, who proved its irrationality. , its numerical value in decimal notation had been computed to at least ten billion digits. Its decimal expansion, written here to 65 decimal places, is given by : : The fraction \frac (...) can be used as a good approximation. Despite having a denominator of only 56, it differs from the correct value by less than \frac (approximately 9.2\times 10^, with a relative error of 5\times 10^). The rounded value of is correct to within 0.01% of the actual value. The fraction \frac (...) is accurate to 1\times 10^. Archimedes reported a range for its value: (\frac)^>3>(\ ...
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Box Spline
In the mathematical fields of numerical analysis and approximation theory, box splines are piecewise polynomial functions of several variables. Box splines are considered as a multivariate generalization of basis splines (B-splines) and are generally used for multivariate approximation/interpolation. Geometrically, a box spline is the shadow (X-ray) of a hypercube projected down to a lower-dimensional space. Box splines and simplex splines are well studied special cases of polyhedral splines which are defined as shadows of general polytopes. Definition A box spline is a multivariate function (\mathbb^d \to \mathbb) defined for a set of vectors, \xi \in \mathbb^d, usually gathered in a matrix \mathbf := \left xi_1 \dots \xi_N\right When the number of vectors is the same as the dimension of the domain (i.e., N = d ) then the box spline is simply the (normalized) indicator function of the parallelepiped formed by the vectors in \mathbf: : M_(\mathbf) := \frac\chi_(\mathbf) = \beg ...
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