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Study Software
Studying in an educational context refers to the process of gaining mastery of a certain area of information. Study software then is any program which allows students to improve the time they spend thinking about, learning and studying that information. More specifically study software's objective is to increase the effective application of efficacious study skills to that information, such that thinking and learning about that information is more productive per unit time. Different subjects being studied may benefit from a different spread of study skills being applied. Mathematics requires a somewhat different set of study skills to the skill required to learn a language. Some types of study software are subject specific teachers of material and may or may not contain the information/content that requires mastery. Study software therefore is a blanket for a variety of overlapping software types. Origins Education has of course been a road to a better life and so the drive f ...
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Study Skills
Study skills or study strategies are approaches applied to learning. Study skills are an array of skills which tackle the process of organizing and taking in new information, retaining information, or dealing with assessments. They are discrete techniques that can be learned, usually in a short time, and applied to all or most fields of study. More broadly, any skill which boosts a person's ability to study, retain and recall information which assists in and passing exams can be termed a study skill, and this could include time management and motivational techniques. Some examples are mnemonics, which aid the retention of lists of information; effective reading; concentration techniques; and efficient note taking. Due to the generic nature of study skills, they must, therefore, be distinguished from strategies that are specific to a particular field of study (e.g. music or technology), and from abilities inherent in the student, such as aspects of intelligence or learning styles ...
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Touch-sensitive
A touchscreen or touch screen is the assembly of both an input ('touch panel') and output ('display') device. The touch panel is normally layered on the top of an electronic visual display of an information processing system. The display is often an LCD, AMOLED or OLED display while the system is usually used in a laptop, tablet, or smartphone. A user can give input or control the information processing system through simple or multi-touch gestures by touching the screen with a special stylus or one or more fingers. Some touchscreens use ordinary or specially coated gloves to work while others may only work using a special stylus or pen. The user can use the touchscreen to react to what is displayed and, if the software allows, to control how it is displayed; for example, zooming to increase the text size. The touchscreen enables the user to interact directly with what is displayed, rather than using a mouse, touchpad, or other such devices (other than a stylus, which is opt ...
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Spaced Repetition
Spaced repetition is an evidence-based learning technique that is usually performed with flashcards. Newly introduced and more difficult flashcards are shown more frequently, while older and less difficult flashcards are shown less frequently in order to exploit the psychological spacing effect. The use of spaced repetition has been proven to increase the rate of learning. Although the principle is useful in many contexts, spaced repetition is commonly applied in contexts in which a learner must acquire many items and retain them indefinitely in memory. It is, therefore, well suited for the problem of vocabulary acquisition in the course of second-language learning. A number of spaced repetition software programs have been developed to aid the learning process. It is also possible to perform spaced repetition with flashcards using the Leitner system. Alternative names for spaced repetition include spaced rehearsal, expanding rehearsal, graduated intervals, repetition spacing, r ...
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Notetaking
Note-taking (sometimes written as notetaking or note taking) is the practice of recording information from different sources and platforms. By taking notes, the writer records the essence of the information, freeing their mind from having to recall everything. Notes are commonly drawn from a transient source, such as an oral discussion at a meeting, or a lecture (notes of a meeting are usually called minutes), in which case the notes may be the only record of the event. Since the advent of writing and literacy, notes traditionally were almost always handwritten (often in notebooks), but the advent of notetaking software has made digital notetaking possible and widespread. Note-taking is a foundational skill in personal knowledge management. History Note-taking has been an important part of human history and scientific development. The Ancient Greeks developed hypomnema, personal records on important subjects. In the Renaissance and early modern period, students learned to t ...
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Mind Map
A mind map is a diagram used to visually organize information into a hierarchy, showing relationships among pieces of the whole. It is often created around a single concept, drawn as an image in the center of a blank page, to which associated representations of ideas such as images, words and parts of words are added. Major ideas are connected directly to the central concept, and other ideas branch out from those major ideas. Mind maps can also be drawn by hand, either as "notes" during a lecture, meeting or planning session, for example, or as higher quality pictures when more time is available. Mind maps are considered to be a type of spider diagram. Origins Although the term "mind map" was first popularized by British popular psychology author and television personality Tony Buzan, the use of diagrams that visually "map" information using branching and radial maps traces back centuries. These pictorial methods record knowledge and model systems, and have a long history i ...
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Memory
Memory is the faculty of the mind by which data or information is encoded, stored, and retrieved when needed. It is the retention of information over time for the purpose of influencing future action. If past events could not be remembered, it would be impossible for language, relationships, or personal identity to develop. Memory loss is usually described as forgetfulness or amnesia. Memory is often understood as an informational processing system with explicit and implicit functioning that is made up of a sensory processor, short-term (or working) memory, and long-term memory. This can be related to the neuron. The sensory processor allows information from the outside world to be sensed in the form of chemical and physical stimuli and attended to various levels of focus and intent. Working memory serves as an encoding and retrieval processor. Information in the form of stimuli is encoded in accordance with explicit or implicit functions by the working memory processor. ...
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List Of Flashcard Software
This article contains a list of notable flashcard software. Flashcards are widely used as a learning drill to aid memorization by way of spaced repetition. Software Platform support References {{DEFAULTSORT:Flashcard software list Classic Mac OS software Utilities for macOS Utilities for Windows Utilities for Linux Android (operating system) software BlackBerry software Palm OS software Software Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consists ... Lists of software ...
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List Of Concept- And Mind-mapping Software
Concept mapping and mind mapping software is used to create diagrams of relationships between concepts, ideas, or other pieces of information. It has been suggested that the mind mapping technique can improve learning and study efficiency up to 15% over conventional note-taking. Many software packages and websites allow creating or otherwise supporting mind maps. File format Using a standard file format allows interchange of files between various programs. Many programs listed below support the OPML file format and the XML file format used by FreeMind. Free and open-source The following tools comply with the Free Software Foundation's (FSF) definition of free software. As such, they are also open-source software. Freeware The following is a list of notable concept mapping and mind mapping applications which are freeware and available at no cost. Some are open source and others are proprietary software. Proprietary software The table below lists pieces of proprietary commerci ...
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Free Recall
Free recall is a common task in the psychological study of memory. In this task, participants study a list of items on each trial, and then are prompted to recall the items in any order. Items are usually presented one at a time for a short duration, and can be any of a number of nameable materials, although traditionally, words from a larger set are chosen. The recall period typically lasts a few minutes, and can involve spoken or written recall. The standard test involves the recall period starting immediately after the final list item; this can be referred to as immediate free recall (IFR) to distinguish it from delayed free recall (DFR). In delayed free recall, there is a short distraction period between the final list item and the start of the recall period. Both IFR and DFR have been used to test certain effects that appear during recall tests, such as the primacy effect and recency effect. Methodology used in measuring performance One of the basic measures of perform ...
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Forgetting Curve
The forgetting curve hypothesizes the decline of memory retention in time. This curve shows how information is lost over time when there is no attempt to retain it. A related concept is the strength of memory that refers to the durability that memory traces in the brain. The stronger the memory, the longer period of time that a person is able to recall it. A typical graph of the forgetting curve purports to show that humans tend to halve their memory of newly learned knowledge in a matter of days or weeks unless they consciously review the learned material. The forgetting curve supports one of the seven kinds of memory failures: transience, which is the process of forgetting that occurs with the passage of time. History From 1880 to 1885, Hermann Ebbinghaus ran a limited, incomplete study on himself and published his hypothesis in 1885 as ' (later translated into English as ''Memory: A Contribution to Experimental Psychology''). Ebbinghaus studied the memorisation of nonsense ...
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Flashcard
A flashcard or flash card (also known as an index card) is a card bearing information on both sides, which is intended to be used as an aid in memorization. Each flashcard bears a question on one side and an answer on the other. Flashcards are often used to memorize vocabulary, historical dates, formulas or any subject matter that can be learned via a question-and-answer format. Flashcards can be virtual (part of a flashcard software), or physical. Flashcards are an application of the testing effect − the finding that long-term memory is increased when some of the learning period is devoted to retrieving the information through testing with proper feedback. Study habits affect the rate at which a flashcard-user learns, and proper spacing of flashcards has been proven to accelerate learning. A number of spaced repetition software programs exist which take advantage of this principle. Use Flashcards exercise the mental process of active recall: given a prompt (the question ...
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Computer-assisted Language Learning
Computer-assisted language learning (CALL), British, or Computer-Aided Instruction (CAI)/Computer-Aided Language Instruction (CALI), American, is briefly defined in a seminal work by Levy (1997: p. 1) as "the search for and study of applications of the computer in language teaching and learning".Levy M. (1997) ''CALL: context and conceptualisation'', Oxford: Oxford University Press. CALL embraces a wide range of information and communications technology applications and approaches to teaching and learning foreign languages, from the "traditional" drill-and-practice programs that characterised CALL in the 1960s and 1970s to more recent manifestations of CALL, e.g. as used in a virtual learning environment and Web-based distance learning. It also extends to the use of corpora and concordancers, interactive whiteboards,Schmid Euline Cutrim (2009) ''Interactive whiteboard technology in the language classroom: exploring new pedagogical opportunities'', Saarbrücken, Germany: VDM V ...
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