Structured English
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Structured English
Structured English is the use of the English language with the syntax of structured programming to communicate the design of a computer program to non-technical users by breaking it down into logical steps using straightforward English words. Structured English gives aims to get the benefits of both the programming logic and natural language: program logic helps to attain precision, whilst natural language helps with the familiarity of the spoken word. It is the basis of some programming languages such as SQL (Structured Query Language) "for use by people who have need for interaction with a large database but who are not trained programmers". Elements 'Advanced English Structure'' is a limited-form " pseudocode" and consists of the following elements: #Operation statements written as English phrases executed from the top down #Conditional blocks indicated by keywords such as IF, THEN, and ELSE #Repetition blocks indicated by keywords such as DO, WHILE, and UNTIL The following ...
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English Language
English is a West Germanic language of the Indo-European language family, with its earliest forms spoken by the inhabitants of early medieval England. It is named after the Angles, one of the ancient Germanic peoples that migrated to the island of Great Britain. Existing on a dialect continuum with Scots, and then closest related to the Low Saxon and Frisian languages, English is genealogically West Germanic. However, its vocabulary is also distinctively influenced by dialects of France (about 29% of Modern English words) and Latin (also about 29%), plus some grammar and a small amount of core vocabulary influenced by Old Norse (a North Germanic language). Speakers of English are called Anglophones. The earliest forms of English, collectively known as Old English, evolved from a group of West Germanic (Ingvaeonic) dialects brought to Great Britain by Anglo-Saxon settlers in the 5th century and further mutated by Norse-speaking Viking settlers starting in the 8th and 9th ...
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Programming Language Syntax
In computer science, the syntax of a computer language is the rules that defines the combinations of symbols that are considered to be correctly structured statements or expressions in that language. This applies both to programming languages, where the document represents source code, and to markup languages, where the document represents data. The syntax of a language defines its surface form. Text-based computer languages are based on sequences of characters, while visual programming languages are based on the spatial layout and connections between symbols (which may be textual or graphical). Documents that are syntactically invalid are said to have a syntax error. When designing the syntax of a language, a designer might start by writing down examples of both legal and illegal strings, before trying to figure out the general rules from these examples. Syntax therefore refers to the ''form'' of the code, and is contrasted with semantics – the ''meaning''. In processing ...
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Structured Programming
Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making extensive use of the structured control flow constructs of selection ( if/then/else) and repetition ( while and for), block structures, and subroutines. It emerged in the late 1950s with the appearance of the ALGOL 58 and ALGOL 60 programming languages, with the latter including support for block structures. Contributing factors to its popularity and widespread acceptance, at first in academia and later among practitioners, include the discovery of what is now known as the structured program theorem in 1966, and the publication of the influential "Go To Statement Considered Harmful" open letter in 1968 by Dutch computer scientist Edsger W. Dijkstra, who coined the term "structured programming". Structured programming is most frequently used with deviations that allow for clearer programs in some particular cases, such as when exceptio ...
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Pseudocode
In computer science, pseudocode is a plain language description of the steps in an algorithm or another system. Pseudocode often uses structural conventions of a normal programming language, but is intended for human reading rather than machine reading. It typically omits details that are essential for machine understanding of the algorithm, such as variable declarations and language-specific code. The programming language is augmented with natural language description details, where convenient, or with compact mathematical notation. The purpose of using pseudocode is that it is easier for people to understand than conventional programming language code, and that it is an efficient and environment-independent description of the key principles of an algorithm. It is commonly used in textbooks and scientific publications to document algorithms and in planning of software and other algorithms. No broad standard for pseudocode syntax exists, as a program in pseudocode is not an executa ...
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Decision Tree
A decision tree is a decision support tool that uses a tree-like model of decisions and their possible consequences, including chance event outcomes, resource costs, and utility. It is one way to display an algorithm that only contains conditional control statements. Decision trees are commonly used in operations research, specifically in decision analysis, to help identify a strategy most likely to reach a goal, but are also a popular tool in machine learning. Overview A decision tree is a flowchart-like structure in which each internal node represents a "test" on an attribute (e.g. whether a coin flip comes up heads or tails), each branch represents the outcome of the test, and each leaf node represents a class label (decision taken after computing all attributes). The paths from root to leaf represent classification rules. In decision analysis, a decision tree and the closely related influence diagram are used as a visual and analytical decision support tool, where t ...
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Decision Table
Decision tables are a concise visual representation for specifying which actions to perform depending on given conditions. They are algorithms whose output is a set of actions. The information expressed in decision tables could also be represented as decision trees or in a programming language as a series of if-then-else and switch-case statements. Overview Each decision corresponds to a variable, relation or predicate whose possible values are listed among the condition alternatives. Each action is a procedure or operation to perform, and the entries specify whether (or in what order) the action is to be performed for the set of condition alternatives the entry corresponds to. To make them more concise, many decision tables include in their condition alternatives a don't care symbol. This can be a hyphen or blank, although using a blank is discouraged as it may merely indicate that the decision table has not been finished. One of the uses of decision tables is to reveal cond ...
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Natural Language Programming
Natural-language programming (NLP) is an ontology-assisted way of programming in terms of natural-language sentences, e.g. English. A structured document with Content, sections and subsections for explanations of sentences forms a NLP document, which is actually a computer program. Natural language programming is not to be mixed up with natural language interfacing or voice control where a program is first written and then communicated with through natural language using an interface added on. In NLP the functionality of a program is organised only for the definition of the meaning of sentences. For instance, NLP can be used to represent all the knowledge of an autonomous robot. Having done so, its tasks can be scripted by its users so that the robot can execute them autonomously while keeping to prescribed rules of behaviour as determined by the robot's user. Such robots are called ''transparent robots'' as their reasoning is transparent to users and this develops trust in r ...
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Self-documenting Code
In computer programming, self-documenting (or self-describing) source code and user interfaces follow naming conventions and structured programming conventions that enable use of the system without prior specific knowledge. In web development, self-documenting refers to a website that exposes the entire process of its creation through public documentation, and whose public documentation is part of the development process. Objectives Commonly stated objectives for self-documenting systems include: * Make source code easier to read and understand * Minimize the effort required to maintain or extend legacy systems * Reduce the need for users and developers of a system to consult secondary documentation sources such as code comments or software manuals * Facilitate automation through self-contained knowledge representation Conventions Self-documenting code is ostensibly written using human-readable names, typically consisting of a phrase in a human language which reflects the symb ...
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Structured Programming
Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making extensive use of the structured control flow constructs of selection ( if/then/else) and repetition ( while and for), block structures, and subroutines. It emerged in the late 1950s with the appearance of the ALGOL 58 and ALGOL 60 programming languages, with the latter including support for block structures. Contributing factors to its popularity and widespread acceptance, at first in academia and later among practitioners, include the discovery of what is now known as the structured program theorem in 1966, and the publication of the influential "Go To Statement Considered Harmful" open letter in 1968 by Dutch computer scientist Edsger W. Dijkstra, who coined the term "structured programming". Structured programming is most frequently used with deviations that allow for clearer programs in some particular cases, such as when exceptio ...
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Pseudocode
In computer science, pseudocode is a plain language description of the steps in an algorithm or another system. Pseudocode often uses structural conventions of a normal programming language, but is intended for human reading rather than machine reading. It typically omits details that are essential for machine understanding of the algorithm, such as variable declarations and language-specific code. The programming language is augmented with natural language description details, where convenient, or with compact mathematical notation. The purpose of using pseudocode is that it is easier for people to understand than conventional programming language code, and that it is an efficient and environment-independent description of the key principles of an algorithm. It is commonly used in textbooks and scientific publications to document algorithms and in planning of software and other algorithms. No broad standard for pseudocode syntax exists, as a program in pseudocode is not an executa ...
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Decision Tree
A decision tree is a decision support tool that uses a tree-like model of decisions and their possible consequences, including chance event outcomes, resource costs, and utility. It is one way to display an algorithm that only contains conditional control statements. Decision trees are commonly used in operations research, specifically in decision analysis, to help identify a strategy most likely to reach a goal, but are also a popular tool in machine learning. Overview A decision tree is a flowchart-like structure in which each internal node represents a "test" on an attribute (e.g. whether a coin flip comes up heads or tails), each branch represents the outcome of the test, and each leaf node represents a class label (decision taken after computing all attributes). The paths from root to leaf represent classification rules. In decision analysis, a decision tree and the closely related influence diagram are used as a visual and analytical decision support tool, where t ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Decision Table
Decision tables are a concise visual representation for specifying which actions to perform depending on given conditions. They are algorithms whose output is a set of actions. The information expressed in decision tables could also be represented as decision trees or in a programming language as a series of if-then-else and switch-case statements. Overview Each decision corresponds to a variable, relation or predicate whose possible values are listed among the condition alternatives. Each action is a procedure or operation to perform, and the entries specify whether (or in what order) the action is to be performed for the set of condition alternatives the entry corresponds to. To make them more concise, many decision tables include in their condition alternatives a don't care symbol. This can be a hyphen or blank, although using a blank is discouraged as it may merely indicate that the decision table has not been finished. One of the uses of decision tables is to reveal cond ...
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