Structural Information Theory
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Structural Information Theory
Structural information theory (SIT) is a theory about human perception and in particular about visual perceptual organization, which is a neuro-cognitive process. It has been applied to a wide range of research topics, mostly in visual form perception but also in, for instance, visual ergonomics, data visualization, and music perception. SIT began as a quantitative model of visual pattern classification. Nowadays, it includes quantitative models of symmetry perception and amodal completion, and is theoretically sustained by a perceptually adequate formalization of visual regularity, a quantitative account of viewpoint dependencies, and a powerful form of neurocomputation. SIT has been argued to be the best defined and most successful extension of Gestalt ideas. It is the only Gestalt approach providing a formal calculus that generates plausible perceptual interpretations. The simplicity principle A simplest code is a code with minimum information load, that is, a code that ...
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Perception
Perception () is the organization, identification, and interpretation of sensory information in order to represent and understand the presented information or environment. All perception involves signals that go through the nervous system, which in turn result from physical or chemical stimulation of the sensory system.Goldstein (2009) pp. 5–7 Vision involves light striking the retina of the eye; smell is mediated by odor molecules; and hearing involves pressure waves. Perception is not only the passive receipt of these signals, but it is also shaped by the recipient's learning, memory, expectation, and attention. Gregory, Richard. "Perception" in Gregory, Zangwill (1987) pp. 598–601. Sensory input is a process that transforms this low-level information to higher-level information (e.g., extracts shapes for object recognition). The process that follows connects a person's concepts and expectations (or knowledge), restorative and selective mechanisms (such as ...
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String (computer Science)
In computer programming, a string is traditionally a sequence of characters, either as a literal constant or as some kind of variable. The latter may allow its elements to be mutated and the length changed, or it may be fixed (after creation). A string is generally considered as a data type and is often implemented as an array data structure of bytes (or words) that stores a sequence of elements, typically characters, using some character encoding. ''String'' may also denote more general arrays or other sequence (or list) data types and structures. Depending on the programming language and precise data type used, a variable declared to be a string may either cause storage in memory to be statically allocated for a predetermined maximum length or employ dynamic allocation to allow it to hold a variable number of elements. When a string appears literally in source code, it is known as a string literal or an anonymous string. In formal languages, which are used in mathematical ...
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Perception
Perception () is the organization, identification, and interpretation of sensory information in order to represent and understand the presented information or environment. All perception involves signals that go through the nervous system, which in turn result from physical or chemical stimulation of the sensory system.Goldstein (2009) pp. 5–7 Vision involves light striking the retina of the eye; smell is mediated by odor molecules; and hearing involves pressure waves. Perception is not only the passive receipt of these signals, but it is also shaped by the recipient's learning, memory, expectation, and attention. Gregory, Richard. "Perception" in Gregory, Zangwill (1987) pp. 598–601. Sensory input is a process that transforms this low-level information to higher-level information (e.g., extracts shapes for object recognition). The process that follows connects a person's concepts and expectations (or knowledge), restorative and selective mechanisms (such as ...
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Simplicity Theory
Simplicity theory is a cognitive theory that seeks to explain the attractiveness of situations or events to human minds. It is based on work done by scientists like behavioural scientist Nick Chater, computer scientist Paul Vitanyi, psychologist Jacob Feldman, and artificial intelligence researchers Jean-Louis Dessalles Dessalles, J.-L. (2013)"Algorithmic simplicity and relevance" In D. L. Dowe (Ed.), Algorithmic probability and friends - LNAI 7070, 119-130. Berlin, D: Springer Verlag. and Jürgen Schmidhuber. It claims that interesting situations appear simpler than expected to the observer. Overview Technically, simplicity corresponds in a drop in Kolmogorov complexity, which means that, for an observer, the shortest description of the situation is shorter than anticipated. For instance, the description of a consecutive lottery draw, such as 22-23-24-25-26-27, is significantly shorter than a typical one, such as 12-22-27-37-38-42. The former requires only one instantiation ...
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Theory Of Indispensable Attributes
A theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking. The process of contemplative and rational thinking is often associated with such processes as observational study or research. Theories may be scientific, belong to a non-scientific discipline, or no discipline at all. Depending on the context, a theory's assertions might, for example, include generalized explanations of how nature works. The word has its roots in ancient Greek, but in modern use it has taken on several related meanings. In modern science, the term "theory" refers to scientific theories, a well-confirmed type of explanation of nature, made in a way consistent with the scientific method, and fulfilling the criteria required by modern science. Such theories are described in such a way that scientific tests should be able to provide empirical support for it, or empirical contradiction ("falsify") of it. Scientific theories are the most reliable, rigorous, and comp ...
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Principles Of Grouping
The principles of grouping (or Gestalt laws of grouping) are a set of principles in psychology, first proposed by Gestalt psychologists to account for the observation that humans naturally perceive objects as organized patterns and objects, a principle known as Prägnanz. Gestalt psychologists argued that these principles exist because the mind has an innate disposition to perceive patterns in the stimulus based on certain rules. These principles are organized into five categories: Proximity, Similarity, Continuity, Closure, and Connectedness. Irvin Rock and Steve Palmer, who are acknowledged as having built upon the work of Max Wertheimer and others and to have identified additional grouping principles, note that Wertheimer's laws have come to be called the "Gestalt laws of grouping" but state that "perhaps a more appropriate description" is "principles of grouping." Rock and Palmer helped to further Wertheimer's research to explain human perception of groups of objects and how ' ...
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Neural Processing For Individual Categories Of Objects
Discrete categories of objects such as faces, body parts, tools, animals and buildings have been associated with preferential activation in specialised areas of the cerebral cortex, leading to the suggestion that they may be produced separately in discrete neural regions. Several such regions have been identified within the visual cortex. The fusiform face area (FFA) was first described by Sergent et al.(1992) who conducted a PET (positron emission tomography) study on subjects viewing gratings, faces, and objects. Facial identification exclusively produced increased bilateral activation in the fusiform gyrus, highlighting the dissociation between faces and other object processing. Similar results have also been reported for activation of the parahippocampal place area (PPA) in response to stimuli depicting places and spatial layouts; and in the extrastriate body area (EBA) in response to human body parts. Studies of patients with brain damage have revealed pure agnosic disorders ...
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Weber–Fechner Law
The Weber–Fechner laws are two related hypotheses in the field of psychophysics, known as Weber's law and Fechner's law. Both laws relate to human perception, more specifically the relation between the actual change in a physical stimulus and the perceived change. This includes stimuli to all senses: vision, hearing, taste, touch, and smell. Weber states that, "the minimum increase of stimulus which will produce a perceptible increase of sensation is proportional to the pre-existent stimulus," while Fechner's law is an inference from Weber's law (with additional assumptions) which states that the intensity of our sensation increases as the logarithm of an increase in energy rather than as rapidly as the increase. History and formulation of the laws Both Weber's law and Fechner's law were formulated by Gustav Theodor Fechner (1801–1887). They were first published in 1860 in the work ''Elemente der Psychophysik'' (''Elements of Psychophysics''). This publication was th ...
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Object Recognition
Object recognition – technology in the field of computer vision for finding and identifying objects in an image or video sequence. Humans recognize a multitude of objects in images with little effort, despite the fact that the image of the objects may vary somewhat in different view points, in many different sizes and scales or even when they are translated or rotated. Objects can even be recognized when they are partially obstructed from view. This task is still a challenge for computer vision systems. Many approaches to the task have been implemented over multiple decades. Approaches based on CAD-like object models * Edge detection * Primal sketch * Marr, Mohan and Nevatia * Lowe * Olivier Faugeras Recognition by parts * Generalized cylinders (Thomas Binford) * Geon (psychology), Geons (Irving Biederman) * Dickinson, Forsyth and Ponce Appearance-based methods * Use example images (called templates or exemplars) of the objects to perform recognition * Objects ...
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Isaac Newton
Sir Isaac Newton (25 December 1642 – 20 March 1726/27) was an English mathematician, physicist, astronomer, alchemist, theologian, and author (described in his time as a "natural philosopher"), widely recognised as one of the greatest mathematicians and physicists and among the most influential scientists of all time. He was a key figure in the philosophical revolution known as the Enlightenment. His book (''Mathematical Principles of Natural Philosophy''), first published in 1687, established classical mechanics. Newton also made seminal contributions to optics, and shares credit with German mathematician Gottfried Wilhelm Leibniz for developing infinitesimal calculus. In the , Newton formulated the laws of motion and universal gravitation that formed the dominant scientific viewpoint for centuries until it was superseded by the theory of relativity. Newton used his mathematical description of gravity to derive Kepler's laws of planetary motion, account for ...
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Albert Einstein
Albert Einstein ( ; ; 14 March 1879 – 18 April 1955) was a German-born theoretical physicist, widely acknowledged to be one of the greatest and most influential physicists of all time. Einstein is best known for developing the theory of relativity, but he also made important contributions to the development of the theory of quantum mechanics. Relativity and quantum mechanics are the two pillars of modern physics. His mass–energy equivalence formula , which arises from relativity theory, has been dubbed "the world's most famous equation". His work is also known for its influence on the philosophy of science. He received the 1921 Nobel Prize in Physics "for his services to theoretical physics, and especially for his discovery of the law of the photoelectric effect", a pivotal step in the development of quantum theory. His intellectual achievements and originality resulted in "Einstein" becoming synonymous with "genius". In 1905, a year sometimes described as his ' ...
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Occam's Razor
Occam's razor, Ockham's razor, or Ocham's razor ( la, novacula Occami), also known as the principle of parsimony or the law of parsimony ( la, lex parsimoniae), is the problem-solving principle that "entities should not be multiplied beyond necessity". It is generally understood in the sense that with competing theories or explanations, the simpler one, for example a model with fewer parameters, is to be preferred. The idea is frequently attributed to English Franciscan friar William of Ockham (), a scholastic philosopher and theologian, although he never used these exact words. This philosophical razor advocates that when presented with competing hypotheses about the same prediction, one should select the solution with the fewest assumptions, and that this is not meant to be a way of choosing between hypotheses that make different predictions. Similarly, in science, Occam's razor is used as an abductive heuristic in the development of theoretical models rather than as a rigoro ...
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