Street Fighter Zero 2 Alpha
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Street Fighter Zero 2 Alpha
''Street Fighter Alpha 2'', known as in Japan, Asia, South America, and Oceania, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. The game is a remake to the previous year's '' Street Fighter Alpha: Warriors' Dreams''. The game features a number of improvements over the original, such as new attacks, stages, endings, and gameplay features. It was followed by ''Street Fighter Alpha 3''. Gameplay ''Street Fighter Alpha 2'' retains most of the new features introduced in the original ''Street Fighter Alpha'', such as the three-level Super Combo gauge, Alpha Counters, Air-Blocking, and Fall Breaking. The main new feature in the game is the inclusion of the Custom Combo system (Original Combo in Japan), which replaces the Chain Combos from the first ''Alpha''. If the Super Combo gauge is on Lv. 1 or above, the player can initiate a Custom Combo pressing two punch buttons and a kick or one punch button and two kicks. The player can then perform any s ...
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Capcom
is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster Hunter'', ''Street Fighter'', ''Mega Man'', ''Devil May Cry'', ''Dead Rising'', and ''Marvel vs. Capcom''. Mega Man (character), Mega Man himself serves as the official mascot of the company. Established in 1979, it has become an international enterprise with subsidiaries in East Asia (Hong Kong), Europe (London, England), and North America (San Francisco, California). History Capcom's predecessor, I.R.M. Corporation, was founded on May 30, 1979 by Kenzo Tsujimoto, who was still president of Irem, Irem Corporation when he founded I.R.M. He worked concomitantly in both companies until leaving the former in 1983. The original companies that spawned Capcom's Japan branch were I.R.M. and its subsidiary Japan Capsule Computers Co. ...
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became ''Expert Gamer'' and finally the defunct ''GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not pu ...
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Final Fight (video Game)
is a side-scrolling beat-'em-up video game produced by Capcom. Originally released as an arcade game in 1989, it was the seventh title released for the CP System hardware. Set in the fictional Metro City, the game lets the player control one of three street fighters: former pro wrestler and city mayor Mike Haggar, expert brawler Cody Travers, and modern-day ninja Guy. The trio set out to rescue Jessica (Haggar's daughter and Cody's girlfriend) when she is kidnapped by the Mad Gear Gang. The game began development as a sequel to the original ''Street Fighter'' released in 1987, under the working title but the genre was switched from a fighting game to a beat 'em up and the title was changed to ''Final Fight'' following the success of ''Double Dragon''. ''Final Fight'' was ported to various home computers and consoles, including the ZX Spectrum, Super NES and Sega CD. It became a major commercial success in arcades, selling 30,000 arcade units worldwide while becoming the hig ...
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Rolento
, is a fictional character from both the ''Final Fight'' and ''Street Fighter'' series. Like Sodom before him, he first appeared as a boss character in ''Final Fight'', but later evolved into a playable fighter in ''Street Fighter Alpha 2''. Appearances Rolento made his debut appearance as the fourth stage's boss in the original ''Final Fight''. He is a former member of the fictional Red Beret special forces unit and serves as the supervisor of the Mad Gear gang's weapons plant. When defeated, instead of just fading away while lying on the ground like most enemies in the game, he stands up and blows himself up with his own grenades, fading away completely scorched. Rolento and his "Industrial Area" stage were not included in the Super Nintendo Entertainment System port of ''Final Fight'', nor in its re-release '' Final Fight Guy'', but were included in other ports of the game, such as the Sega CD and Game Boy Advance versions (if the player confronts Rolento as " Alpha Cody" in the ...
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Street Fighter (video Game)
is a 1987 arcade game developed by Capcom. It is the first competitive fighting game produced by the company and the first installment in the ''Street Fighter'' series. It was a commercial success in arcades and introduced special attacks and some of the conventions made standard in later fighting games, such as the six-button controls and the use of command-based special moves. ''Street Fighter'' was directed by Takashi Nishiyama, who conceived it by adapting the boss battles of his earlier beat 'em up game '' Kung-Fu Master'' (1984) for a one-on-one fighting game, and by drawing influence from popular Japanese shōnen manga. A port for the PC Engine/TurboGrafx CD console was released as in 1988, and was re-released for the Wii's Virtual Console in 2009. Its sequel, '' Street Fighter II'' (1991), evolved its gameplay with phenomenal worldwide success. ''Street Fighter'' also spawned two spiritual successors, Capcom's beat 'em up ''Final Fight'' (working title ''Street Fi ...
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Gen (Street Fighter)
The main titles of the ''Street Fighter'' fighting game series have introduced a varied cast of 80 ''World Warriors'' from the main series, and 34 from several spin-offs, for a total of 114 playable characters who originated from different countries around the world, each with his or her unique fighting style. This is a list of playable characters and non-playable opponents from the whole franchise. They are categorized based on the game in which they first became playable, including the original ''Street Fighter'' game, the ''Street Fighter II'' series, the ''Street Fighter Alpha'' series, the ''Street Fighter III'' series, the ''Street Fighter IV'' series, ''Street Fighter V'', ''Street Fighter 6'' and other related games. Main series The table below summarizes every single fighter in the series. A green cell indicates that the character is playable, with the number indicating the revision of the game they are introduced in (e.g. the number in ''SFV'' indicates the downloadabl ...
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Street Fighter II
is a fighting game developed by Capcom and originally released for arcades in 1991. It is the second installment in the ''Street Fighter'' series and the sequel to 1987's ''Street Fighter''. It is Capcom's fourteenth game to use the CP System arcade system board. ''Street Fighter II'' improved many of the concepts introduced in the first game, including the use of special command-based moves, a combo system, a six-button configuration, and a wider selection of playable characters, each with a unique fighting style. It prominently features a popular two-player mode that obligates direct, human-to-human competitive play which prolonged the survival of the declining video game arcade business market by stimulating business and driving the fighter genre. It inspired grassroots tournament events, culminating into Evolution Championship Series (EVO). ''Street Fighter II'' shifted the arcade competitive dynamic from achieving personal-best high scores to head-to-head competition ...
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Zangief
, based on Russian Зангиев, often called the , is a fictional character in Capcom's ''Street Fighter'' series. Considered to be the first controllable fighting game character whose moveset is centered on grappling, he made his first appearance in '' Street Fighter II: The World Warrior'' in 1991. In the series, he is a professional wrestler that fights to prove Russia's superiority over other nations' fighters. He was the canon grand champion of Street Fighter IV, being the only character to defeat Seth. Contrary to popular belief, the name Zangief is actually not of Russian, but Ossetian origin, being derived from an Eastern Slavic variant of the name Zanjiati (). Conception and creation Designed by Akira Yasuda, Zangief was initially conceived for ''Street Fighter II'' as a character named "Vodka Gobalsky", planned to be a very strong but extremely slow character to play as. Early designs of the character closely resembled the character's finalized appearance, but with ...
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Dhalsim
is a fictional character in Capcom's ''Street Fighter'' series. He made his first appearance in '' Street Fighter II: The World Warrior'' in 1991. He sometimes goes by the alias "long-arm" and his fighting ability includes stretching his limbs. In the series, he is a mystical yogi who is loved by his villagers and family alike. He is also a pacifist who goes against his beliefs by entering the World Warrior tournament to raise money for his poor village. Throughout the series, Dhalsim is a character centered on morality and he has been noted for his other unique qualities. Appearances In video games In his Arcade Mode ending in ''Street Fighter II'', Dhalsim wins the tournament and returns home on his elephant Kodal. Three years later, Dhalsim's son, Datta, discovers a photograph of his father from the tournament. From the original ''Street Fighter II'' and up until ''Super Street Fighter II'', this ending graphic was drawn in a comical style. In '' Super Street Fighter II Turbo' ...
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Dan Hibiki
is a fictional character from Capcom's ''Street Fighter'' fighting game franchise. He was created to parody Ryo Sakazaki and Robert Garcia, the two lead characters of SNK's ''Art of Fighting'' series, as Capcom saw Ryo as a ripoff of ''Street Fighter'' characters Ryu and Ken. Since then, Dan has become a fan favorite due to his humorous design, signature moves and mannerisms. Introduced in '' Street Fighter Alpha'', Dan is consistently portrayed as an overconfident, arrogant and utterly feeble character. In the series' storyline, Dan was a student trained by Gouken—elder brother of Akuma—who also trained Ken and Ryu. Gouken stopped training Dan once he acknowledged the ulterior reasons Dan has in his mind. Dan's goal is to defeat Sagat, who killed Go, Dan's father, in a brutal fight that resulted in the loss of Sagat's right eye. After Sagat pretended that he was defeated, Dan opened an unsuccessful school for his fighting style, ''Saikyo-ryu'' ("Strongest style"). Appe ...
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Street Fighter Alpha
''Street Fighter Alpha: Warriors' Dreams'', known as in Japan, Asia, South America, and Oceania, is a 2D arcade fighting game by Capcom originally released in 1995 for the CP System II hardware. It was the first all new ''Street Fighter'' game produced by Capcom since the release of ''Street Fighter II'' in 1991. The game introduces several new features, expanding on the Super Combo system previously featured in '' Super Street Fighter II Turbo'', with graphics drawn in a similar art style to the one Capcom employed in '' Darkstalkers'' and '' X-Men: Children of the Atom''. The plot of ''Street Fighter Alpha'' is set after the original ''Street Fighter'' but before ''Street Fighter II'' and thus the game features younger versions of established characters, as well as characters from the original ''Street Fighter'' and ''Final Fight'', and a few who are new to the series. The game's story in this first entry of Zero/Alpha is officially no longer canon. Gameplay ''Street Fighter A ...
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Akuma (Street Fighter)
Akuma (悪魔, Japanese for "Devil", "Demon"), known in Japan as , is a fictional character and secondary antagonist of the ''Street Fighter'' series of fighting games by Capcom. Akuma made his debut in '' Super Street Fighter II Turbo'' as a secret character and boss. In the storyline of the ''Street Fighter'' video games, he is the younger brother of Gouken, Ryu's and Ken's master. In some games, he also has an alternate version named Shin Akuma or in Japanese and Oni Akuma in Super Street Fighter IV: Arcade Edition. Since his debut, Akuma has appeared in several subsequent titles and has been well-received by both fans and critics. Creation Akuma was created by request of Noritaka Funamizu to Akira Yasuda when creating a new ''Street Fighter'' character. Akuma was designed in order to please fans who were victims of April's Fools in the claims from journalists that there was a hidden character named Sheng Long. Funamizu wanted the character, Akuma, to be based on Ryu's desig ...
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