Street Fighter (role-playing Game)
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Street Fighter (role-playing Game)
Street Fighter: The Storytelling Game is a role-playing game based on the '' Street Fighter'' video game series. It uses most of the basic game mechanics from White Wolf's World of Darkness games. It was released in 1994 and contains most of the characters from '' Super Street Fighter II''. ''The Storytelling Game'' is currently out of print, as are all games using the original Storytelling System. Character generation Character generation was similar to White Wolf's other games (Vampire, Werewolf, Mage, etc.). The character has nine attributes divided into three categories (Physical, Mental, Social). The player then distributed points among these stats and selected a Concept, Demeanor, and various skills and backgrounds. Instead of a clan, Street Fighter Characters selected a martial art based on the fighting styles of the characters from the game. The character's style determined which techniques the character could learn by spending fewer points. For example, practitioners ...
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Street Fighter The Storytelling Game
A street is a public thoroughfare in a built environment. It is a public parcel of land adjoining buildings in an urban context, on which people may freely assemble, interact, and move about. A street can be as simple as a level patch of dirt, but is more often paved with a hard, durable surface such as tarmac, concrete, cobblestone or brick. Portions may also be smoothed with asphalt, embedded with rails, or otherwise prepared to accommodate non-pedestrian traffic. Originally, the word ''street'' simply meant a paved road ( la, via strata). The word ''street'' is still sometimes used informally as a synonym for ''road'', for example in connection with the ancient Watling Street, but city residents and urban planners draw a crucial modern distinction: a road's main function is transportation, while streets facilitate public interaction.
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Gamemaster's Screen
A gamemaster's screen, also called a GM's screen, is a gaming accessory, usually made out of either cardboard or card stock, and is used by the gamemaster to hide all the relevant data related to a tabletop role-playing game session from the players in order to not spoil the plot of the story. It also hides any dice rolls made by the gamemaster that players should not see. In addition, screens often have essential tables and information printed on the inside for the gamemaster to easily reference during play. History The first commercial gamemaster's screen was the '' Judge's Shield'', produced by Judges Guild in 1977 for use with ''Dungeons & Dragons''. This featured three pieces of 8.5" x 11" cardstock designed to be taped together to form a three-panel screen, the two outer pieces in a vertical (portrait) orientation, and the middle piece in a horizontal (landscape) orientation. This design allowed the gamemaster to peer over the lower middle section more easily. The ''Judge's ...
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Street Fighter Games
A street is a public thoroughfare in a built environment. It is a public parcel of landform, land adjoining buildings in an urban area, urban context, on which people may freely assemble, interact, and move about. A street can be as simple as a level patch of soil, dirt, but is more often pavement (material), paved with a hard, durable surface such as Tarmacadam, tarmac, concrete, cobblestone or brick. Portions may also be smoothed with asphalt, embedded with track (rail transport), rails, or otherwise prepared to accommodate non-pedestrian traffic. Originally, the word ''street'' simply meant a paved road ( la, via strata). The word ''street'' is still sometimes used informally as a synonym for ''road'', for example in connection with the ancient Watling Street, but city residents and urban planning, urban planners draw a crucial modern distinction: a road's main function is transportation, while streets facilitate public interaction.
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Role-playing Games Introduced In 1994
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an oppos ...
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Role-playing Games Based On Video Games
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an oppos ...
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Martial Arts Role-playing Games
Marcus Valerius Martialis (known in English as Martial ; March, between 38 and 41 AD – between 102 and 104 AD) was a Roman poet from Hispania (modern Spain) best known for his twelve books of ''Epigrams'', published in Rome between AD 86 and 103, during the reigns of the emperors Domitian, Nerva and Trajan. In these short, witty poems he cheerfully satirises city life and the scandalous activities of his acquaintances, and romanticises his provincial upbringing. He wrote a total of 1,561 epigrams, of which 1,235 are in elegiac couplets. Martial has been called the greatest Latin epigrammatist, and is considered the creator of the modern epigram. Early life Knowledge of his origins and early life are derived almost entirely from his works, which can be more or less dated according to the well-known events to which they refer. In Book X of his ''Epigrams'', composed between 95 and 98, he mentions celebrating his fifty-seventh birthday; hence he was born during March 3 ...
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RPGnet
RPGnet is a role-playing game website. It includes sections on wargaming, wargames, tabletop games and video games, as well as columns on gaming topics. RPGnet was founded in 1996 by Emma and Sandy Antunes, Shawn Althouse ( etrigan) and Brian David Phillips, as a way to unify a number of transient game sites. In 2001 it was purchased by Skotos Tech, but maintains creative and editorial autonomy. Currently it is being run by Shannon Appelcline of Skotos, while a number of volunteer Forum moderator, moderators and administrators help maintain the forums. RPGnet services Forums Originally based on Matt's WWWBoard script, the 1997 RPGnet forums were formatted in earlier message boards' threaded style, being mostly dedicated to game design and industry news. With the change to vBulletin on 2002, new sections catering to the growing player and enthusiast user bases were added. The boards used vBulletin for the next sixteen years, until November, 2018, when they were migrated to the XenFo ...
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Shadis
''Shadis'' is an independent gaming magazine that was published in 1990–1998 by Alderac Entertainment Group (AEG). It initially focused on role-playing games. Publication history Shadis was conceived and started by Jolly Blackburn as an independent gaming fanzine in 1990. In 1993, Blackburn formed Alderac Entertainment Group (AEG) to publish Shadis as a quality small-press magazine, and brought on John Zinser and David Seay as partners. Printing of the first three issues was paid for by Frank Van Hoose, a friend of Jolly's, who also wrote for the magazine. A year later, in late 1994, the magazine received its biggest success by including a random ''Magic: The Gathering'' card in each issue at a time when booster packs of the new card game were scarce; many players bought multiple copies of each issue hoping to find a rare or out-of-print card. Many readers were also drawn to a small comic strip, ''Knights of the Dinner Table'', which was initially intended to fill a blank spot i ...
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Vice (magazine)
''Vice'' (stylized in all caps) is a Canadian-American magazine focused on lifestyle, arts, culture, and news/politics. Founded in 1994 in Montreal as an alternative punk magazine, the founders later launched the youth media company Vice Media, which consists of divisions including the printed magazine as well as a website, broadcast news unit, a film production company, a record label, and a publishing imprint. As of February 2015, the magazine's editor-in-chief is Ellis Jones. History Founded by Suroosh Alvi, Gavin McInnes, and Shane Smith (the latter two being childhood friends), the magazine was launched in 1994 as the ''Voice of Montreal'' with government funding. The intention of the founders was to provide work and a community service. When the editors later sought to dissolve their commitments with the original publisher, Alix Laurent, they bought him out and changed the name to ''Vice'' in 1996. Richard Szalwinski, a Canadian software millionaire, acquired the magazi ...
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Sambo (martial Art)
, aka = Sombo (in English-speaking countries) , focus = Hybrid , country = Soviet Union , pioneers = Viktor Spiridonov, Vasili Oshchepkov, Anatoly Kharlampiev , famous_pract = List of Practitioners , olympic = No, but IOC recognized , website = , module=, ancestor arts=Catch Wrestling, Judo, Kickboxing, Japanese Jiu Jitsu, Boxing Sambo (russian: са́мбо, ) is a Russian martial art with Soviet origins, an internationally practiced combat sport, and a recognized style of amateur wrestling included by UWW in the World Wrestling Championships along with Greco-Roman wrestling and freestyle wrestling. Etymology It originated in the Russian SFSR in the Soviet Union. The word ''sambo'' is an acronym of (russian: самозащита без оружия), which literally translates to 'self-defence without weapons'. Origins Sambo is relatively modern since its development began in the early 1920s by the Soviet NKVD and R ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Chinese Martial Arts
Chinese martial arts, often called by the umbrella terms Kung fu (term), kung fu (; ), kuoshu () or wushu (sport), wushu (), are Styles of Chinese martial arts, multiple fighting styles that have developed over the centuries in Greater China. These fighting styles are often classified according to common traits, identified as "families" of martial arts. Examples of such traits include ''Shaolin kung fu, Shaolinquan'' () physical exercises involving Five Animals, All Other Animals () mimicry or training methods inspired by Chinese philosophies, Old Chinese philosophies, religions and legends. Styles that focus on qi manipulation are called ''Internal martial arts, internal'' (; ), while others that concentrate on improving muscle and cardiovascular fitness are called ''Styles of Chinese martial arts#External styles, external'' (; ). Geographical association, as in ''northern'' (; ) and ''southern'' (; ), is another popular classification method. Terminology ''Kung fu'' and ''wu ...
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