Strafing (gaming)
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Strafing (gaming)
Strafing is the act of moving sideways in a video game relative to the player's forward direction. Strafing allows a player to keep the camera focused on a target such as an enemy, while moving in a different direction. Techniques Circle strafing Circle strafing is the technique of moving around an opponent in a circle while facing them. Circle strafing allows a player to fire continuously at an opponent while evading their attacks. Circle strafing is most useful in close-quarters combat where the apparent motion of the circle strafing player is much greater than that of their stationary enemy, and thus the chance of making the enemy lose track of their target is higher and/or the enemy is required to lead the target when firing. The effectiveness of circle strafing is mitigated when the opponent's weapon fires projectiles that travel instantaneously (also referred to as a hitscan weapon), or fires at a high rate, e.g. with a machine gun. Circle strafing is especially effecti ...
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Circlestrafing Animation
Strafing is the act of moving sideways in a video game relative to the player's forward direction. Strafing allows a player to keep the camera focused on a target such as an enemy, while moving in a different direction. Techniques Circle strafing Circle strafing is the technique of moving around an opponent in a circle while facing them. Circle strafing allows a player to fire continuously at an opponent while evading their attacks. Circle strafing is most useful in close-quarters combat where the apparent motion of the circle strafing player is much greater than that of their stationary enemy, and thus the chance of making the enemy lose track of their target is higher and/or the enemy is required to lead the target when firing. The effectiveness of circle strafing is mitigated when the opponent's weapon fires projectiles that travel instantaneously (also referred to as a hitscan weapon), or fires at a high rate, e.g. with a machine gun. Circle strafing is especially effect ...
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Descent (video Game)
''Descent'' is a first-person shooter (FPS) game developed by Parallax Software and released by Interplay Productions in 1995 for MS-DOS, and later for Macintosh, PlayStation, and RISC OS. It popularized a subgenre of FPS games employing six degrees of freedom and was the first FPS to feature entirely true-3D graphics. The player is cast as a mercenary hired to eliminate the threat of a mysterious extraterrestrial computer virus infecting off-world mining robots. In a series of mines throughout the Solar System, the protagonist pilots a spaceship and must locate and destroy the mine's power reactor and escape before being caught in the mine's self-destruction, defeating opposing robots along the way. Players can play online and compete in either deathmatches or cooperate to take on the robots. ''Descent'' was a commercial success. Together with its sequel, it sold over 1.1 million units as of 1998 and was critically acclaimed. Commentators and reviewers compared it to ''Doom'' ...
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The Elder Scrolls Online
''The Elder Scrolls Online'', abbreviated ''ESO'', is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. It was released for Microsoft Windows, Windows and OS X in April 2014. It is a part of the ''The Elder Scrolls, Elder Scrolls'' series. The game is set in the continent of Tamriel and features a storyline indirectly connected with the other games in the ''Elder Scrolls'' franchise. It had been in development for seven years before its release in 2014, with a mandatory monthly subscription model. It initially received mixed reviews. Reception improved significantly with the March 2015 re-release and rebranding as ''The Elder Scrolls Online: Tamriel Unlimited'', transitioning to a buy-to-play model with microtransactions and an optional subscription. It was released for the PlayStation 4 and Xbox One consoles in June 2015, and for PlayStation 5 and Xbox Series X/S in June 2021. More than 18 million c ...
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