Steven Cordovano
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Steven Cordovano
Steven Cordovano is a game designer who has worked primarily on role-playing games. Career In 1982, Stephan Michael Sechi, Steven Cordovano and Venie Taylor each put in $600 and formed the company Bard Games Bard Games was an American game company that produced role-playing games and game supplements. Products Bard Games was formed in 1982 by Steven Cordovano, Vernie Taylor and Stephan Michael Sechi, who each put up $600. Their intention was to marke ... to produce their own '' Dungeons & Dragons'' supplements. Sechi and Cordovano's '' The Compleat Alchemist'' (1983) was the company's first product and presented a new character class: a magic-item maker. Due to personal and financial disagreements that arose in the wake of his completion of '' The Atlantis Trilogy'', Sechi sold his shares in Bard Games to Cordovano and left. Cordovano decided that he did not want to run Bard Games and solid it back to Sechi a few months later. References External links * {{DEFAULTSORT: ...
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Game Designer
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification. Game designer and developer Robert Zubek defines game design by breaking it down into its elements, which he says are the following: * Gameplay, which is the interaction between the player and the mechanics and systems * Mechanics and systems, which are the rules and objects in the game * Player experience, which is how users feel when they're playing the game Games such as board games, card games, dice games, casino games, role-playing games, sports, video games, war games, or simulation games benefit from the principles of game design. Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations). Games have historically inspired ...
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Game Designer
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification. Game designer and developer Robert Zubek defines game design by breaking it down into its elements, which he says are the following: * Gameplay, which is the interaction between the player and the mechanics and systems * Mechanics and systems, which are the rules and objects in the game * Player experience, which is how users feel when they're playing the game Games such as board games, card games, dice games, casino games, role-playing games, sports, video games, war games, or simulation games benefit from the principles of game design. Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations). Games have historically inspired ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Stephan Michael Sechi
Stephan Michael Sechi is a game designer who has worked primarily on role-playing games. Career In 1982, Stephan Michael Sechi, Steven Cordovano and Vernie Taylor each put in $600 and formed the company Bard Games to produce their own ''Dungeons & Dragons'' supplements. Sechi and Cordovano's '' The Compleat Alchemist'' (1983) was the company's first product and presented a new character class: a magic-item maker. Sechi's '' The Compleat Adventurer'' (1983) offered a number of variant classes for thieves and fighters, while Sechi and Taylor's '' The Compleat Spell Caster'' (1983) presented many variant magic-user classes. Sechi oversaw Bard's next project, '' The Atlantis Trilogy'' for Bard Games, which took three years to complete but eventually the three books were published as '' The Arcanum'' (1984), '' The Lexicon'' (1985), and '' The Bestiary'' (1986). Due to personal and financial disagreements that arose in the wake of his completion of ''The Atlantis Trilogy'', Sechi ...
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Bard Games
Bard Games was an American game company that produced role-playing games and game supplements. Products Bard Games was formed in 1982 by Steven Cordovano, Vernie Taylor and Stephan Michael Sechi, who each put up $600. Their intention was to market generic fantasy role-playing supplements that could be adapted for any game system. Their first product was '' The Compleat Alchemist''. In 1984, Bard Games published the fantasy role-playing game (RPG) '' Atlantis''. Over the next three years, two more ''Atlantis'' volumes were published, creating ''The Atlantis Trilogy''. Due to personal and financial disagreements that arose in the wake of the trilogy, Sechi sold his shares in Bard Games to Cordovano and left. Over the next three months Sechi began work on another trilogy of supplements that would form the basis of a new RPG. At the same time, Cordovano decided that he did not want to run Bard Games and sold it back to Sechi, who now had a publishing house to produce a new game. In 1 ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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The Compleat Alchemist
''The Compleat Alchemist'' is a generic role-playing game supplement first published by Bard Games in 1982. Publication history Bard Games was formed in 1982 by Steven Cordovano and Stephan Michael Sechi to market generic fantasy role-playing supplements that could be adapted for any game system. Their first product was a 46-page softcover book called ''The Compleat Alchemist''. A preliminary edition with a white cover and brown cover art was published in 1982; the first edition with pink cover art was released the following year. In both cases, the contents were typewritten, and artwork was provided by Joe Bouza. Bard Games ceased operation in 1990. In 1994, Wizards of the Coast released an updated edition of ''The Compleat Alchemist'', a 71-page professionally typeset softcover book written by Cathleen Adkinson, Anthony Pryor, and Beverly Marshall Saling. Description The book provides details on the alchemist character class. Its contents are designed to be modified for u ...
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The Atlantis Trilogy
''Atlantis'' is a fantasy role-playing game (RPG) originally published by Bard Games, set in the ancient world before Atlantis sank. It first consisted of three books: '' The Arcanum'', '' The Lexicon'', and '' The Bestiary'', and for this reason was originally called ''The Atlantean Trilogy'' or ''The Atlantis Trilogy''. ''Atlantis'' was one of the many fantasy RPGs that followed the rise of the popular '' Dungeons & Dragons'' RPG in the late 1970s. However, instead of featuring a fictional fantasy world such as ''D&D''s Greyhawk or ''Runequest''s Glorantha, ''Atlantis'' is based on a pseudo-historical version of the Earth and features historical mythology and creatures from myth. Setting The world setting is Earth, but in a fictionalized Antediluvian Age (a quasi-historical/mythical interpretation of the ancient past). Geography The geographic regions and real-world influences are: * Mediterranea (Europe) * Eria (North America) * Tamoanchan (South America) * Turan (Arabia) * ...
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Living People
Related categories * :Year of birth missing (living people) / :Year of birth unknown * :Date of birth missing (living people) / :Date of birth unknown * :Place of birth missing (living people) / :Place of birth unknown * :Year of death missing / :Year of death unknown * :Date of death missing / :Date of death unknown * :Place of death missing / :Place of death unknown * :Missing middle or first names See also * :Dead people * :Template:L, which generates this category or death years, and birth year and sort keys. : {{DEFAULTSORT:Living people 21st-century people People by status ...
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Role-playing Game Designers
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an oppos ...
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Year Of Birth Missing (living People)
A year or annus is the orbital period of a planetary body, for example, the Earth, moving in its orbit around the Sun. Due to the Earth's axial tilt, the course of a year sees the passing of the seasons, marked by change in weather, the hours of daylight, and, consequently, vegetation and soil fertility. In temperate and subpolar regions around the planet, four seasons are generally recognized: spring, summer, autumn and winter. In tropical and subtropical regions, several geographical sectors do not present defined seasons; but in the seasonal tropics, the annual wet and dry seasons are recognized and tracked. A calendar year is an approximation of the number of days of the Earth's orbital period, as counted in a given calendar. The Gregorian calendar, or modern calendar, presents its calendar year to be either a common year of 365 days or a leap year of 366 days, as do the Julian calendars. For the Gregorian calendar, the average length of the calendar year (the ...
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