Steel Beasts
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Steel Beasts
''Steel Beasts'' is the name for a family of tank simulators created by eSim Games for Microsoft Windows. Its subject is contemporary combined arms tactics (with emphasis on modern armoured fighting vehicles) at a company scale. As a consumer game, it is a genre mix of strategy game, action game, simulation game, and wargame of fairly complex gameplay. ''Steel Beasts'' (more colloquially known as ''SB'' to its fans) is distinguished from other simulators by a faithful reproduction of tactical maneuvers and Fire Control Systems as well as various other military facets than when compared to other simulators. The sound samples are mostly authentic, having been recorded from some of the actual armored fighting vehicles depicted in the sim. Customized versions of ''Steel Beasts'' have been adopted by the armies of Australia, Austria, Canada, Chile, Denmark, Finland, the Netherlands, Norway, Spain, Sweden and USA for training purposes. Steel Beasts Steel Beasts is a modern ta ...
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Vehicle Simulation Game
Vehicle simulation games are a genre of video games which attempt to provide the player with a realistic interpretation of operating various kinds of vehicles. This includes automobiles, aircraft, watercraft, spacecraft, military vehicles, and a variety of other vehicles. The main challenge is to master driving and steering the vehicle from the perspective of the pilot or driver, with most games adding another challenge such as racing or fighting rival vehicles. Games are often divided based on realism, with some games including more realistic physics and challenges such as fuel management. Definition Vehicle simulation games allow players to drive or fly a vehicle. This vehicle can resemble a real one, or a vehicle from the game designer's imagination. This includes vehicles in the air, on the ground, over water, or even in space. Different vehicle simulations can involve a variety of goals, including racing, combat, or simply the experience of driving a vehicle. These games nor ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Pelit
''Pelit'' ("Games") is a Finnish video games magazine published in Helsinki, Finland. History ''Pelit'' dates back to 1987, as an annual extra games-only issue of '' MikroBitti'' and '' C-lehti''. Another annual issue was published in 1988, and in 1989 it became semi-annual (two times per year). In 1992, the staff of the semi-annual computer game book launched ''Pelit'' as a fully-fledged magazine. Its layout and contents have occasionally been revised over the years. Game walkthroughs were dropped as the adventure and old-fashioned role-playing games fell out of fashion. A comic, ''KyöPelit'', was started in 1993. While the magazine started with four computer platforms, coverage of the Amiga, Commodore 64 and Atari ST was reduced as the market share for those platforms diminished. The most notable changes to the magazine format were the 1998 founding of its sister publication, the PlayStation-focused ''Peliasema'', and the later merging of the two due to the growth of the consol ...
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Pathfinding
Pathfinding or pathing is the plotting, by a computer application, of the shortest route between two points. It is a more practical variant on solving mazes. This field of research is based heavily on Dijkstra's algorithm for finding the shortest path on a weighted graph. Pathfinding is closely related to the shortest path problem, within graph theory, which examines how to identify the path that best meets some criteria (shortest, cheapest, fastest, etc) between two points in a large network. Algorithms At its core, a pathfinding method searches a graph by starting at one vertex and exploring adjacent nodes until the destination node is reached, generally with the intent of finding the cheapest route. Although graph searching methods such as a breadth-first search would find a route if given enough time, other methods, which "explore" the graph, would tend to reach the destination sooner. An analogy would be a person walking across a room; rather than examining every pos ...
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Xaitment
xaitment is a German-based company that develops and sells artificial intelligence (AI) software to video game developers and simulation developers. The company was founded in 2004 by Dr. Andreas Gerber, and is a spin-off of the German Research Centre for Artificial Intelligence, or DFKI. xaitment has its main office in Quierschied, Germany, and field offices in San Francisco and China. Products xaitment currently sells two AI software modules: xaitMap and xaitControl. xaitMap provides runtime libraries and graphical tools for navigation mesh generation (also called NavMesh generation), pathfinding, dynamic collision avoidance, and individual and crowd movement. xaitControl is a finite-state machine for game logic and character behavior modeling that also includes a real-time debugger. On January 11, 2012, xaitment announced that it making its source code for these modules available to "all current and future US and European licensees". On February 22, 2012 xaitment released ...
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Level Editor
In Video game, video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life (video game), Half-Life'''s wiktionary:pen ...
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Leo2A4 GPS Steel Beasts
Leo or Léo may refer to: Acronyms * Law enforcement officer * Law enforcement organisation * '' Louisville Eccentric Observer'', a free weekly newspaper in Louisville, Kentucky * Michigan Department of Labor and Economic Opportunity Arts and entertainment Music * Leo (band), a Missouri-based rock band that was founded in Cleveland, Ohio * L.E.O. (band), a band by musician Bleu and collaborators Film * ''Leo'' (2000 film), a Spanish film by José Luis Borau * ''Leo'' (2002 film), a British-American drama film * ''Leo'', a 2007 Swedish film by Josef Fares * ''Leo'' (2012 film), a Kenyan film * Leo the Lion (MGM), mascot of the Metro-Goldwyn-Mayer movie studio Television * Leo Awards, a British Columbian television award * "Leo", an episode of ''Being Erica'' * Léo, fictional lion in the animation ''Animal Crackers'' * ''Léo'', 2018 Quebec television series created by Fabien Cloutier Companies * Leo Namibia, former name for the TN Mobile phone network in Namibia * ...
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Family Of Scatterable Mines
Family of Scatterable Mines (FASCAM) is an umbrella appellation for a range of systems of the armed forces of the United States, which allows a maneuver commander to rapidly place mines as a situational obstacle; as a reserve obstacle emplacement capability; and to directly attack enemy formations through disrupt, fix, turn, and block. Modern fusing, sensing, and anti-disturbance devices allow scatterable mines to defeat enemy attempts to reduce and/or clear the minefield. FASCAM mines are delivered through artillery, rocket launchers, indirect crew served weapons, special mine sowing vehicles, helicopters and aircraft. FASCAM mines utilize a random or pre-programmed self-destruct period, countermeasure hardening and anti-disturbance features. All FASCAM mines have an active life cycle and self-destruct (SD) time after their active life has expired. The duration of the active life varies from 4 hours to 15 days depending on the system. Systems that are part of the FASCAM range incl ...
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Artillery
Artillery is a class of heavy military ranged weapons that launch munitions far beyond the range and power of infantry firearms. Early artillery development focused on the ability to breach defensive walls and fortifications during sieges, and led to heavy, fairly immobile siege engines. As technology improved, lighter, more mobile field artillery cannons developed for battlefield use. This development continues today; modern self-propelled artillery vehicles are highly mobile weapons of great versatility generally providing the largest share of an army's total firepower. Originally, the word "artillery" referred to any group of soldiers primarily armed with some form of manufactured weapon or armor. Since the introduction of gunpowder and cannon, "artillery" has largely meant cannons, and in contemporary usage, usually refers to shell-firing guns, howitzers, and mortars (collectively called ''barrel artillery'', ''cannon artillery'', ''gun artillery'', or - a layman t ...
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Combat Vehicle 90
The Combat Vehicle 90 (CV90; Sw. ''Stridsfordon'' 90, Strf90) is a family of Swedish tracked combat vehicles designed by Sweden's Defence Materiel Administration (''Försvarets Materielverk'', FMV), Hägglunds and Bofors during the mid-1980s to early 1990s, entering service in Sweden in the mid-1990s. The CV90 platform design has continuously evolved in steps from Mk0 to current MkIV with advances in technology and in response to changing battlefield requirements. The Swedish version of the main infantry fighting vehicle (IFV) is fitted with a turret from Bofors that is equipped with a 40 mm Bofors autocannon. Export versions are fitted with Hägglunds E-series turrets, armed with either a 30 mm Mk44 or a 35 mm Bushmaster autocannon. Developed specifically for the Nordic subarctic climate, the vehicle has very good mobility in snow and wetlands while carrying and supporting eight, later versions six, fully equipped dismounted soldiers. Other variants include Forward ar ...
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