Static Import
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Static Import
Static import is a feature introduced in the Java programming language that allows members (fields and methods) which have been scoped within their container class as public static, to be used in Java code without specifying the class in which the field has been defined. This feature was introduced into the language in version 5.0. The feature provides a typesafe mechanism to include constants into code without having to reference the class that originally defined the field. It also helps to deprecate the practice of creating a constant interface (an interface Interface or interfacing may refer to: Academic journals * ''Interface'' (journal), by the Electrochemical Society * ''Interface, Journal of Applied Linguistics'', now merged with ''ITL International Journal of Applied Linguistics'' * '' Inte ... that only defines constants then writing a class implementing that interface, which is considered an inappropriate use of interfaces.) The mechanism can be used to reference ...
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Java (programming Language)
Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers ''write once, run anywhere'' ( WORA), meaning that compiled Java code can run on all platforms that support Java without the need to recompile. Java applications are typically compiled to bytecode that can run on any Java virtual machine (JVM) regardless of the underlying computer architecture. The syntax of Java is similar to C and C++, but has fewer low-level facilities than either of them. The Java runtime provides dynamic capabilities (such as reflection and runtime code modification) that are typically not available in traditional compiled languages. , Java was one of the most popular programming languages in use according to GitHub, particularly for client–server web applications, with a reported 9 million developers. Java was originally developed ...
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Java Version History
The Java language has undergone several changes since JDK 1.0 as well as numerous additions of classes and packages to the standard library. Since J2SE 1.4, the evolution of the Java language has been governed by the Java Community Process (JCP), which uses ''Java Specification Requests'' (JSRs) to propose and specify additions and changes to the Java platform. The language is specified by the ''Java Language Specification'' (JLS); changes to the JLS are managed undeJSR 901 In September 2017, Mark Reinhold, chief Architect of the Java Platform, proposed to change the release train to "one feature release every six months" rather than the then-current two-year schedule. This proposal took effect for all following versions, and is still the current release schedule. In addition to the language changes, other changes have been made to the Java Class Library over the years, which has grown from a few hundred classes in JDK 1.0 to over three thousand in J2SE  ...
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Constant (programming)
In computer programming, a constant is a value that should not be altered by the program during normal execution, i.e., the value is ''constant''. When associated with an identifier, a constant is said to be "named," although the terms "constant" and "named constant" are often used interchangeably. This is contrasted with a ''variable,'' which is an identifier with a value that can be changed during normal execution, i.e., the value is ''variable.'' Constants are useful for both programmers and compilers: For programmers they are a form of self-documenting code and allow reasoning about correctness, while for compilers they allow compile-time and run-time checks that verify that constancy assumptions are not violated, and allow or simplify some compiler optimizations. There are various specific realizations of the general notion of a constant, with subtle distinctions that are often overlooked. The most significant are: compile-time (statically valued) constants, run-time (dy ...
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Constant Interface
In the Java programming language, the constant interface pattern describes the use of an interface solely to define constants, and having classes implement that interface in order to achieve convenient syntactic access to those constants. However, since constants are very often merely an implementation detail, and the interfaces implemented by a class are part of its exported API, this practice amounts to putting implementations details into the API, which was considered inappropriate by, e.g., Java designer Joshua Bloch. In general, collecting system constants into classes independent of behaviour might create a poor object-oriented design because it is often a sign of low cohesion. For these reasons, constant interfaces may be considered an anti-pattern. Use of this pattern has a few other downsides: # It pollutes the class namespace with read-only variables that may not be of use. # Contrary to the compile-time tactical utility of implementing a constant interface, the inciden ...
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Interface (computer Science)
In computing, an interface is a shared boundary across which two or more separate components of a computer system exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, and combinations of these. Some computer hardware devices, such as a touchscreen, can both send and receive data through the interface, while others such as a mouse or microphone may only provide an interface to send data to a given system. Hardware interfaces Hardware interfaces exist in many components, such as the various buses, storage devices, other I/O devices, etc. A hardware interface is described by the mechanical, electrical, and logical signals at the interface and the protocol for sequencing them (sometimes called signaling). See also: A standard interface, such as SCSI, decouples the design and introduction of computing hardware, such as I/O devices, from the design and introduction of other components of a computing system, thereby allo ...
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