Static Rook
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Static Rook
Static Rook (居飛車 ''ibisha'') openings in shogi typically have the player's rook at its start position, which is the second file (on the 28 square) for Black and the eighth file (on the 82 square) for White. Explanation Static Rook is a set of openings in which the rook remains on its starting square, which is the 28 square if played by Black and the 82 square if played by White. It is also possible to include other openings where the rook moves to another file that is still on the players right side of the board, such as the third file or the fourth file. The reason for including these other openings where the rook is not technically ''static'' is because the typical castle fortifications constructed to the protect the Static Rook player's king are usually the same for these openings. Nonetheless, some shogi theory does categorize these openings with right side rook movement into the same group as Ranging Rook openings despite the disparity in castle formation. A ...
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Shogi Opening
A shogi opening ( ) is the sequence of initial moves of a shogi game before the middle game. The more general Japanese term for the beginning of the game is ()''.'' A '' jōseki'' () is the especially recommended sequence of moves for a given opening that was considered balanced play at one point in time for both sides by professional players. (However, some ''s'' have become outdated when they are reevaluated to no longer give balanced play.) ''s'' also typically include commentary about the possible reasons to deviate from the especially regarding blunders. Note that not all openings have ''s''. For example, trap openings like Demon Slayer, while they may have standard moves, are considered to favor one player and are not balanced play. Thus, the Demon Slayer opening is not a jōseki. Introduction The very first opening moves in most games are pawn pushes. In particular, most games start with two types of pawn pushes. A player can move the rook pawn forward (P-26) ...
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Cheerful Central Rook
In shogi, Cheerful Central Rook (ゴキゲン中飛車 ''gokigen nakabisha'', also Gokigen Central Rook or Go-As-You-Please Central Rook) is a type of Central Rook opening in which the Central Rook player's bishop diagonal remains open. This is a more aggressive strategy since the bishops may be exchanged at any time during the opening. (See: Ranging Rook#Types of Ranging Rook.) Cheerful Central Rook is played against a Static Rook opponent. White's variation 1.P-76 P-34 2.P-26. Open bishop diagonals. Black plays Static Rook. 2...P-54. White pushes the central pawn – the signature move of Cheerful Central Rook. 3.P-25. Rook pawn advance. 3...R-52. Central Rook move. Early pawn push After White swings their rook to the central file, pushing the second file pawn by Black (4.P-24) in order to trade the pawns off and get a pawn in hand is thought to be a mistake (although not quite a blunder) here since it will result in a position judged to be better for ...
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Ishi Press
Samuel Howard Sloan (born September 7, 1944) is an American perennial candidate and former broker-dealer. In 1978, he won a case ''pro se'' before the United States Supreme Court, becoming the last non-lawyer to argue a case in front of the court before it prohibited the practice in 2013. In 2006, Sloan served on the executive board of the United States Chess Federation. He has run unsuccessfully or attempted to run for several political offices, including President of the United States. Early life and education Sloan was born in Richmond, Virginia, and graduated from high school in 1962. He studied at the University of California, Berkeley, where he became president of the Sexual Freedom League branch before dropping out. Sloan began studying chess at age 7. In 1959, he was the youngest competitor in the National Capital Open Chess Tournament in Washington, D.C. The United States Chess Federation's database reports that he has played in 152 chess tournaments since 1991 and tha ...
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Shogi Strategy
Shogi, like western chess, can be divided into the opening, middle game and endgame, each requiring a different strategy. The opening consists of arranging one's defenses and positioning for attack, the middle game consists of attempting to break through the opposing defenses while maintaining one's own, and the endgame starts when one side's defenses have been compromised. Tactics Many basic tactics (手筋 ''tesuji'') of shogi are similar to those of chess tactics, involving forks, pins, removing the defender and other techniques, all of which are considered very strong when used effectively. However, other tactics, particularly ones involving dropped pieces, have no parallel in western chess. Relative piece value Shogi pieces may be considered to have different valuations in which some pieces are generally more ''valuable'' than others – all other things being equal. (Cf. piece value in western chess.) There are three main valuation groups: # the king which has an abso ...
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Double Ranging Rook
In shogi, Double Ranging Rook (also Double Swinging Rook, Mutual Swinging Rook) (相振り飛車 ''ai-furibisha'') is a class of Ranging Rook openings in which both players choose a Ranging Rook position. The term does not apply when one player (or both) moves their rook to their respective fourth or third files (Right Fourth File Rook, Sleeve Rook) as these are still considered to be Static Rook positions. Double Ranging Rook games were relatively rare compared with Double Static Rook and Static Rook vs Ranging Rook games. However, more recently, they have gained in popularity somewhat as Fairbairn noted in the 1980s. The most often played game among professionals is Black's Opposing Rook vs White's Third File Rook. Opposing Rook vs Third File Rook 1. P-76 P-34. 2. P-66. 2...R-32. Opposing Rook's early eighth pawn advance variation 3. B-77. Opposing Rook's left silver development 3. S-78. Third File Rook's Mino castle with delayed 35 pawn push variation 3. ...
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Static Rook
Static Rook (居飛車 ''ibisha'') openings in shogi typically have the player's rook at its start position, which is the second file (on the 28 square) for Black and the eighth file (on the 82 square) for White. Explanation Static Rook is a set of openings in which the rook remains on its starting square, which is the 28 square if played by Black and the 82 square if played by White. It is also possible to include other openings where the rook moves to another file that is still on the players right side of the board, such as the third file or the fourth file. The reason for including these other openings where the rook is not technically ''static'' is because the typical castle fortifications constructed to the protect the Static Rook player's king are usually the same for these openings. Nonetheless, some shogi theory does categorize these openings with right side rook movement into the same group as Ranging Rook openings despite the disparity in castle formation. A ...
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Mino Castle
The Mino castle (美濃囲い ''minō gakoi'' or 本美濃囲い ''hon minō gakoi'') is a castle used in shogi. Mino castle is a very commonly used defensive formation that may be used within both Ranging Rook and Static Rook positions against both Ranging Rook and Static Rook opponents. The castle has several variants and may be the initial springboard for other further castle developments (such as the Silver Crown castle variants and the Right Fortress). Due to its popularity, several methods of attacking the Mino castle have been well studied. History The Mino castle was first developed for White in Lance handicap games by , the 10th Lifetime Meijin. The adjacent diagram shows the first recorded example of a Mino castle by Sōkan III in 1765. A major innovation was the adaption of Mino for use in even games by (1795–1839), who was a student of the 9th Lifetime Meijin, , and the second strongest historical player of his time as evaluated by today's standard ...
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Shogi Tactics
Many basic tactics (手筋 ''tesuji'', also translated as 'clever move') of shogi are similar to those of chess tactics, involving forks, pins, removing the defender and other techniques, all of which are considered very strong when used effectively. However, other tactics, particularly ones involving dropped pieces, have no parallel in western chess. In general, shogi tactics are classified into two categories: (i) piece-related tesujis and (ii) opening/position-related tesujis. Fork A fork (両取り ''ryōtori'') is a move that uses one piece to attack two or more of the opponent's pieces simultaneously, with the aim to achieve material advantage, since the opponent can counter only one of the threats. Forks can, of course, be made by moving a piece to the forking position or by dropping a piece to the forking position. Some forks have specific names in Japanese. A silver forking two pieces from behind is 割り打ちの銀 ''wariuchi no gin'' "silver stabbin ...
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Castle (shogi)
In shogi, castles ( ja, 囲い, translit=kakoi) are strong defensive configurations of pieces that protect the king ( ja, 玉). In contrast to the special castling move in western chess, shogi castles are structures that require making multiple individual moves with more than one piece. Introduction Usually the pieces involved in constructing castles are golds ( ja, 金), silvers ( ja, 銀), and pawns ( ja, 歩). Typically, they also require moving the king from its starting position – often to the left or right side of the board. The simplest castle involves two pieces and requires three moves, but it is more common to move at least three different pieces. For example, a simple Mino castle requires moving the king, the rook ( ja, 飛), a silver, and two golds for a total of six moves. Others such as the Static Rook Bear-in-the-hole castle are more complex, which requires moving the king, a pawn, the bishop ( ja, 角), a lance ( ja, 香), a silver, and two golds for a ...
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Castle (shogi)
In shogi, castles ( ja, 囲い, translit=kakoi) are strong defensive configurations of pieces that protect the king ( ja, 玉). In contrast to the special castling move in western chess, shogi castles are structures that require making multiple individual moves with more than one piece. Introduction Usually the pieces involved in constructing castles are golds ( ja, 金), silvers ( ja, 銀), and pawns ( ja, 歩). Typically, they also require moving the king from its starting position – often to the left or right side of the board. The simplest castle involves two pieces and requires three moves, but it is more common to move at least three different pieces. For example, a simple Mino castle requires moving the king, the rook ( ja, 飛), a silver, and two golds for a total of six moves. Others such as the Static Rook Bear-in-the-hole castle are more complex, which requires moving the king, a pawn, the bishop ( ja, 角), a lance ( ja, 香), a silver, and two golds for a ...
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Shogi
, also known as Japanese chess, is a strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as Western chess, ''chaturanga, Xiangqi'', Indian chess, and '' janggi''. ''Shōgi'' means general's (''shō'' ) board game (''gi'' ). Western chess is sometimes called (''Seiyō Shōgi'' ) in Japan. Shogi was the earliest chess-related historical game to allow captured pieces to be returned to the board by the capturing player. This drop rule is speculated to have been invented in the 15th century and possibly connected to the practice of 15th century mercenaries switching loyalties when captured instead of being killed. The earliest predecessor of the game, chaturanga, originated in India in the sixth century, and the game was likely transmitted to Japan via China or Korea sometime after the Nara period."Shogi". ''Encyclopædia Britannica''. 2002. Shogi in its present form was played as early as the 16th century, while ...
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Left Mino
The Mino castle (美濃囲い ''minō gakoi'' or 本美濃囲い ''hon minō gakoi'') is a castle used in shogi. Mino castle is a very commonly used defensive formation that may be used within both Ranging Rook and Static Rook positions against both Ranging Rook and Static Rook opponents. The castle has several variants and may be the initial springboard for other further castle developments (such as the Silver Crown castle variants and the Right Fortress). Due to its popularity, several methods of attacking the Mino castle have been well studied. History The Mino castle was first developed for White in Lance handicap games by , the 10th Lifetime Meijin. The adjacent diagram shows the first recorded example of a Mino castle by Sōkan III in 1765. A major innovation was the adaption of Mino for use in even games by (1795–1839), who was a student of the 9th Lifetime Meijin, , and the second strongest historical player of his time as evaluated by today's standard ...
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