Starguard
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Starguard
''Starguard!'' is a 1974 miniatures wargame created by Michael Kurtick and Jon McEwan and published by McEwan Miniatures. It is a game of tactical-level ground combat of the future. The games ''Star War 2250'' (1975) and ''Orilla: 1st StarGuard Supplement'' (1977) were released as strategic companions to ''Starguard!''. Gameplay Players can play as various alien forces, each of which have different weapons and tables of organization and equipment (TOE's). On a player's turn, they can move and fire and must choose the order these operations. Players have infantrymen, treaded vehicles, and anti-gravity vehicles with different speeds they can use to move around the model map. When firing, a die is rolled to hit the target and a "penetration roll" is made if the shot succeeds, the values of which are referenced to firing charts. There are a variety of weapons, each of which have different ranges, blast radii, damage, and effects (such as smoke). The winner is the player who destr ...
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Miniature Wargame
Miniature wargaming is a form of wargaming in which military units are represented by miniature physical models on a model battlefield. The use of physical models to represent military units is in contrast to other tabletop wargames that use abstract pieces such as counters or blocks, or computer wargames which use virtual models. The primary benefit of using models is aesthetics, though in certain wargames the size and shape of the models can have practical consequences on how the match plays out. Miniature wargaming is typically a recreational form of wargaming because issues concerning scale can compromise realism too much for most serious military applications. A historical exception to this is naval wargaming before the advent of computers. Overview A miniature wargame is played with miniature models of soldiers, artillery, and vehicles on a model of a battlefield. The benefit of using models as opposed to abstract pieces is primarily an aesthetic one. Models offer a vis ...
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Miniature Wargaming
Miniature wargaming is a form of wargaming in which military units are represented by miniature physical models on a model battlefield. The use of physical models to represent military units is in contrast to other tabletop wargames that use abstract pieces such as counters or blocks, or computer wargames which use virtual models. The primary benefit of using models is aesthetics, though in certain wargames the size and shape of the models can have practical consequences on how the match plays out. Miniature wargaming is typically a recreational form of wargaming because issues concerning scale can compromise realism too much for most serious military applications. A historical exception to this is naval wargaming before the advent of computers. Overview A miniature wargame is played with miniature models of soldiers, artillery, and vehicles on a model of a battlefield. The benefit of using models as opposed to abstract pieces is primarily an aesthetic one. Models offer a vis ...
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McEwan Miniatures
The Scottish surname MacEwen derives from the Old Gaelic ''Mac Eoghainn'', meaning 'the son of Eoghann'. The name is found today in both Scotland and Northern Ireland. Because it was widely used before its spelling was standardised, the modern name has several common variations. The earliest attested use is by a Malcolm MacEwen, who witnessed a charter in 1174. The surname occurs in a number of prominent families throughout Scottish history. Although author R. S. T. MacEwen claimed that all these families, with variant spellings of the surname indicating possible differing origins, probably originated in Clan Ewen of Otter, the history is more complex. The name has varied heraldic traditions, reflecting the various origins. The first MacEwen armiger was granted arms in 1743, and his achievement reflects his family's origins in Clan MacDougall. However a second grant of arms in the name made in 1793 to William MacEwan of Glenboig, displays Cameron symbolism in both its crest and ...
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The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts Metagaming Concepts, later known simply as Metagaming, was a company that published board games from 1974 to 1983. It was founded and owned by Howard Thompson, who designed the company's first game, '' Stellar Conquest''. The company also inven ... company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand ...
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Metagaming Concepts
Metagaming Concepts, later known simply as Metagaming, was a company that published board games from 1974 to 1983. It was founded and owned by Howard Thompson, who designed the company's first game, ''Stellar Conquest''. The company also invented Microgames and published Steve Jackson's first designs, including ''Ogre'', '' G.E.V.'' and ''The Fantasy Trip''. History The company's first product, released in 1974, was ''Stellar Conquest'', which had been rejected by Avalon Hill in 1973. Many of Metagaming's notable titles were also science fiction wargames, including ''Ogre'', '' G.E.V.'', and '' WarpWar''. In 1975, Metagaming started ''The Space Gamer'' as a quarterly house magazine. By its 17th issue, ''TSG'' was a full size bimonthly magazine, printed on slick paper and covering games from other publishers, including fantasy games. Thompson and Metagaming pioneered the idea of publishing small, low-cost games in what came to be known as the MicroGame format. For a while, Me ...
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Internet Archive
The Internet Archive is an American digital library with the stated mission of "universal access to all knowledge". It provides free public access to collections of digitized materials, including websites, software applications/games, music, movies/videos, moving images, and millions of books. In addition to its archiving function, the Archive is an activist organization, advocating a free and open Internet. , the Internet Archive holds over 35 million books and texts, 8.5 million movies, videos and TV shows, 894 thousand software programs, 14 million audio files, 4.4 million images, 2.4 million TV clips, 241 thousand concerts, and over 734 billion web pages in the Wayback Machine. The Internet Archive allows the public to upload and download digital material to its data cluster, but the bulk of its data is collected automatically by its web crawlers, which work to preserve as much of the public web as possible. Its web archiving, web archive, the Wayback Machine, contains hu ...
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Table Of Organization And Equipment
A table of organization and equipment (TOE or TO&E) is the specified organization, staffing, and equipment of Military unit, units. Also used in acronyms as 'T/O' and 'T/E'. It also provides information on the mission and capabilities of a unit as well as the unit's current status. A general TOE is applicable to a type of unit (for instance, an infantry battalion) rather than a specific unit (the 2nd Battalion, 4th Infantry Regiment (United States), 4th Infantry Regiment). Sometimes, all units of the same branch (such as Infantry) follow the same structural guidelines; much more often, there are a wide variety of TOEs to suit specific circumstances (Modified Tables of Organization and Equipment (MTOEs), in the United States Army, for example). Soviet Union and Russia In the Red Army, Soviet and the Russian Armed Forces the term used for TO&E since the 1930s is ''"Shtatnoe raspisanie"'' (''Штатное расписание'', literally translated as Shtat Prescription). It orig ...
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Evil Hat Productions
Evil Hat Productions is a company that produces role-playing games and other tabletop games. Chief among them is the free indie RPG, ''Fate'', which has won numerous awards. History Fred Hicks had been working with Lydia Leong, Rob Donoghue, and others to run LARPs at AmberCon NorthWest starting in 1999, and came up with the name Evil Hat for themselves. While on a trip to Lake Tahoe, friends Hicks and Donoghue developed a new game based on a conversation about running another ''Amber'' game and fixing some problems with ''FUDGE''; the result was ''Fate'' which Hicks and Donoghue would publish under the name Evil Hat. Donoghue and Hicks released a complete first-edition of ''Fate'' through Yahoo! Groups (January 2003) then cleaned up the technical writing and slightly polished the system for a second edition (August 2003). Hicks and Donoghue began work on the licensed '' Dresden Files Roleplaying Game'' in 2004, but publication was held up because they decided to use ''Spir ...
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Larry Bond
Lawrence L. Bond (born June 11, 1951) is an American author and wargame designer. He is the designer of the ''Harpoon'' and ''Command at Sea'' gaming systems, and several supplements for the games. Examples of his numerous novels include ''Dangerous Ground'', ''Day of Wrath'', ''The Enemy Within'', ''Cauldron'', ''Vortex'' and ''Red Phoenix''. He also co-authored ''Red Storm Rising'' with Tom Clancy. Early life and education Bond was born on June 11, 1951 and grew up outside St. Paul, Minnesota. When he was eight years old, an uncle gave him a copy of ''Afrika Korps'', spurring his lifelong interest in wargames. In 1973, Bond graduated from St. Thomas College with a degree in quantitative methods, and worked as a computer programmer for two years before joining the U.S. Navy. Career U.S. Navy Bond graduated from the United States Navy Officer Candidate School in Newport, Rhode Island in 1976. He spent six years on active naval duty, including four years on destroyers, followe ...
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