Star Parodier
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Star Parodier
is a vertical-scrolling shoot 'em up video game developed by Kaneko and published by Hudson Soft for the PC Engine CD-ROM² in 1992. It is a spin-off of the ''Star Soldier'' series and was localized for North America as ''Fantasy Star Soldier''. However, this version was never released. The game was released for the Wii Virtual Console on March 7, 2008 in Japan, March 16, 2008 in Europe and later in North America on August 11, 2008. The title is also playable on the Turbografx-16/PC Engine Mini Console. ''Star Parodier'' is a vertical scrolling shooter, much like the ''Star Soldier'' games, and features many of the same conventions, such as collecting power-ups to upgrade the player's weapons, and facing several bosses and minibosses as they progress through the game. The game also features the 2- and 5-minute high score time attack modes seen in previous games. However, in parodying the hard sci-fi atmosphere of the ''Star Soldier'' games, ''Star Parodier'' takes a lighthearted ...
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Hudson Soft Games
This is a list of video games developed or published by Hudson Soft. The following dates are based on the earliest release, typically in Japan. While Hudson Soft started releasing video games in 1978, it was not until 1983 that the company began to gain serious notability among the video gaming community. PC-8800 series * 1983 ** ''Binary Land'' ** ''Bomberman'' ** '' Dezeni Land'' ** '' Hitsuji ya-i'' * 1984 ** '' Donkey Kong 3: Dai Gyakushū'' ** ''Mario Bros. Special'' ** '' Nuts & Milk'' ** ''Punch Ball Mario Bros.'' ** '' Salad no Kuni no Tomato Hime '' * 1985 ** ''Balloon Fight'' ** ''Excitebike'' ** ''Golf'' ** ''Ice Climber '' ** ''Tennis'' * 1986 ** ''Super Mario Bros. Special'' * 1987 ** '' Dione'' *1988 ** '' Halanipla'' X1 * 1984 ** ''Hanafuda'' * 1986 ** ''Super Mario Bros. Special'' MSX * 1983 ** '' 3D Bomberman '' ** ''Binary Land'' ** ''Bomberman'' ** '' Cannon Ball'' ** ''Indian No Bouken'' ** ''Killer Station'' ** '' MJ-05'' ** '' Submarine Shooter'' ** '' Supe ...
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Kaneko
, stylized as KANEJapanese
founded in , Japan, by Hiroshi Kaneko. It published a number of games both under its brand and other companies, such as '''', '' Nexzr'', '' Shogun Warriors'', ''

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CD-ROM
A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains data. Computers can read—but not write or erase—CD-ROMs. Some CDs, called enhanced CDs, hold both computer data and audio with the latter capable of being played on a CD player, while data (such as software or digital video) is only usable on a computer (such as ISO 9660 format PC CD-ROMs). During the 1990s and early 2000s, CD-ROMs were popularly used to distribute software and data for computers and fifth generation video game consoles. DVD started to replace it in these roles starting in the early 2000s. History The earliest theoretical work on optical disc storage was done by independent researchers in the United States including David Paul Gregg (1958) and James Russel (1965–1975). In particular, Gregg's patents were used as the basis of the LaserDisc specification that was co-developed between MCA and Philips after MCA purchased ...
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TurboGrafx-CD Games
The TurboGrafx-16, known as the outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation, commonly known as the 16-bit era, though the console has an 8-bit central processing unit (CPU) coupled with a 16-bit graphics processor. It was released in Japan in 1987 and in North America in 1989. In Europe, the console is known as the PC Engine, after the Japanese model was imported and distributed in the United Kingdom and France from 1988. In Japan, the system was launched as a competitor to the Famicom, but the delayed United States release meant that it ended up competing with the Sega Genesis and later the Super NES. The console has an 8-bit CPU and a dual 16-bit graphics processing unit (GPU) chipset consisting of a video display controller (VDC) and video color encoder. The GPUs are capable of displaying 482 colors simultaneously, out of 512. With dimensions of just ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), '' Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invad ...
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Shoot 'em Ups
Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The genre's roots can be traced back to earlier shooting games, including target shooting electro-mechanical games of the mid-20th-century and the early mainframe game '' Spacewar!'' (1962). The shoot 'em up genre was established by the hit arcade game ''Space Invaders'', which popularised and set the general template for the genre in 1978, and spawned many clones. The genre was then further developed by arcade hits such as ''Asteroids'' and ''Galaxian'' in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such as scrolling shooters, run and gun games and rail shoote ...
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Parody Video Games
A parody, also known as a spoof, a satire, a send-up, a take-off, a lampoon, a play on (something), or a caricature, is a creative work designed to imitate, comment on, and/or mock its subject by means of satiric or ironic imitation. Often its subject is an original work or some aspect of it (theme/content, author, style, etc), but a parody can also be about a real-life person (e.g. a politician), event, or movement (e.g. the French Revolution or 1960s counterculture). Literary scholar Professor Simon Dentith defines parody as "any cultural practice which provides a relatively polemical allusive imitation of another cultural production or practice". The literary theorist Linda Hutcheon said "parody ... is imitation, not always at the expense of the parodied text." Parody may be found in art or culture, including literature, music, theater, television and film, animation, and gaming. Some parody is practiced in theater. The writer and critic John Gross observes in his ''Oxford Book ...
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Kaneko Games
, stylized as KANEJapanese
founded in , Japan, by Hiroshi Kaneko. It published a number of games both under its brand and other companies, such as '''', '' Nexzr'', '' Shogun Warriors'', ''

Crossover Video Games
Crossovers in video games occur when otherwise separated fictional characters, stories, settings, universes, or media in a video game meet and interact with each other. These may exist as a gimmick if two separate games in question are developed by the same company. Otherwise, they may exist as a gag from a rival company. The following is a list of games in which crossovers appear in either the form of a cameo of any kind, a guest character, or the theme of "crossover" in general in a video game itself. Many crossover games include third-party companies. First and second-party crossovers This list includes crossovers and cameos of characters from video games owned by one company and close affiliates. These can range from a character simply appearing as a playable character or boss in the game, as a special guest character, or a major crossover where two or more franchises encounter. Third-party crossovers This list includes video games that have crossovers from two or m ...
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1992 Video Games
Year 199 ( CXCIX) was a common year starting on Monday (link will display the full calendar) of the Julian calendar. At the time, it was sometimes known as year 952 ''Ab urbe condita''. The denomination 199 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire * Mesopotamia is partitioned into two Roman provinces divided by the Euphrates, Mesopotamia and Osroene. * Emperor Septimius Severus lays siege to the city-state Hatra in Central-Mesopotamia, but fails to capture the city despite breaching the walls. * Two new legions, I Parthica and III Parthica, are formed as a permanent garrison. China * Battle of Yijing: Chinese warlord Yuan Shao defeats Gongsun Zan. Korea * Geodeung succeeds Suro of Geumgwan Gaya, as king of the Korean kingdom of Gaya (traditional date). By topic Religion * Pope Zephyrinus succeeds Pope Victor I, as the ...
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Parodius
is a series of cute 'em ups developed and published by Konami. The games are tongue-in-cheek parodies of ''Gradius'', and also feature characters from many other Konami franchises. Video games There are six games in the Parodius series. The last of them, ''Paro Wars'', is a spin-off strategy game. The only games released outside Japan are ''From Myth to Laughter'' and ''Fantastic Journey'', which received European localizations. None of them were released in the Americas. Parodius games have been ported to several different platforms, including arcade machines, mobile phones, and home consoles. Compilations Pachinko machines In addition to the video games, a number of Parodius-themed pachinko mechanical games have been released in Japan: * ''Little Pirates'' (1998) * ''CR Parodius Da! EX'' (2000) * ''CR Parodius Da! ZE'' (2000) * ''CR Parodius Da! 2'' (2000) * ''CR Saikoro Chindōchū'' (2004) * ''CR Gokujō Parodius!'' (2006) * ''Gokuraku Parodius'' (2010) * ''Gokuraku ...
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HuCard
The is a ROM cartridge in the form of a card, designed by Hudson Soft for NEC's PC Engine and PC Engine SuperGrafx video game consoles, which were originally released in 1987 and 1989, respectively. In the United States, where the PC Engine was marketed as the TurboGrafx-16, the HuCard is alternately called the TurboChip. The HuCard is an evolution from an earlier Hudson Soft technology, the Bee Card, which it developed in the early 1980s as a distribution medium for MSX computer software. The Bee Card is an EEPROM device that is slightly thinner than the HuCard. It has 32 connectors whereas the HuCard has 38. Most video game cartridges have a large plastic housing to protect the PCB while providing enough space inside for radiant heat and, less often, a button cell. The PCB in a HuCard or Bee Card is protected by a rigid, glossy polymer that conducts heat; since the PC Engine and TurboGrafx-16 leave one side of the card partially exposed while inserted in the console, heat dis ...
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