Star Craft 2
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Star Craft 2
''StarCraft II'' is a military science fiction video game created by Blizzard Entertainment as a sequel to the successful ''StarCraft (video game), StarCraft'' video game released in 1998. Set in a fictional future, the game centers on a galactic struggle for dominance among the various fictional races of StarCraft. ''StarCraft II'' single-player campaign is split into three installments, each of which focuses on one of the three races: ''StarCraft II: Wings of Liberty'' (released 2010), ''StarCraft II: Heart of the Swarm, Heart of the Swarm'' (2013) and ''StarCraft II: Legacy of the Void, Legacy of the Void'' (2015). A final campaign pack called ''StarCraft II: Nova Covert Ops'' was released in 2016. ''StarCraft II'' Multiplayer video game, multi-player gameplay spawned a separate e-sports competition that later drew interest from companies other than Blizzard, and attracted attention Video games in South Korea, in South Korea and elsewhere, similar to the original StarCraft in e ...
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Real-time Strategy
Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market ''Dune II'' in the early 1990s. In a real-time strategy game, each participant positions structures and maneuvers multiple units under their indirect control to secure areas of the map and/or destroy their opponents' assets. In a typical RTS game, it is possible to create additional units and structures, generally limited by a requirement to Resource management (gaming), expend accumulated resources. These resources are in turn garnered by controlling special points on the map and/or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game in the RTS genre features ...
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