StarCraft II In Esports
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StarCraft II In Esports
Professional ''StarCraft II'' competition features professional gamers competing in Blizzard Entertainment's real-time strategy game ''StarCraft II''. Professional play began following the game's initial release in 2010, as the game was the long-awaited sequel to '' StarCraft'', considered one of the first esports and the foundation of South Korea's interest and success in competitive gaming. Between 2016 and 2019, competition was centered around the Global StarCraft II League in Korea and the World Championship Series Circuit everywhere else, with all Blizzard-sanctioned events being under the StarCraft II World Championship Series (WCS) banner. Since 2020, Blizzard changed the format of WCS by entering into a three-year partnership with esports organizers ESL and DreamHack. History Pre-release expectations Prior to ''StarCraft II''s release, '' StarCraft: Brood War'' had been called the most successful esport, featuring its own ranking system, and it had been referred to ...
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Blizzard Entertainment
Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded on February 8, 1991, under the name Silicon & Synapse, Inc. by three graduates of the University of California, Los Angeles: Michael Morhaime, Frank Pearce and Allen Adham. The company originally concentrated on the creation of game ports for other studios' games before beginning development of their own software in 1993 with games like ''Rock n' Roll Racing'' and ''The Lost Vikings''. In 1993, the company became Chaos Studios, Inc., and eventually Blizzard Entertainment after being acquired by distributor Davidson & Associates. Shortly thereafter, Blizzard released '' Warcraft: Orcs & Humans''. Since then, Blizzard Entertainment has created several ''Warcraft'' sequels, including highly influential massively multiplayer online role-playing game ''World of Warcraft'' in 2004, as well as three other multi-million s ...
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Esport
Esports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Although organized competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s, when participation by professional gamers and spectatorship in these events through live streaming saw a large surge in popularity. By the 2010s, esports was a significant factor in the video game industry, with many game developers actively designing and providing funding for tournaments and other events. The most common video game genres associated with esports are multiplayer online battle arena (MOBA), first-person shooter (FPS), fighting, card, battle royale and real-time strategy (RTS) games. Popular esports franchises include ''League of Legends'', ''Dota'', ''Counter-Strike'', ''Valorant'', ''Overwatch'', ''Str ...
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Global StarCraft II Team League
The Global StarCraft II Team League (GSTL) was a StarCraft II tournament series hosted by GomTV and Blizzard Entertainment in South Korea. It ran from 2011 to 2013 as a team event parallel to the individual Global StarCraft II League, broadcast on Thursday and Friday, to not conflict with the GSL's Monday to Wednesday broadcast. Following competition with the KeSPA-run StarCraft II Proleague, which had fully transitioned to Starcraft II in 2013, the GSTL folded, having played its last grand finals event in November 2013. Teams This is a list of teams that participated in the final season of the GSTL. Other teams that participated in prior seasons of the tournament include Incredible Miracle (including with SK Gaming as IM-SK), Team Liquid, MVP, Prime, New Star HoSeo, Fnatic, SlayerS, Old Generations, FXOpen e-Sports, ZeNEX, F.United, and Team SCV Life. Some foreign teams partnered with local ones to participate in the league, including Evil Geniuses with SlayerS under the name ...
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Public Knowledge
Public Knowledge is a non-profit Washington, D.C.-based public interest group. Founded in 2001 by David Bollier and Gigi Sohn, Public Knowledge is primarily involved in the fields of intellectual property law, competition and choice in the digital marketplace, and an open standards/ end-to-end internet. History Public Knowledge was founded by David Bollier and Gigi Sohn. Chris Lewis is president and CEO, and its directors include Internet Archive Director and Co-founder Brewster Kahle, University of Pennsylvania professor Kevin Werbach, and former FCC Commissioner Michael J. Copps. Public Knowledge's work focuses on the three 'IP's of communications and copyright policy: information policy, intellectual property, and Internet Protocol. The group is known for its advocacy for copyright defenses and exemptions such as fair use and against the expansion of copyright in general. For instance, in response to the FCC's attempt to mandate a broadcast flag for all digital TV tuners, P ...
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TeamLiquid
Team Liquid is a multi-regional professional esports organization based in the Netherlands that was founded in 2000. With the release of '' StarCraft II: Wings of Liberty'', Team Liquid signed their first professional players. In 2012, Team Liquid acquired a North American ''Dota 2'' team, marking their first venture into multi-genre management. In January 2015, Team Liquid officially merged with Team Curse under the Liquid banner, bringing on Steve Arhancet, his supporting staff, and former Curse ''League of Legends,'' ''Street Fighter'', and ''Super Smash Bros.'' teams. Their European ''Dota 2'' squad won The International 2017, which had one of the largest prize pools for any esports tournament in history. Team Liquid's ''League of Legends'' team has won four LCS titles, and their '' Counter-Strike Global Offensive'' team was awarded the Intel Grand Slam prize in 2019 after winning four tournaments in just 63 days. Team Liquid also has Rainbow Six Siege, Free Fire and Valorant ...
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Assembly (demoparty)
The Assembly demoparty is a demoscene and gaming event in Finland. It is the biggest demoscene party. The main organizers of the event are Pekka Aakko (''Pehu'' of Accession) and Jussi Laakkonen (''Abyss'' of Future Crew). The Summer event takes place every year between late July and early August, and lasts three to four days, and the Winter event is held in January or February. Edition 2020 was online. The most recent Assembly was held from 1 to 3 April 2022 at Messukeskus in Helsinki. Assembly Winter was announced in early 2007. The winter party is a more gaming oriented LAN party type event where as the summer events continues the traditions of the original demoparty under the name Assembly Summer. Both events are held once a year. History The first Assembly was held from July 24 to July 26, 1992, in Kauniainen. It was organized by the Amiga demo groups Complex and Rebels, and the PC demo group Future Crew. The staff grew into a large non-profit group of individuals kn ...
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Dreamhack
DreamHack is an ESL Gaming brand specializing in esports tournaments and other gaming conventions. It is recognized by the Guinness Book of Records and Twin Galaxies as being the world's largest LAN party and computer festival with the world's fastest Internet connection and the most generated traffic. (The Internet connection record was beaten in 2012 by the world's second-largest computer festival, The Gathering in Norway.) It usually holds its events in Western Europe and North America. Events summary DreamHack's events include local area network gatherings with live concerts and competitions in digital art and esports. The first event was held in Malung, Sweden. The company has held several gaming events throughout Europe, in Stockholm and Jönköping, Sweden, Tours, France, Bucharest and Cluj, Romania, Valencia and Seville, Spain, London, England and Leipzig, Germany. In May 2016, it held its first North American event in Austin, Texas. In August 2016, it held its first Can ...
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GOMTV
GOM Player is a media player for Windows, developed by GOM & Company. With more than 100 million downloads, it is also known as the most used player in South Korea. Its main features include the ability to play some broken media files and find missing codecs using a codec finder service. The word ''gom'' (곰) means "bear" in Korean, and as such the icon of GOM Player looks like a bear's paw. GOM Player has a free version and a paid version. The paid version name is GOM Player Plus, and it allows video playback without advertisements and includes convenient features such as simple configuration. Features * GOM Player has several embedded video and audio codecs, so it can play immediately without installing any external codecs. If there is no codec, it can be found with a codec search feature. *The basic embedded codec has the advantage of making it easier for computer beginners who lack knowledge of codecs to play videos. *Video files that are incomplete, damaged, or not c ...
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IEM Season V - Global Challenge Cologne
The Intel Extreme Masters (IEM) is a series of international esports tournaments held in countries around the world. These Electronic Sports League (ESL) sanctioned events, sponsored by Intel, currently host events in '' Counter-Strike: Global Offensive'' and ''StarCraft II''. Other game titles were hosted in the past. The body that owns the league is Turtle Entertainment. The League has operated 16 seasons . The season finals, with the largest prize pool, takes place in Katowice, Poland. Mid-season events are held in numerous cities around the globe, including Chicago, Shanghai and Sydney. History The Intel Extreme Masters are a product of the ESL. In 2006, when the Intel sponsored European tournament saw room for expansion outside of Europe, especially in North American markets, Intel provided funds for a worldwide tournament, billing it as the Intel Extreme Masters. In 2007, when established, the IEM established a format of many smaller qualifying events, leading up to a l ...
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Intel Extreme Masters
The Intel Extreme Masters (IEM) is a series of international esports tournaments held in countries around the world. These Electronic Sports League (ESL) sanctioned events, sponsored by Intel, currently host events in '' Counter-Strike: Global Offensive'' and ''StarCraft II''. Other game titles were hosted in the past. The body that owns the league is Turtle Entertainment. The League has operated 16 seasons . The season finals, with the largest prize pool, takes place in Katowice, Poland. Mid-season events are held in numerous cities around the globe, including Chicago, Shanghai and Sydney. History The Intel Extreme Masters are a product of the ESL. In 2006, when the Intel sponsored European tournament saw room for expansion outside of Europe, especially in North American markets, Intel provided funds for a worldwide tournament, billing it as the Intel Extreme Masters. In 2007, when established, the IEM established a format of many smaller qualifying events, leading up to a l ...
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Major League Gaming
Major League Gaming Corp. (MLG) is a professional esports organization. MLG is headquartered in New York City, New York and was founded in 2002 by Sundance DiGiovanni and Mike Sepso. MLG has held official video game tournaments throughout the United States and Canada. The ''Boost Mobile MLG Pro Circuit'' was a television broadcast of ''Halo 2'' MLG tournaments in 2006 and 2007, ESPN.com, and other broadband sites. The company has also been involved in television production, and game development. MLG's aim is to elevate computer and console game tournaments to viable competitive and spectator events. In January 2016, video game publisher Activision Blizzard announced its acquisition of Major League Gaming. The company, whose own esports division is led by MLG co-founder Mike Sepso, stated that it intended to leverage the purchase as part of its plans to build an esports-focused television network. Pro Circuit The MLG Pro Circuit roster currently includes ''Starcraft II'' and ' ...
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Electronic Sports
Esports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Although organized competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s, when participation by professional gamers and spectatorship in these events through live streaming saw a large surge in popularity. By the 2010s, esports was a significant factor in the video game industry, with many game developers actively designing and providing funding for tournaments and other events. The most common video game genres associated with esports are multiplayer online battle arena (MOBA), first-person shooter (FPS), fighting, card, battle royale and real-time strategy (RTS) games. Popular esports franchises include ''League of Legends'', ''Dota'', ''Counter-Strike'', ''Valorant'', ''Overwatch'', ' ...
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