Standard-definition Television
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Standard-definition Television
Standard-definition television (SDTV, SD, often shortened to standard definition) is a television system which uses a resolution that is not considered to be either high or enhanced definition. "Standard" refers to it being the prevailing specification for broadcast (and later, cable) television in the mid- to late-20th century, and compatible with legacy analog broadcast systems. The two common SDTV signal types are 576i, with 576 interlaced lines of resolution, derived from the European-developed PAL and SECAM systems, and 480i based on the American NTSC system. Common SDTV refresh rates are 25, 29.97 and 30 frames per second. Both systems use a 4:3 aspect ratio. Standards that support digital SDTV broadcast include DVB, ATSC, and ISDB. The last two were originally developed for HDTV, but are also used for their ability to deliver multiple SD video and audio streams via multiplexing. In North America, digital SDTV is broadcast in the same 4:3 aspect ratio as NTSC si ...
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Overscan
Overscan is a behaviour in certain television sets, in which part of the input picture is shown outside of the visible bounds of the screen. It exists because cathode-ray tube (CRT) television sets from the 1930s through to the early 2000s were highly variable in how the video image was positioned within the borders of the screen. It then became common practice to have video signals with black edges around the picture, which the television was meant to discard in this way. Origins Early analog televisions varied in the displayed image because of manufacturing tolerance problems. There were also effects from the early design limitations of power supplies, whose DC voltage was not regulated as well as in later power supplies. This could cause the image size to change with normal variations in the AC line voltage, as well as a process called blooming, where the image size increased slightly when a brighter overall picture was displayed due to the increased electron beam current caus ...
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Horizontal Blanking Interval
Horizontal blanking interval refers to a part of the process of displaying images on a computer monitor or television screen via raster scanning. CRT screens display images by moving beams of electrons very quickly across the screen. Once the beam of the monitor has reached the edge of the screen, the beam is switched off, and the deflection circuit voltages (or currents) are returned to the values they had for the other edge of the screen; this would have the effect of retracing the screen in the opposite direction, so the beam is turned off during this time. This part of the line display process is the Horizontal Blank. In detail, the Horizontal blanking interval consists of: * front porch – blank while still moving right, past the end of the scanline, * sync pulse – blank while rapidly moving left; in terms of amplitude, "blacker than black". * back porch – blank while moving right again, before the start of the next scanline. Colorburst occurs during the back porch, an ...
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Nominal Analog Blanking
Nominal analogue blanking is the outermost part of the overscan of a standard definition digital television image. It consists of a gap of black (or nearly black) pixels at the left and right sides, which correspond to the end and start of the horizontal blanking interval: the front porch A porch (from Old French ''porche'', from Latin ''porticus'' "colonnade", from ''porta'' "passage") is a room or gallery located in front of an entrance of a building. A porch is placed in front of the facade of a building it commands, and form ... at the right side (the end of a line, before the sync pulse), and the Analog television#Structure of a video signal, back porch at the left side (the start of a line, after the sync pulse and before drawing the next line). Digital television ordinarily contains 720 pixels per line, but only 702 (PAL) to 704 (NTSC) of them contain picture content. The location is variable, since analogue equipment may shift the picture sideways in an unexpected am ...
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Horizontal Blanking
Horizontal blanking interval refers to a part of the process of displaying images on a computer monitor or television screen via raster scanning. CRT screens display images by moving beams of electrons very quickly across the screen. Once the beam of the monitor has reached the edge of the screen, the beam is switched off, and the deflection circuit voltages (or currents) are returned to the values they had for the other edge of the screen; this would have the effect of retracing the screen in the opposite direction, so the beam is turned off during this time. This part of the line display process is the Horizontal Blank. In detail, the Horizontal blanking interval consists of: * front porch – blank while still moving right, past the end of the scanline, * sync pulse – blank while rapidly moving left; in terms of amplitude, "blacker than black". * back porch – blank while moving right again, before the start of the next scanline. Colorburst occurs during the back porch, a ...
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Pixel Aspect Ratio
Pixel aspect ratio (often abbreviated PAR) is a mathematical ratio that describes how the width of a pixel in a digital image compares to the height of that pixel. Most digital imaging systems display an image as a grid of tiny, square pixels. However, some imaging systems, especially those that must be compatible with standard-definition television motion pictures, display an image as a grid of rectangular pixels, in which the pixel width and height are different. Pixel aspect ratio describes this difference. Use of pixel aspect ratio mostly involves pictures pertaining to standard-definition television and some other exceptional cases. Most other imaging systems, including those that comply with SMPTE standards and practices, use square pixels. PAR is also known as ''sample aspect ratio'' and abbreviated ''SAR'', though it can be confused with storage aspect ratio. Introduction The ratio of the width to the height of an image is known as the aspect ratio, or more pr ...
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Macroblock
The macroblock is a processing unit in image and video compression formats based on linear block transforms, typically the discrete cosine transform (DCT). A macroblock typically consists of 16×16 samples, and is further subdivided into transform blocks, and may be further subdivided into prediction blocks. Formats which are based on macroblocks include JPEG, where they are called MCU blocks, H.261, MPEG-1 Part 2, H.262/MPEG-2 Part 2, H.263, MPEG-4 Part 2, and H.264/MPEG-4 AVC. In H.265/HEVC, the macroblock as a basic processing unit has been replaced by the coding tree unit. Technical details Transform blocks A macroblock is divided into transform blocks, which serve as input to the linear block transform, e.g. the DCT. In H.261, the first video codec to use macroblocks, transform blocks have a fixed size of 8×8 samples. In the YCbCr color space with 4:2:0 chroma subsampling, a 16×16 macroblock consists of 16×16 luma (Y) samples and 8×8 chroma (Cb and Cr) samples. These ...
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Intra-frame Coding
Intra-frame coding is a data compression technique used within a video frame, enabling smaller file sizes and lower bitrates, with little or no loss in quality. Since neighboring pixels within an image are often very similar, rather than storing each pixel independently, the frame image is divided into blocks and the typically minor difference between each pixel can be encoded using fewer bits. Intra-frame prediction exploits spatial redundancy, i.e. correlation among pixels within one frame, by calculating prediction values through extrapolation from already coded pixels for effective delta coding. It is one of the two classes of predictive coding methods in video coding. Its counterpart is inter-frame prediction which exploits temporal redundancy. Temporally independently coded so-called intra frames use only intra coding. The temporally coded predicted frames (e.g. MPEG's P- and B-frames) may use intra- as well as inter-frame prediction. Usually only few of the spatially ...
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Noise (video)
Noise, commonly known as static, white noise, static noise, or snow, in analog video and television, is a random dot pixel pattern of static displayed when no transmission signal is obtained by the antenna receiver of television sets and other display devices. Description The random pixel pattern is superimposed on the picture or the television screen, being visible as a random flicker of "dots", "snow" or "fuzzy zig-zags" in some television sets, is the result of electronic noise and radiated electromagnetic noise accidentally picked up by the antenna like air or cable. This effect is most commonly seen with analog TV sets, blank VHS tapes, or other display devices. There are many sources of electromagnetic noise which cause the characteristic display patterns of static. Atmospheric sources of noise are the most ubiquitous, and include electromagnetic signals prompted by cosmic microwave background radiation In Big Bang cosmology the cosmic microwave background (CMB, CMB ...
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Ghosting (television)
In television, a ghost is a replica of the transmitted image, offset in position, that is superimposed on top of the main image. It is often caused when a TV signal travels by two different paths to a receiving antenna, with a slight difference in timing.Jorma Hyypia, ''Beating TV Interference'', ''Popular Mechanics'' , June 1980 page 126 Analog ghosting Common causes of ghosts (in the more specific sense) are: * Mismatched impedance along the communication channel, which causes unwanted reflections. The technical term for this phenomenon is ringing. * Multipath distortion, because radio frequency waves may take paths of different length (by reflecting from buildings, transmission lines, aircraft, clouds, etc.) to reach the receiver. In addition, RF leaks may allow a signal to enter the set by a different path; this is most common in a large building such as a tower block or hotel where one TV antenna feeds many different rooms, each fitted with a TV aerial socket (kno ...
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Pillarbox
The pillarbox effect occurs in widescreen video displays when black bars (mattes or masking) are placed on the sides of the image. It becomes necessary when film or video that was not originally designed for widescreen is shown on a widescreen display, or a narrower widescreen image is displayed within a wider aspect ratio, such as a 16:9 image in a 2.39:1 frame (common in cinemas). The original material is shrunk and placed in the middle of the widescreen frame. Some older arcade games that had a tall vertical and short horizontal are displayed in pillarbox even on 4:3 televisions. Some early sound films made 1928–1931, such as '' Sunrise: A Song of Two Humans'', were released in even narrower formats such as 1.20:1 to make room for the sound-on-film track on then-standard film stock.Sunrise (1927) Technical Specifications< ...
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