Square Enix Video Game Compilations
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Square Enix Video Game Compilations
In Euclidean geometry, a square is a regular polygon, regular quadrilateral, which means that it has four equal sides and four equal angles (90-degree (angle), degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length adjacent sides. It is the only regular polygon whose Internal and external angle, internal angle, central angle#Central angle of a regular polygon, central angle, and Internal and external angle, external angle are all equal (90°), and whose diagonals are all equal in length. A square with Vertex (geometry), vertices ''ABCD'' would be denoted . Characterizations A Convex polygon, convex quadrilateral is a square if and only if it is any one of the following: * A rectangle with two adjacent equal sides * A rhombus with a right vertex angle * A rhombus with all angles equal * A parallelogram with one right vertex angle and two adjacent equal sides * A quadrilateral with four equal sides and four right angles * A ...
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Euclidean Geometry
Euclidean geometry is a mathematical system attributed to ancient Greek mathematics, Greek mathematician Euclid, which he described in his textbook on geometry: the ''Euclid's Elements, Elements''. Euclid's approach consists in assuming a small set of intuitively appealing axioms (postulates) and deducing many other propositions (theorems) from these. Although many of Euclid's results had been stated earlier,. Euclid was the first to organize these propositions into a logic, logical system in which each result is ''mathematical proof, proved'' from axioms and previously proved theorems. The ''Elements'' begins with plane geometry, still taught in secondary school (high school) as the first axiomatic system and the first examples of mathematical proofs. It goes on to the solid geometry of three dimensions. Much of the ''Elements'' states results of what are now called algebra and number theory, explained in geometrical language. For more than two thousand years, the adjective " ...
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Trapezoid
A quadrilateral with at least one pair of parallel sides is called a trapezoid () in American and Canadian English. In British and other forms of English, it is called a trapezium (). A trapezoid is necessarily a Convex polygon, convex quadrilateral in Euclidean geometry. The parallel sides are called the ''bases'' of the trapezoid. The other two sides are called the ''legs'' (or the ''lateral sides'') if they are not parallel; otherwise, the trapezoid is a parallelogram, and there are two pairs of bases). A ''scalene trapezoid'' is a trapezoid with no sides of equal measure, in contrast with the #Special cases, special cases below. Etymology and ''trapezium'' versus ''trapezoid'' Ancient Greek mathematician Euclid defined five types of quadrilateral, of which four had two sets of parallel sides (known in English as square, rectangle, rhombus and rhomboid) and the last did not have two sets of parallel sides – a τραπέζια (''trapezia'' literally "a table", itself fr ...
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Classical Times
Classical antiquity (also the classical era, classical period or classical age) is the period of cultural history between the 8th century BC and the 5th century AD centred on the Mediterranean Sea, comprising the interlocking civilizations of ancient Greece and ancient Rome known as the Greco-Roman world. It is the period in which both Greek and Roman societies flourished and wielded huge influence throughout much of Europe, North Africa, and Western Asia. Conventionally, it is taken to begin with the earliest-recorded Epic Greek poetry of Homer (8th–7th-century BC), and continues through the emergence of Christianity (1st century AD) and the fall of the Western Roman Empire (5th-century AD). It ends with the decline of classical culture during late antiquity (250–750), a period overlapping with the Early Middle Ages (600–1000). Such a wide span of history and territory covers many disparate cultures and periods. ''Classical antiquity'' may also refer to an idealized vi ...
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Area
Area is the quantity that expresses the extent of a region on the plane or on a curved surface. The area of a plane region or ''plane area'' refers to the area of a shape A shape or figure is a graphics, graphical representation of an object or its external boundary, outline, or external Surface (mathematics), surface, as opposed to other properties such as color, Surface texture, texture, or material type. A pl ... or planar lamina, while ''surface area'' refers to the area of an open surface or the boundary (mathematics), boundary of a solid geometry, three-dimensional object. Area can be understood as the amount of material with a given thickness that would be necessary to fashion a model of the shape, or the amount of paint necessary to cover the surface with a single coat. It is the two-dimensional analogue of the length of a plane curve, curve (a one-dimensional concept) or the volume of a solid (a three-dimensional concept). The area of a shape can be measured by com ...
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Perimeter
A perimeter is a closed path that encompasses, surrounds, or outlines either a two dimensional shape or a one-dimensional length. The perimeter of a circle or an ellipse is called its circumference. Calculating the perimeter has several practical applications. A calculated perimeter is the length of fence required to surround a yard or garden. The perimeter of a wheel/circle (its circumference) describes how far it will roll in one revolution. Similarly, the amount of string wound around a spool is related to the spool's perimeter; if the length of the string was exact, it would equal the perimeter. Formulas The perimeter is the distance around a shape. Perimeters for more general shapes can be calculated, as any path, with \int_0^L \mathrms, where L is the length of the path and ds is an infinitesimal line element. Both of these must be replaced by algebraic forms in order to be practically calculated. If the perimeter is given as a closed piecewise smooth plane curve ...
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Five Squared
5 is a number, numeral, and glyph. 5, five or number 5 may also refer to: * AD 5, the fifth year of the AD era * 5 BC, the fifth year before the AD era Literature * 5 (visual novel), ''5'' (visual novel), a 2008 visual novel by Ram * 5 (comics), ''5'' (comics), an award-winning comics anthology * No. 5 (manga), ''No. 5'' (manga), a Japanese manga by Taiyō Matsumoto * The Famous Five (novel series), a series of children's adventure novels written by English author Enid Blyton Films * Five (1951 film), ''Five'' (1951 film), a post-apocalyptic film * Five (2003 film), ''Five'' (2003 film), an Iranian documentary by Abbas Kiarostami * Five (2011 film), ''Five'' (2011 film), a comedy-drama television film * Five (2016 film), ''Five'' (2016 film), a French comedy film * Number 5, the protagonist in the film Short Circuit (1986 film), ''Short Circuit'' (1986 film) Television and radio * 5 (TV channel), a television network in the Philippines (currently known as TV5 from 2008 to 201 ...
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