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Spry Fox
Spry Fox is a video game producing company headquartered in Seattle, United States, that was founded in 2010 by David Edery and Daniel Cook. The company produced the games ''Triple Town'', a freemium strategy puzzle game with city-building game elements for social networks and mobile devices; ''Steambirds'', a strategy flying game for mobile devices; '' Road Not Taken'', a roguelike puzzle game; and co-created ''Realm of the Mad God'' with Wild Shadow Studios. When Wild Shadow Studios was acquired by Kabam in June 2012, Spry Fox sold its stake in the game to Kabam as part of the deal. In July 2015, Spry Fox released ''Alphabear'', a Scrabble-style word game with collectable bear power-ups, also for mobile devices. ''Alphabear'' received the award for Standout Indie app at the inaugural Google Play Awards in 2016. In May 2016, Spry Fox released ''Bushido Bear'', an action game they described as a mashup between ''Fruit Ninja'' and ''Smash TV'', featuring similar collectable bea ...
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Seattle, Washington
Seattle ( ) is a port, seaport city on the West Coast of the United States. It is the county seat, seat of King County, Washington, King County, Washington (state), Washington. With a 2020 population of 737,015, it is the largest city in both the U.S. state, state of Washington and the Pacific Northwest region of North America. The Seattle metropolitan area's population is 4.02 million, making it the List of metropolitan statistical areas, 15th-largest in the United States. Its growth rate of 21.1% between 2010 and 2020 makes it one of the nation's fastest-growing large cities. Seattle is situated on an isthmus between Puget Sound (an inlet of the Pacific Ocean) and Lake Washington. It is the northernmost major city in the United States, located about south of the Canada–United States border, Canadian border. A major gateway for trade with East Asia, Seattle is the fourth-largest port in North America in terms of container handling . The Seattle area was inhabited by Nat ...
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Kabam
Kabam (formerly Watercooler, Inc.) is an interactive entertainment company founded in 2006 and headquartered in Vancouver, BC. with offices in Montréal, QC, San Francisco, CA and Austin, Texas. The company creates, develops and publishes massively multiplayer social games (MMSG's) such as ''Marvel Contest of Champions'' and '' Transformers: Forged to Fight'' for mobile devices. Before expanding into gaming, Kabam established itself as a social applications' developer with entertainment and sports communities totaling more than 60 million users. Kabam markets freemium games for mobile devices, and social networking services. The company's previous investors included Alibaba, Canaan Partners, Google, MGM, Intel, Pinnacle Ventures, Redpoint Ventures, Warner Bros. and others. The company has focused on developing "real games," or games with immersive gameplay mechanics akin to more traditional MMOs with an emphasis on the spending and gambling of virtual currency. In late 2009, Kaba ...
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Companies Based In Seattle
A company, abbreviated as co., is a legal entity representing an association of people, whether natural, legal or a mixture of both, with a specific objective. Company members share a common purpose and unite to achieve specific, declared goals. Companies take various forms, such as: * voluntary associations, which may include nonprofit organizations * business entities, whose aim is generating profit * financial entities and banks * programs or educational institutions A company can be created as a legal person so that the company itself has limited liability as members perform or fail to discharge their duty according to the publicly declared incorporation, or published policy. When a company closes, it may need to be liquidated to avoid further legal obligations. Companies may associate and collectively register themselves as new companies; the resulting entities are often known as corporate groups. Meanings and definitions A company can be defined as an "artificial per ...
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2010 Establishments In Washington (state)
1 (one, unit, unity) is a number representing a single or the only entity. 1 is also a numerical digit and represents a single unit of counting or measurement. For example, a line segment of ''unit length'' is a line segment of length 1. In conventions of sign where zero is considered neither positive nor negative, 1 is the first and smallest positive integer. It is also sometimes considered the first of the infinite sequence of natural numbers, followed by  2, although by other definitions 1 is the second natural number, following  0. The fundamental mathematical property of 1 is to be a multiplicative identity, meaning that any number multiplied by 1 equals the same number. Most if not all properties of 1 can be deduced from this. In advanced mathematics, a multiplicative identity is often denoted 1, even if it is not a number. 1 is by convention not considered a prime number; this was not universally accepted until the mid-20th century. Additionally, 1 is the s ...
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Video Game Development Companies
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical ...
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Video Game Companies Established In 2010
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Video Game Companies Of The United States
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practica ...
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Spry Fox, LLC V
Spry may refer to: * Spry, Pennsylvania * Spry (surname), people with the surname ''Spry'' * Spry Vegetable Shortening * Spry, Inc., creator of Internet in a Box, one of the first commercial software packages for connecting to the Internet. * Spry framework, an open-source AJAX framework (web development) See also * * * Spray (other) * Spy (other) A spy is a person engaged in espionage, obtaining information that is considered secret or confidential. Spy or The Spy may also refer to: Books and magazines * ''The Spy'' (Cooper novel), an 1821 novel by James Fenimore Cooper * ''The Life o ...
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Game Informer
''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 when video game retailer FuncoLand started publishing an in-house newsletter."10 Years of ''Game Informer''" (August 2001). ''Game Informer'', p. 42. "In August 1991, FuncoLand began publishing a six-page circular to be handed out free in all of its retail locations." The publication is now owned and published by GameStop, who bought FuncoLand in 2000. Due to this, a large amount of promotion is done in-store, which has contributed to the success of the magazine. As of June 2017, it is the 5th most popular magazine by copies circulated. Starting from the 2010s, ''Game Informer'' has transitioned to a more online-based focus. History Magazine ''Game Informer'' debuted in August 1991 as a six-page magazine. It was published every two mon ...
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Alphabear 2
''Alphabear 2'' (also known as ''Alphabear: Words Across Time'') is a Scrabble-style video game that was released by Spry Fox in September 2018. It is the second edition of the game ''Alphabear'', which itself draws on creative elements of one of their older releases, the 2010 game ''Panda Poet''. Gameplay The premise of ''Alphabear 2'' is to make words out of the tiles on the board to reach as high of a score as possible. The board itself features different bears, and using tiles around them allows the bears to grow into the now empty space around them, thus making the score higher. Completing the levels unlocks more bears and further levels. To play any level, a game currency named 'honey' must be used. It regains at a certain rate while limiting the number of games that can be played successively. The player collects bears as the game progresses, all with their own skills and characteristics. Certain bears can give bonuses for using individual letters. The individual puzzles h ...
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Polygon (website)
''Polygon'' is an American entertainment website that publishes blogs, reviews, guides, videos, and news primarily covering video games, as well as movies, comics, television and books. At its October 2012 launch as Vox Media's third property, ''Polygon'' sought to distinguish itself from competitors by focusing on the stories of the people behind the games instead of the games themselves. It also produced long-form magazine-style feature articles, invested in video content, and chose to let their review scores be updated as the game changed. The site was built over the course of ten months, and its 16-person founding staff included the editors-in-chief of the gaming sites ''Joystiq'', '' Kotaku'' and '' The Escapist''. Its design was built to HTML5 responsive standards with a pink color scheme, and its advertisements focused on direct sponsorship of specific kinds of content. Vox Media produced a documentary series on the founding of the site. History The gaming blog ''Poly ...
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Smash TV
''Smash TV'' is a 1990 arcade video game created by Eugene Jarvis and Mark Turmell for Williams Electronics Games. It is a dual-stick shooter (one for moving and the other for firing) in the same vein as 1982's '' Robotron: 2084'' (co-created by Jarvis). The Super NES, Genesis, Master System, and Game Gear versions are titled ''Super Smash TV''. The plot centers on a dystopian television show during the then-future year of 1999, where one or two contestants must shoot their way to fame and fortune; the show is taped in front of a live studio audience with broadcast via satellite worldwide. The goal of the game show is to kill or be killed, and once all of the challengers in each arena have been massacred, the contestant(s) will proceed to survive the next gauntlet. Gameplay 250px, left, Arcade screenshot The play mechanic is similar to that of Eugene Jarvis' earlier '' Robotron: 2084'', with dual-joystick controls and series of single-screen arenas. While most of the enemies i ...
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