Splat! (video Game)
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Splat! (video Game)
''Splat!'' is a maze video game published for the ZX Spectrum in 1983 by Incentive Software of Reading, England. It was subsequently released for the Amstrad CPC, Commodore 64, and SAM Coupé. Gameplay The player guides Zippy, an X-shaped sprite, around a maze, viewed top-down, with solid walls, hazards and collectable rewards. The view of the maze scrolls randomly right, left, up or down. The object is for the player to survive for a period of time without making contact with either an edge of the playing area, represented as a brick walls, or hazards including water and spikes, all of which lose a life. If the player survives they receive a score bonus for completing the level and they proceed to the next level, which is a continuation of the maze, with less interval between scrolling steps and a shorter level duration. The first level lasts about two minutes, and by the seventh and final level this is down to about forty seconds. Points are awarded for collecting plums and ...
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Incentive Software
Incentive Software Ltd. was a British video game developer and publisher founded by Ian Andrew in 1983. Programmers included Sean Ellis, Stephen Northcott and Ian's brother Chris Andrew. Later games were based on the company's Freescape rendering engine. Developed in-house, Freescape is considered to be one of the first proprietary 3D engines to be used in computer games, although the engine was not used commercially outside of Incentive's own titles. The project was originally thought to be so ambitious that according to Ian Andrew, the company struggled to recruit programmers for the project, with many believing that it could not be achieved. Paul Gregory (graphics artist for Major Developments, Incentive's in-house design team) mentions that Freescape was developed by Chris Andrew starting in September 1986 on an Amstrad CPC, as it was the most suitable development system with 128K memory and had adequate power to run 3D environments. Due to the engine's success, it was l ...
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Alternative Software
Alternative Software is a British software developer and publisher founded in 1985. From the mid 1980s to the early 1990s, the company published well over a hundred games, primarily for the 8-bit computer formats in the budget (£1.99 to £3.99) market. These included both original titles (e.g. MC Lothlorien's ''Pro Mountain Bike Simulator'') as well as reissues of other developers' and publishers' software such as '' River Rescue'' which it acquired from the liquidation of Creative Sparks Distribution. In 1988, the company's catalogue expanded rapidly when it obtained the rights to re-release games from Piranha Software, Audiogenic, Incentive and Bubble Bus. By late 1988, Commodore Computing International were noting Alternative's success, observing that they had topped Gallup's market share charts almost every week since June of that year, been the number one software house in 7 out of 8 Gallup charts and averaged a market share of 11.2% versus their nearest rival Mastertro ...
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Video Games Developed In The United Kingdom
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vide ...
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SAM Coupé Games
Sam, SAM or variants may refer to: Places * Sam, Benin * Sam, Boulkiemdé, Burkina Faso * Sam, Bourzanga, Burkina Faso * Sam, Kongoussi, Burkina Faso * Sam, Iran * Sam, Teton County, Idaho, United States, a populated place People and fictional characters * Sam (given name), a list of people and fictional characters with the given name or nickname * Sam (surname), a list of people with the surname ** Cen (surname) (岑), romanized "Sam" in Cantonese ** Shen (surname) (沈), often romanized "Sam" in Cantonese and other languages Religious or legendary figures * Sam (Book of Mormon), elder brother of Nephi * Sām, a Persian mythical folk hero * Sam Ziwa, an uthra (angel or celestial being) in Mandaeism Animals * Sam (army dog) (died 2000) * Sam (horse) (b 1815), British Thoroughbred * Sam (koala) (died 2009), rescued after 2009 bush fires in Victoria, Australia * Sam (orangutan), in the movie ''Dunston Checks In'' * Sam (ugly dog) (1990–2005), voted the world's ugliest dog i ...
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Maze Games
Maze game is a video game genre description first used by journalists during the 1980s to describe any game in which the entire playing field is a maze. Quick player action is required to escape monsters, outrace an opponent, or navigate the maze within a time limit. After the release of Namco's '' Pac-Man'' in 1980, many maze games followed its conventions of completing a level by traversing all paths and a way of temporarily turning the tables on pursuers. Overhead-view maze games While the character in a maze would have a limited view, the player is able to see much or all of the maze. ''Maze chase games'' are a specific subset of the overheard perspective. They’re listed in a separate section. First-person maze games Maze chase games This subgenre is exemplified by Namco's '' Pac-Man'' (1980), where the goal is to clear a maze of dots while being pursued. ''Pac-Man'' spawned many sequels and clones which, in Japan, are often called "dot eat games". Other maze chases ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), '' Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invad ...
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Commodore 64 Games
{{short description, None This is a list of games for the Commodore 64 personal computer system, sorted alphabetically. See Lists of video games for other platforms. Because of the length of the list, it has been broken down to two parts: *List of Commodore 64 games (A–M) *List of Commodore 64 games (N–Z) See also * Commodore 64 Games System * Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
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Amstrad CPC Games
Amstrad was a British electronics company, founded in 1968 by Alan Sugar at the age of 21. The name is a contraction of Alan Michael Sugar Trading. It was first listed on the London Stock Exchange in April 1980. During the late 1980s, Amstrad had a substantial share of the PC market in the UK. Amstrad was once a FTSE 100 Index constituent, but since 2007 has been wholly owned by Sky UK. , Amstrad's main business was manufacturing Sky UK interactive boxes. In 2010, Sky integrated Amstrad's satellite division as part of Sky so they could make their own set-top boxes in-house. The company had offices in Kings Road, Brentwood, Essex. History 1960s and 1970s Amstrad (also known as AMSTrad) was founded in 1968 by Alan Sugar at the age of 21, the name of the original company being AMS Trading (Amstrad) Limited, derived from its founder's initials (Alan Michael Sugar). Amstrad entered the market in the field of consumer electronics. During the 1970s they were at the forefron ...
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1983 Video Games
The year 1983 saw both the official beginning of the Internet and the first mobile cellular telephone call. Events January * January 1 – The migration of the ARPANET to TCP/IP is officially completed (this is considered to be the beginning of the true Internet). * January 24 – Twenty-five members of the Red Brigades are sentenced to life imprisonment for the 1978 murder of Italian politician Aldo Moro. * January 25 ** High-ranking Nazi war criminal Klaus Barbie is arrested in Bolivia. ** IRAS is launched from Vandenberg AFB, to conduct the world's first all-sky infrared survey from space. February * February 2 – Giovanni Vigliotto goes on trial on charges of polygamy involving 105 women. * February 3 – Prime Minister of Australia Malcolm Fraser is granted a double dissolution of both houses of parliament, for elections on March 5, 1983. As Fraser is being granted the dissolution, Bill Hayden resigns as leader of the Australian Labor Party, and in the subsequent lea ...
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Vixen (video Game)
''Vixen'' is a platform game published by Martech in 1988 for the Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, and ZX Spectrum. Plot Vixen is the last human on the planet Granath, which is now ruled by a race of dinosaurs. Abandoned as a child and raised by magical foxes, she intends to follow through on a promise she made to her elders to wipe the dinosaurs out and restore the planet to humanity. Gameplay Vixen was based unofficially on the Tecmo arcade game ''Rygar''. Each level must be completed within a time limit, by progressing from left to right. The player's character is armed only with a whip, used to defeat enemies and to collect bonus items such as gems (for points), extra lives and time. The player's character can also collect fox head tokens. If enough are collected by the end of the level, she will transform into a fox, allowing the player to enter a special underground lair. Here she can collect gems, mega gems (which increase scoring potential above ground) a ...
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Mega Apocalypse
''Mega Apocalypse'' is a multidirectional shooter written by Simon Nicol for the Commodore 64 and ported to the BBC Micro, Amstrad CPC, and ZX Spectrum. It is the sequel to '' Crazy Comets''. Both games are clones of Gottlieb's 1983 arcade game '' Mad Planets''. The music is by Rob Hubbard Rob Hubbard (born 1955 in Kingston upon Hull, England) is a British composer best known for his musical and programming work for microcomputers of the 1980s, such as the Commodore 64. Early life Hubbard first started playing music at age seve .... References External links Mega Apocalypse at Lemon64 1987 video games Commodore 64 games Amstrad CPC games ZX Spectrum games Multidirectional shooters BBC Micro and Acorn Electron games Video game clones Video games scored by David Whittaker Video games scored by Rob Hubbard Video games developed in the United Kingdom Multiplayer and single-player video games Martech games {{Shmup-videogame-stub ...
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Martech
Martech Games was an early video game publisher based in Pevensey Bay between 1982 and 1989. It published a number of successful video games for the emerging home computer games marketplace, including BBC Micro, BBC Model B, ZX81, Sinclair ZX81, ZX Spectrum, Sinclair Spectrum, MSX, Amstrad CPC, Commodore 16, Commodore 64, Atari ST and Amiga, Commodore Amiga. Martech was an early entrant into license-endorsed games, signing deals with personalities such as Eddie Kidd, Geoff Capes, Brian Jacks, Samantha Fox, Nigel Mansell, toy endorsed games, such as Zoids, ZOIDS, book/comic characters, such as Tarzan and Slaine (comics), Slaine, and movies, such as ''Jaws (film), Jaws''. The company won several industry awards for innovative game design and marketing campaigns. In the late 1980s the company embarked on an ambitious program of expansion by opening two games development studios, one in Brighton and one in Waterford, Ireland. In 1989 a number of critical development delays in both n ...
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