Spirit Island (board Game)
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Spirit Island (board Game)
''Spirit Island'' is a euro-style co-operative strategy board game designed by R. Eric Reuss and published by Greater Than Games in 2017. Digital versions have been released for PC, iOS, and Android. In the game, players take the role of spirits on an island and win by driving off colonizing invaders. History Reuss designed ''Spirit Island'' in response to other board games in which players take the role of colonizers. The Invader game pieces were made white deliberately in ''Spirit Island'' to highlight that light colors don't always imply 'good'. The game has three expansions, ''Branch & Claw'', ''Jagged Earth'' and ''Feather and Flame'' with a fourth in development as of 2022. Both the base game and its expansions were funded via Kickstarter. A multi-platform digital version of the game, first announced in 2018, was released in 2020. The game was also released on iOS and Android devices. The mobile versions have a "free to learn" version, which costs no money and enables ...
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Eurogame
A Eurogame, also called a German-style board game, German game, or Euro-style game, (generally just referred to as board games in Europe) is a class of tabletop games that generally has indirect player interaction and abstract physical components. Eurogames are sometimes contrasted with American-style board games, which generally involve more luck, conflict, and drama. They are usually less abstract than chess or Go, but more abstract than wargames. Likewise, they generally require more thought and planning than party games such as ''Pictionary'' or ''Trivial Pursuit''. History Contemporary Eurogames, such as ''Acquire'', appeared in the 1960s. The 3M series of which ''Acquire'' formed a part became popular in Germany, and became a template for a new form of game, one in which direct conflict or warfare did not play a role, due in part to aversion in postwar Germany to products which glorified conflict. German family board games The genre developed as a more concentrat ...
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Strategy Board Game
A strategy game or strategic game is a game (e.g. a board game) in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree-style thinking, and typically very high situational awareness. Strategy games are also seen as a descendant of war games, and define strategy in terms of the context of war, but this is more partial. A strategy game is a game that relies primarily on strategy, and when it comes to defining what strategy is, two factors need to be taken into account: its complexity and game-scale actions, such as each placement in a Total War series. The definition of a strategy game in its cultural context should be any game that belongs to a tradition that goes back to war games, contains more strategy than the average video game, contains certain gameplay conventions, and is represented by a particular community. Although war is dominant in strate ...
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Board Games Introduced In 2017
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Board game **Chessboard **Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligence software tool ...
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Cooperative Board Games
Cooperative board games are board games in which players work together to achieve a common goal rather than competing against each other. Either the players win the game by reaching a pre-determined objective, or all players lose the game, often by not reaching the objective before a certain event ends the game. Definition In cooperative board games, all players win or lose the game together. These games should not be confused with ''noncompetitive'' games, such as ''The Ungame'', which simply do not have victory conditions or any set objective to complete. While adventure board games with role playing and dungeon crawl elements like ''Gloomhaven'' may be included, pure tabletop role-playing games like ''Descent: Journeys in the Dark'' are excluded as they have potentially infinite victory conditions with persistent player characters. Furthermore, games in which players compete together in two or more groups, teams or partnerships (such as ''Axis & Allies'', and card games like ...
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Asymmetric Board Games
Asymmetric may refer to: *Asymmetry in geometry, chemistry, and physics Computing *Asymmetric cryptography, in public-key cryptography *Asymmetric digital subscriber line, Internet connectivity *Asymmetric multiprocessing, in computer architecture Other *Asymmetric relation, in set theory *Asymmetric synthesis, in organic synthesis *Asymmetric warfare, in modern war *Asymmetric Publications, a video game company * ''Asymmetry'' (Mallory Knox album), 2014 * ''Asymmetry'' (Karnivool album) *Asymmetry (population ethics) *Asymmetry (novel) ''Asymmetry'' is the first novel by American author Lisa Halliday, published in February 2018 by Simon & Schuster. The novel has received critical acclaim with ''The New Yorker'' calling it "a literary phenomenon" and ''The New York Times'' inclu ..., a 2018 novel by Lisa Halliday See also

* * {{disambiguation ...
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BoardGameGeek
BoardGameGeek (BGG) is an online forum for board gaming hobbyists and a game database that holds reviews, images and videos for over 125,600 different tabletop games, including European-style board games, wargames, and card games. In addition to the game database, the site allows users to rate games on a 1–10 scale and publishes a ranked list of board games. As of , boardgamegeek.com has an Alexa rank of . History BoardGameGeek was founded in January 2000 by Scott Alden and Derk Solko, and marked its 20th anniversary on 20 January 2020. Since 2005, BoardGameGeek hosts an annual board game convention, BGG.CON, that has a focus on playing games, and where winners of the Golden Geek Awards are announced. New games are showcased and convention staff is provided to teach rules. There is also an annual Spring BGG.CON which is family friendly, and an annual BGG@Sea which is held on a cruise. In 2010, BoardGameGeek received the Diana Jones Award, which recognized it as "a resource w ...
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The Atlantic
''The Atlantic'' is an American magazine and multi-platform publisher. It features articles in the fields of politics, foreign affairs, business and the economy, culture and the arts, technology, and science. It was founded in 1857 in Boston, as ''The Atlantic Monthly'', a literary and cultural magazine that published leading writers' commentary on education, the abolition of slavery, and other major political issues of that time. Its founders included Francis H. Underwood and prominent writers Ralph Waldo Emerson, Oliver Wendell Holmes Sr., Henry Wadsworth Longfellow, Harriet Beecher Stowe, and John Greenleaf Whittier. James Russell Lowell was its first editor. In addition, ''The Atlantic Monthly Almanac'' was an annual almanac published for ''Atlantic Monthly'' readers during the 19th and 20th centuries. A change of name was not officially announced when the format first changed from a strict monthly (appearing 12 times a year) to a slightly lower frequency. It was a mo ...
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Cooperative Board Game
Cooperative board games are board games in which players work together to achieve a common goal rather than competing against each other. Either the players win the game by reaching a pre-determined objective, or all players lose the game, often by not reaching the objective before a certain event ends the game. Definition In cooperative board games, all players win or lose the game together. These games should not be confused with ''noncompetitive'' games, such as '' The Ungame'', which simply do not have victory conditions or any set objective to complete. While adventure board games with role playing and dungeon crawl elements like ''Gloomhaven'' may be included, pure tabletop role-playing games like '' Descent: Journeys in the Dark'' are excluded as they have potentially infinite victory conditions with persistent player characters. Furthermore, games in which players compete together in two or more groups, teams or partnerships (such as ''Axis & Allies'', and card games lik ...
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PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries. The magazine features news on developments in the video game industry, previews of new games, and reviews of the latest popular PC games, along with other features relating to hardware, mods, "classic" games and various other topics. Review system ''PC Gamer'' reviews are written by the magazine's editors and freelance writers, and rate games on a percent scale. In the UK edition, no game has yet been awarded more than 96% ('' Kerbal Space Program'', '' Civilization II'', ''Half-Life'', ''Half-Life 2'', ''Minecraft'', ''Spelunky'' and ''Quake II''). In the US edition, no game has yet received a rating higher than 98% (''Sid Meier's Alpha Centauri'', ''Half-Life 2'', and ''Crysis''). In the UK editi ...
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CNET
''CNET'' (short for "Computer Network") is an American media website that publishes reviews, news, articles, blogs, podcasts, and videos on technology and consumer electronics globally. ''CNET'' originally produced content for radio and television in addition to its website and now uses new media distribution methods through its Internet television network, CNET Video, and its podcast and blog networks. Founded in 1994 by Halsey Minor and Shelby Bonnie, it was the flagship brand of CNET Networks and became a brand of CBS Interactive through that unit's acquisition of CNET Networks in 2008. It has been owned by Red Ventures since October 30, 2020. Other than English, ''CNETs region- and language-specific editions include Chinese, French, German, Japanese, Korean, and Spanish. History Origins After leaving PepsiCo, Halsey Minor and Shelby Bonnie launched ''CNET'' in 1994, after website Yahoo! was launched. With help from Fox Network co-founder Kevin Wendle and forme ...
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Kotaku
''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ''Kotaku'' was first launched in October 2004 with Matthew Gallant as its lead writer, with an intended target audience of young men. About a month later, Brian Crecente was brought in to try to save the failing site. Since then, the site has launched several country-specific sites for Australia, Japan, Brazil and the UK. Crecente was named one of the 20 most influential people in the video game industry over the past 20 years by GamePro in 2009 and one of gaming's Top 50 journalists by Edge in 2006. The site has made CNET's "Blog 100" list and was ranked 50th on ''PC Magazine''s "Top 100 Classic Web Sites" list. Its name comes from the Japanese ''otaku'' (obsessive fan) and the prefix "ko-" (small in size). Stephen Totilo replaced Brian ...
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Analysis Paralysis
Analysis paralysis (or paralysis by analysis) describes an individual or group process where overanalyzing or overthinking a situation can cause forward motion or decision-making to become "paralyzed", meaning that no solution or course of action is decided upon within a natural time frame. A situation may be deemed too complicated and a decision is never made, or made much too late, due to anxiety that a potentially larger problem may arise. A person may desire a perfect solution, but may fear making a decision that could result in error, while on the way to a better solution. Equally, a person may hold that a superior solution is a short step away, and stall in its endless pursuit, with no concept of diminishing returns. On the opposite end of the time spectrum is the phrase extinct by instinct, which is making a fatal decision based on hasty judgment or a gut reaction. Analysis paralysis is when the fear of either making an error or forgoing a superior solution outweighs the ...
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