Spinning Tunnel
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Spinning Tunnel
Spinning tunnels—which are also known as vortex tunnels or rotating tunnels—are devices used at haunted attractions and amusement parks. When people walk through the center of a spinning tunnel they can experience vertigo and a loss of equilibrium as their brains receive conflicting signals from their bodies and senses. Also a pseudo force (imaginary) is felt by them when walking through the tunnel since the brain tries to make sense of the things happening around the patron, hence a pseudo centrifugal force is felt by them. The traditional version of the spinning tunnel consists of a tube made up of a series of rings which is typically up to high and up to long. The tunnel liner bears images or designs that create the illusion of movement while the tunnel is in motion. Another type of tunnel uses a stationary tube with LEDs or rope lighting embedded in the walls which light up in patterns designed to mimic motion. Laser tunnels that can be contained in a domed enclosur ...
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Haunted Attraction (simulated)
A haunted attraction is a form of live entertainment that simulates the experience of visiting haunted locations or storylines typical of horror fiction. They usually feature fearsome sets and characters, especially demons, ghosts, monsters, possessed people, witches or wizards, serial killers, and slashers. Humorous characters may also be included. Haunted attractions may be set up at many kinds of locations. Built attractions or existing structures in which attractions may be operated include temporarily constructed simulations of haunted houses; actual abandoned or dilapidated houses; abandoned asylums; defunct prisons; defunct or active amusement parks; defunct or active ships; defunct factories; defunct or active barns; and shopping malls. Outdoor places hosting such attractions include corn mazes or cornfields; hedge mazes; farms (often including "haunted" hayrides); wooded areas or forests; and parks. Haunted attractions (also known as "haunts" or "mazes" within the ...
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PXL 20220814 002453001
PXL may refer to: * PXL-2000, camcorder * Paclitaxel Paclitaxel (PTX), sold under the brand name Taxol among others, is a chemotherapy medication used to treat a number of types of cancer. This includes ovarian cancer, esophageal cancer, breast cancer, lung cancer, Kaposi's sarcoma, cervical cancer ..., drug * PCL 6 Enhanced, printer command language {{disambiguation ...
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Dark Attraction
A haunted attraction is a form of live entertainment that simulates the experience of visiting haunted locations or storylines typical of horror fiction. They usually feature fearsome sets and characters, especially demons, ghosts, monsters, possessed people, witches or wizards, serial killers, and slashers. Humorous characters may also be included. Haunted attractions may be set up at many kinds of locations. Built attractions or existing structures in which attractions may be operated include temporarily constructed simulations of haunted houses; actual abandoned or dilapidated houses; abandoned asylums; defunct prisons; defunct or active amusement parks; defunct or active ships; defunct factories; defunct or active barns; and shopping malls. Outdoor places hosting such attractions include corn mazes or cornfields; hedge mazes; farms (often including "haunted" hayrides); wooded areas or forests; and parks. Haunted attractions (also known as "haunts" or "mazes" within th ...
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Haunted Attraction (simulated)
A haunted attraction is a form of live entertainment that simulates the experience of visiting haunted locations or storylines typical of horror fiction. They usually feature fearsome sets and characters, especially demons, ghosts, monsters, possessed people, witches or wizards, serial killers, and slashers. Humorous characters may also be included. Haunted attractions may be set up at many kinds of locations. Built attractions or existing structures in which attractions may be operated include temporarily constructed simulations of haunted houses; actual abandoned or dilapidated houses; abandoned asylums; defunct prisons; defunct or active amusement parks; defunct or active ships; defunct factories; defunct or active barns; and shopping malls. Outdoor places hosting such attractions include corn mazes or cornfields; hedge mazes; farms (often including "haunted" hayrides); wooded areas or forests; and parks. Haunted attractions (also known as "haunts" or "mazes" within the ...
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Funhouse
A funhouse or fun house is an amusement facility found on amusement park and funfair midways and is where patrons encounter and interact with various devices designed to surprise, challenge, and amuse them. Unlike thrill rides or dark rides, funhouses are participatory attractions, where visitors enter and move around under their own power. Incorporating aspects of a playful obstacle course, they seek to distort conventional perceptions and startle people with unstable and unpredictable physical circumstances within an atmosphere of wacky whimsicality. Common features Appearing originally in the early 1900s at Coney Island, the funhouse is so called because in its initial form it was just a house or larger building containing a number of amusement devices. At first these were mainly mechanical devices. Some could be described as enlarged, motorized versions of what might be found on a children's playground. The most common were: *Slides, usually much taller and steeper than t ...
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Optical Illusion
Within visual perception, an optical illusion (also called a visual illusion) is an illusion caused by the visual system and characterized by a visual perception, percept that arguably appears to differ from reality. Illusions come in a wide variety; their categorization is difficult because the underlying cause is often not clear but a classification proposed by Richard Gregory is useful as an orientation. According to that, there are three main classes: physical, physiological, and cognitive illusions, and in each class there are four kinds: Ambiguities, distortions, paradoxes, and fictions. A classical example for a physical distortion would be the apparent bending of a stick half immerged in water; an example for a physiological paradox is the motion aftereffect (where, despite movement, position remains unchanged). An example for a physiological fiction is an afterimage. Three typical cognitive distortions are the Ponzo illusion, Ponzo, Poggendorff illusion, Poggendorff, an ...
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Visual System
The visual system comprises the sensory organ (the eye) and parts of the central nervous system (the retina containing photoreceptor cells, the optic nerve, the optic tract and the visual cortex) which gives organisms the sense of sight (the ability to perception, detect and process visible light) as well as enabling the formation of several non-image photo response functions. It detects and interprets information from the optical spectrum perceptible to that species to "build a representation" of the surrounding environment. The visual system carries out a number of complex tasks, including the reception of light and the formation of monocular neural representations, colour vision, the neural mechanisms underlying stereopsis and assessment of distances to and between objects, the identification of a particular object of interest, motion perception, the analysis and integration of visual information, pattern recognition, accurate motor coordination under visual guidance, and mor ...
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Vestibular System
The vestibular system, in vertebrates, is a sensory system that creates the sense of balance and spatial orientation for the purpose of coordinating movement with balance. Together with the cochlea, a part of the auditory system, it constitutes the labyrinth of the inner ear in most mammals. As movements consist of rotations and translations, the vestibular system comprises two components: the semicircular canals, which indicate rotational movements; and the otoliths, which indicate linear accelerations. The vestibular system sends signals primarily to the neural structures that control eye movement; these provide the anatomical basis of the vestibulo-ocular reflex, which is required for clear vision. Signals are also sent to the muscles that keep an animal upright and in general control posture; these provide the anatomical means required to enable an animal to maintain its desired position in space. The brain uses information from the vestibular system in the head and fro ...
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Proprioception
Proprioception ( ), also referred to as kinaesthesia (or kinesthesia), is the sense of self-movement, force, and body position. It is sometimes described as the "sixth sense". Proprioception is mediated by proprioceptors, mechanosensory neurons located within muscles, tendons, and joints. Most animals possess multiple subtypes of proprioceptors, which detect distinct kinematic parameters, such as joint position, movement, and load. Although all mobile animals possess proprioceptors, the structure of the sensory organs can vary across species. Proprioceptive signals are transmitted to the central nervous system, where they are integrated with information from other sensory systems, such as the visual system and the vestibular system, to create an overall representation of body position, movement, and acceleration. In many animals, sensory feedback from proprioceptors is essential for stabilizing body posture and coordinating body movement. System overview In vertebrates, limb ve ...
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Sense Of Balance
The sense of balance or equilibrioception is the perception of balance and spatial orientation. It helps prevent humans and nonhuman animals from falling over when standing or moving. Equilibrioception is the result of a number of sensory systems working together; the eyes (visual system), the inner ears (vestibular system), and the body's sense of where it is in space (proprioception) ideally need to be intact. The vestibular system, the region of the inner ear where three semicircular canals converge, works with the visual system to keep objects in focus when the head is moving. This is called the vestibulo-ocular reflex (VOR). The balance system works with the visual and skeletal systems (the muscles and joints and their sensors) to maintain orientation or balance. Visual signals sent to the brain about the body's position in relation to its surroundings are processed by the brain and compared to information from the vestibular and skeletal systems. Vestibular system In the ...
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Amusement Parks
An amusement park is a park that features various attractions, such as rides and games, as well as other events for entertainment purposes. A theme park is a type of amusement park that bases its structures and attractions around a central theme, often featuring multiple areas with different themes. Unlike temporary and mobile Travelling funfair, funfairs and traveling carnival, carnivals, amusement parks are stationary and built for long-lasting operation. They are more elaborate than Urban park, city parks and playgrounds, usually providing attractions that cater to a variety of age groups. While amusement parks often contain themed areas, theme parks place a heavier focus with more intricately-designed themes that revolve around a particular subject or group of subjects. Amusement parks evolved from European fairs, pleasure gardens, and large Picnic, picnic areas, which were created for people's recreation. World's fairs and other types of international expositions also i ...
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