Speedrunning
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Speedrunning
Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and can exploit glitches that allow sections to be skipped or completed more quickly than intended. Tool-assisted speedrunning is a sub-category of speedrunning that uses emulation software to slow the game down and create a precisely controlled sequence of inputs. Many online communities develop around speedrunning specific games; community leaderboard rankings for individual games form the primary competitive metric for speedrunning. Racing between two or more speedrunners is also a popular form of competition. Videos and livestreams of speedruns are shared via the internet on media sites such as YouTube and Twitch. Speedruns are sometimes showcased at marathon events, which are gaming conventions that feature multiple people performing speedruns in a vari ...
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Speedrun Ocarina Of Time - Team Superplay - Mang'Azur 2013 - P1590514
Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and can exploit glitches that allow sections to be skipped or completed more quickly than intended. Tool-assisted speedrunning is a sub-category of speedrunning that uses emulation software to slow the game down and create a precisely controlled sequence of inputs. Many online communities develop around speedrunning specific games; community leaderboard rankings for individual games form the primary competitive metric for speedrunning. Racing between two or more speedrunners is also a popular form of competition. Videos and livestreams of speedruns are shared via the internet on media sites such as YouTube and Twitch. Speedruns are sometimes showcased at marathon events, which are gaming conventions that feature multiple people performing speedruns in a vari ...
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Games Done Quick
Games Done Quick (GDQ) is a semiannual video game speedrun charity marathon held in the United States, originally organized by the Speed Demos Archive and SpeedRunsLive communities. Since 2015, it has been handled by Games Done Quick, LLC. Held since 2010, the events have raised money for several charities. The two flagship events held by Games Done Quick are Awesome Games Done Quick (AGDQ), held in early January every year, which raises money for the Prevent Cancer Foundation, and Summer Games Done Quick (SGDQ), usually held in late June or early July every year, which raises money for Doctors Without Borders. Both events last for seven days. In addition to these events, GDQ hosts several other broadcasts throughout the year including smaller marathons supporting different charities, one-off events for special occasions, and regular GDQ Hotfix programming throughout the year. The events are broadcast live on Twitch. Viewers are encouraged to donate for incentives during the ...
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Tool-assisted Speedrun
A tool-assisted speedrun, or tool-assisted superplay (TAS ), is generally defined as speedrunning an emulated game. During development of the speedrun, the framerate is slowed down to allow precise inputs to be done with ease. Splicing, the action of adding inputs from other speedruns is also used. The goal of a TAS is to create a theoretically perfect playthrough. A TAS is created by a person who can use tools to perform impressive feats in a video game. The person creating such a run uses what they know about the game, what they learned from others, and what they discovered themselves to make their tool-assisted speedrun. Tool-assisted speedruns are generally created with the goal of creating the perfect speedrun. This includes but is not limited to the best path to completing a game as fast as possible and/or showing a new way to optimize a video game. Some tools used by creators of a TAS include savestates and branches, slow-down and frame-by-frame, and creating macros and sc ...
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European Speedrunner Assembly
European Speedrunner Assembly (abbreviated to ESA), formerly ''European Speedster Assembly'', is a semi-annual video game speedrunning charity marathon held in Sweden. Held since 2012, the events have raised hundreds of thousands of dollars for several charities. The two flagship events of the European Speedrunner Assembly are European Speedrunner Assembly Winter, held in February every year, and ESA Summer, held between June and August every year. Both events last seven days. In addition to these events, ESA also hosts smaller European-based speedrunning events such as the Benelux Speedrunner Gathering (BSG), as well as Break the Record: Live, a three-day competition to break the world record of a specified game and category. They also host special charity marathons. By 2016, ESA was the second-largest speedrunning event globally. It has been described as "a kind of European federation for these virtual “athletes”." Events are broadcast live on Twitch. Viewers are encouraged ...
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Celeste (video Game)
''Celeste'' is a 2018 platform game developed and published by indie developer Matt Makes Games. It stars Madeline, a young girl with anxiety and depression who aims to climb Celeste Mountain. During her climb, she encounters several characters, including a personification of her self-doubt known as Badeline, who attempts to stop her from climbing the mountain. Development of ''Celeste'' began in August 2015, when Maddy Thorson and Noel Berry participated in a four-day-long game jam, in which they created ''Celeste'' for the PICO-8. Thorson, who served as the game's producer, and Berry, who served as the lead programmer, wanted to expand the PICO-8 game into a full release. Inspired in part by Thorson's own ''TowerFall'' (2013) and '' Super Mario Bros. 3'' (1988), the gameplay was designed to be minimal, while mirroring Thorson's experiences with bouldering. ''Celeste'' was also designed to be accessible, featuring game mechanics intended to make the game more forgiving in a ...
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Glitch
A glitch is a short-lived fault in a system, such as a transient fault that corrects itself, making it difficult to troubleshoot. The term is particularly common in the computing and electronics industries, in circuit bending, as well as among players of video games. More generally, all types of systems including human organizations and nature experience glitches. A glitch, which is slight and often temporary, differs from a more serious bug which is a genuine functionality-breaking problem. Alex Pieschel, writing for ''Arcade Review'', said: bug' is often cast as the weightier and more blameworthy pejorative, while 'glitch' suggests something more mysterious and unknowable inflicted by surprise inputs or stuff outside the realm of code." Etymology Some reference books, including ''Random House's American Slang'', claim that the term comes from the German word ''glitschen'' ("to slip") and the Yiddish word ''glitshn'' ("to slide", "to skid"). Either way, it is a relatively n ...
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Twitch (service)
Twitch is an American video live streaming service that focuses on video game live streaming, including broadcasts of esports competitions, in addition to offering music broadcasts, creative content, and " in real life" streams. Twitch is operated by Twitch Interactive, a subsidiary of Amazon.com, Inc. It was introduced in June 2011 as a spin-off of the general-interest streaming platform Justin.tv. Content on the site can be viewed either live or via video on demand. The games shown on Twitch's homepage are listed according to audience preference and include genres such as real-time strategy games (RTS), fighting games, racing games, and first-person shooters. The popularity of Twitch eclipsed that of its general-interest counterpart. In October 2013, the website had 45 million unique viewers, and by February 2014, it was considered the fourth-largest source of peak Internet traffic in the United States. At the same time, Justin.tv's parent company was re-branded as Twitch In ...
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Glitch
A glitch is a short-lived fault in a system, such as a transient fault that corrects itself, making it difficult to troubleshoot. The term is particularly common in the computing and electronics industries, in circuit bending, as well as among players of video games. More generally, all types of systems including human organizations and nature experience glitches. A glitch, which is slight and often temporary, differs from a more serious bug which is a genuine functionality-breaking problem. Alex Pieschel, writing for ''Arcade Review'', said: bug' is often cast as the weightier and more blameworthy pejorative, while 'glitch' suggests something more mysterious and unknowable inflicted by surprise inputs or stuff outside the realm of code." Etymology Some reference books, including ''Random House's American Slang'', claim that the term comes from the German word ''glitschen'' ("to slip") and the Yiddish word ''glitshn'' ("to slide", "to skid"). Either way, it is a relatively n ...
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Arbitrary Code Execution
In computer security, arbitrary code execution (ACE) is an attacker's ability to run any commands or code of the attacker's choice on a target machine or in a target process. An arbitrary code execution vulnerability is a security flaw in software or hardware allowing arbitrary code execution. A program that is designed to exploit such a vulnerability is called an arbitrary code execution exploit. The ability to trigger arbitrary code execution over a network (especially via a wide-area network such as the Internet) is often referred to as remote code execution (RCE). Vulnerability types There are a number of classes of vulnerability that can lead to an attacker's ability to execute arbitrary commands or code. For example: * Memory safety vulnerabilities such as buffer overflows or over-reads. * Deserialization vulnerabilities * Type confusion vulnerabilities * GNU LDD arbitrary code execution Methods Arbitrary code execution is commonly achieved through control over th ...
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Médecins Sans Frontières
(MSF; pronounced ), also known as Doctors Without Borders, is a humanitarian medical non-governmental organisation (NGO) or charity of French origin known for its projects in conflict zones and in countries affected by endemic diseases. Main areas of work include diabetes, drug-resistant infections, HIV/AIDS, hepatitis C, tropical and neglected diseases, tuberculosis, vaccines and COVID-19. In 2019, the charity was active in 70 countries with over 35,000 personnel; mostly local doctors, nurses and other medical professionals, logistical experts, water and sanitation engineers, and administrators. Private donors provide about 90% of the organisation's funding, while corporate donations provide the rest, giving MSF an annual budget of approximately US$1.63 billion. MSF was founded in 1971, in the aftermath of the Biafran famine of the Nigerian Civil War, by a small group of French doctors and journalists who sought to expand accessibility to medical care across nation ...
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LGBT Community
The LGBT community (also known as the LGBTQ+ community, GLBT community, gay community, or queer community) is a loosely defined grouping of lesbian, gay men, gay, bisexuality, bisexual, transgender, and other queer individuals united by a common LGBT culture, culture and LGBT social movements, social movements. These communities generally celebrate Gay pride, pride, Sexual diversity, diversity, individuality, and Human sexuality, sexuality. LGBT activists and sociologists see LGBT community-building as a counterweight to heterosexism, homophobia, biphobia, transphobia, sexualism, and Conformity, conformist pressures that exist in the larger society. The term ''pride'' or sometimes ''gay pride'' expresses the LGBT community's identity and collective strength; pride parades provide both a prime example of the use and a demonstration of the general meaning of the term. The LGBT community is diverse in political affiliation. Not all people who are lesbian, gay, bisexual, or transgen ...
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Wired (magazine)
''Wired'' (stylized as ''WIRED'') is a monthly American magazine, published in print and online editions, that focuses on how emerging technologies affect culture, the economy, and politics. Owned by Condé Nast, it is headquartered in San Francisco, California, and has been in publication since March/April 1993. Several spin-offs have been launched, including '' Wired UK'', ''Wired Italia'', ''Wired Japan'', and ''Wired Germany''. From its beginning, the strongest influence on the magazine's editorial outlook came from founding editor and publisher Louis Rossetto. With founding creative director John Plunkett, Rossetto in 1991 assembled a 12-page prototype, nearly all of whose ideas were realized in the magazine's first several issues. In its earliest colophons, ''Wired'' credited Canadian media theorist Marshall McLuhan as its "patron saint". ''Wired'' went on to chronicle the evolution of digital technology and its impact on society. ''Wired'' quickly became recognized ...
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