Spectral Shape Analysis
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Spectral Shape Analysis
Spectral shape analysis relies on the spectrum (eigenvalues and/or eigenfunctions) of the Laplace–Beltrami operator to compare and analyze geometric shapes. Since the spectrum of the Laplace–Beltrami operator is invariant under isometries, it is well suited for the analysis or retrieval of non-rigid shapes, i.e. bendable objects such as humans, animals, plants, etc. Laplace The Laplace–Beltrami operator is involved in many important differential equations, such as the heat equation and the wave equation. It can be defined on a Riemannian manifold as the divergence of the gradient of a real-valued function ''f'': :\Delta f := \operatorname \operatorname f. Its spectral components can be computed by solving the Helmholtz equation (or Laplacian eigenvalue problem): : \Delta \varphi_i + \lambda_i \varphi_i = 0. The solutions are the eigenfunctions \varphi_i (modes) and corresponding eigenvalues \lambda_i, representing a diverging sequence of positive real numbers. The first ...
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Shape Analysis (digital Geometry)
This article describes shape analysis to analyze and process geometric shapes. Description ''Shape analysis'' is the (mostly) automatic analysis of geometric shapes, for example using a computer to detect similarly shaped objects in a database or parts that fit together. For a computer to automatically analyze and process geometric shapes, the objects have to be represented in a digital form. Most commonly a boundary representation is used to describe the object with its boundary (usually the outer shell, see also 3D model). However, other volume based representations (e.g. constructive solid geometry) or point based representations (point clouds) can be used to represent shape. Once the objects are given, either by modeling (computer-aided design), by scanning (3D scanner) or by extracting shape from 2D or 3D images, they have to be simplified before a comparison can be achieved. The simplified representation is often called a ''shape descriptor'' (or fingerprint, signature). The ...
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Spherical Harmonics
In mathematics and physical science, spherical harmonics are special functions defined on the surface of a sphere. They are often employed in solving partial differential equations in many scientific fields. Since the spherical harmonics form a complete set of orthogonal functions and thus an orthonormal basis, each function defined on the surface of a sphere can be written as a sum of these spherical harmonics. This is similar to periodic functions defined on a circle that can be expressed as a sum of circular functions (sines and cosines) via Fourier series. Like the sines and cosines in Fourier series, the spherical harmonics may be organized by (spatial) angular frequency, as seen in the rows of functions in the illustration on the right. Further, spherical harmonics are basis functions for irreducible representations of SO(3), the group of rotations in three dimensions, and thus play a central role in the group theoretic discussion of SO(3). Spherical harmonics originate ...
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Digital Geometry
Digital geometry deals with discrete sets (usually discrete point sets) considered to be digitized models or images of objects of the 2D or 3D Euclidean space. Simply put, digitizing is replacing an object by a discrete set of its points. The images we see on the TV screen, the raster display of a computer, or in newspapers are in fact digital images. Its main application areas are computer graphics and image analysis. Main aspects of study are: * Constructing digitized representations of objects, with the emphasis on precision and efficiency (either by means of synthesis, see, for example, Bresenham's line algorithm or digital disks, or by means of digitization and subsequent processing of digital images). * Study of properties of digital sets; see, for example, Pick's theorem, digital convexity, digital straightness, or digital planarity. * Transforming digitized representations of objects, for example (A) into simplified shapes such as (i) skeletons, by repeated removal of ...
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Image Processing
An image is a visual representation of something. It can be two-dimensional, three-dimensional, or somehow otherwise feed into the visual system to convey information. An image can be an artifact, such as a photograph or other two-dimensional picture, that resembles a subject. In the context of signal processing, an image is a distributed amplitude of color(s). In optics, the term “image” may refer specifically to a 2D image. An image does not have to use the entire visual system to be a visual representation. A popular example of this is of a greyscale image, which uses the visual system's sensitivity to brightness across all wavelengths, without taking into account different colors. A black and white visual representation of something is still an image, even though it does not make full use of the visual system's capabilities. Images are typically still, but in some cases can be moving or animated. Characteristics Images may be two or three-dimensional, such as a pho ...
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Image Registration
Image registration is the process of transforming different sets of data into one coordinate system. Data may be multiple photographs, data from different sensors, times, depths, or viewpoints. It is used in computer vision, medical imaging, military automatic target recognition, and compiling and analyzing images and data from satellites. Registration is necessary in order to be able to compare or integrate the data obtained from these different measurements. Algorithm classification Intensity-based vs feature-based Image registration or image alignment algorithms can be classified into intensity-based and feature-based.A. Ardeshir Goshtasby2-D and 3-D Image Registration for Medical, Remote Sensing, and Industrial Applications Wiley Press, 2005. One of the images is referred to as the ''moving'' or ''source'' and the others are referred to as the ''target'', ''fixed'' or ''sensed'' images. Image registration involves spatially transforming the source/moving image(s) to align ...
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Heat Kernel
In the mathematical study of heat conduction and diffusion, a heat kernel is the fundamental solution to the heat equation on a specified domain with appropriate boundary conditions. It is also one of the main tools in the study of the spectrum of the Laplace operator, and is thus of some auxiliary importance throughout mathematical physics. The heat kernel represents the evolution of temperature in a region whose boundary is held fixed at a particular temperature (typically zero), such that an initial unit of heat energy is placed at a point at time ''t'' = 0. ] The most well-known heat kernel is the heat kernel of ''d''-dimensional Euclidean space R''d'', which has the form of a time-varying Gaussian function, :K(t,x,y) = \exp\left(t\Delta\right)(x,y) = \frac e^\qquad(x,y\in\mathbb^d,t>0)\, This solves the heat equation :\frac(t,x,y) = \Delta_x K(t,x,y)\, for all ''t'' > 0 and ''x'',''y'' ∈ R''d'', where Δ is the Laplace operator, with the i ...
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Discrete Laplace Operator
In mathematics, the discrete Laplace operator is an analog of the continuous Laplace operator, defined so that it has meaning on a Graph (discrete mathematics), graph or a lattice (group), discrete grid. For the case of a finite-dimensional graph (having a finite number of edges and vertices), the discrete Laplace operator is more commonly called the Laplacian matrix. The discrete Laplace operator occurs in physics problems such as the Ising model and loop quantum gravity, as well as in the study of discrete dynamical systems. It is also used in numerical analysis as a stand-in for the continuous Laplace operator. Common applications include image processing, where it is known as the Laplace filter, and in machine learning for cluster analysis, clustering and semi-supervised learning on neighborhood graphs. Definitions Graph Laplacians There are various definitions of the ''discrete Laplacian'' for Graph (discrete mathematics), graphs, differing by sign and scale factor (sometime ...
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Tetrahedron
In geometry, a tetrahedron (plural: tetrahedra or tetrahedrons), also known as a triangular pyramid, is a polyhedron composed of four triangular faces, six straight edges, and four vertex corners. The tetrahedron is the simplest of all the ordinary convex polyhedra and the only one that has fewer than 5 faces. The tetrahedron is the three-dimensional case of the more general concept of a Euclidean simplex, and may thus also be called a 3-simplex. The tetrahedron is one kind of pyramid, which is a polyhedron with a flat polygon base and triangular faces connecting the base to a common point. In the case of a tetrahedron the base is a triangle (any of the four faces can be considered the base), so a tetrahedron is also known as a "triangular pyramid". Like all convex polyhedra, a tetrahedron can be folded from a single sheet of paper. It has two such nets. For any tetrahedron there exists a sphere (called the circumsphere) on which all four vertices lie, and another sphere ...
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Voxel
In 3D computer graphics, a voxel represents a value on a regular grid in three-dimensional space. As with pixels in a 2D bitmap, voxels themselves do not typically have their position (i.e. coordinates) explicitly encoded with their values. Instead, rendering systems infer the position of a voxel based upon its position relative to other voxels (i.e., its position in the data structure that makes up a single volumetric image). In contrast to pixels and voxels, polygons are often explicitly represented by the coordinates of their vertices (as points). A direct consequence of this difference is that polygons can efficiently represent simple 3D structures with much empty or homogeneously filled space, while voxels excel at representing regularly sampled spaces that are non-homogeneously filled. Voxels are frequently used in the visualization and analysis of medical and scientific data (e.g. geographic information systems (GIS)). Some volumetric displays use voxels to describe ...
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Triangle Mesh
In computer graphics, a triangle mesh is a type of polygon mesh. It comprises a set of triangles (typically in three dimensions) that are connected by their common edges or vertices. Many graphics software packages and hardware devices can operate more efficiently on triangles that are grouped into meshes than on a similar number of triangles that are presented individually. This is typically because computer graphics do operations on the vertices at the corners of triangles. With individual triangles, the system has to operate on three vertices for every triangle. In a large mesh, there could be eight or more triangles meeting at a single vertex - by processing those vertices just once, it is possible to do a fraction of the work and achieve an identical effect. In many computer graphics applications it is necessary to manage a mesh of triangles. The mesh components are vertices, edges, and triangles. An application might require knowledge of the various connections bet ...
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Polygon Mesh
In 3D computer graphics and solid modeling, a polygon mesh is a collection of , s and s that defines the shape of a polyhedral object. The faces usually consist of triangles (triangle mesh), quadrilaterals (quads), or other simple convex polygons ( n-gons), since this simplifies rendering, but may also be more generally composed of concave polygons, or even polygons with holes. The study of polygon meshes is a large sub-field of computer graphics (specifically 3D computer graphics) and geometric modeling. Different representations of polygon meshes are used for different applications and goals. The variety of operations performed on meshes may include: Boolean logic ( Constructive solid geometry), smoothing, simplification, and many others. Algorithms also exist for ray tracing, collision detection, and rigid-body dynamics with polygon meshes. If the mesh's edges are rendered instead of the faces, then the model becomes a wireframe model. Volumetric meshes are distinct f ...
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Neumann Boundary Condition
In mathematics, the Neumann (or second-type) boundary condition is a type of boundary condition, named after Carl Neumann. When imposed on an ordinary or a partial differential equation, the condition specifies the values of the derivative applied at the boundary of the domain. It is possible to describe the problem using other boundary conditions: a Dirichlet boundary condition specifies the values of the solution itself (as opposed to its derivative) on the boundary, whereas the Cauchy boundary condition, mixed boundary condition and Robin boundary condition are all different types of combinations of the Neumann and Dirichlet boundary conditions. Examples ODE For an ordinary differential equation, for instance, :y'' + y = 0, the Neumann boundary conditions on the interval take the form :y'(a)= \alpha, \quad y'(b) = \beta, where and are given numbers. PDE For a partial differential equation, for instance, :\nabla^2 y + y = 0, where denotes the Laplace operator, t ...
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