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Spacemaster
''Space Master'' is a science fiction role-playing game produced by Iron Crown Enterprises, written by Kevin Barrett and developed by Kevin Barrett and Terry K. Amthor. History Iron Crown Enterprises published ''Spacemaster'' in 1985. ICE published their new ''Spacemaster: Privateers'' RPG (2000) while in chapter 11. ICE's last remaining role-playing lines - ''Rolemaster'', ''Spacemaster'' and '' Shadow World'' – as well as the ICE brand itself were all that was left by 2001, and everything that was left was sold to John R. Seal of London for $78,000; those rights were then placed into Aurigas Aldebaron LLC, which is a holding company that takes on no debt and is solely intended to hold the ICE properties. Shortly after purchasing the ICE rights, Aurigas licensed them out to a company interested in continuing ICE's production: Phoenix LLC, which shortly after became Mjolnir LLC; although the original ICE was gone, Mjolnir began doing business as "ICE", using the company's I ...
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Iron Crown Enterprises
Iron Crown Enterprises (ICE) is a publishing company that has produced role playing, board, miniature, and collectible card games since 1980. Many of ICE's better-known products were related to J. R. R. Tolkien's world of Middle-earth, but the ''Rolemaster'' rules system, and its science-fiction equivalent, '' Space Master'', have been the foundation of ICE's business. History Early years and ''Rolemaster'' In college in the late 1970s, while running a six-year ''Dungeons & Dragons'' campaign set in J.R.R. Tolkien's Middle-earth, Pete Fenlon, S. Coleman Charlton, and Kurt Fischer began to develop a set of unique house rules; after most of them had graduated from the University of Virginia in 1980, many of the group's principals decided to turn their rules into a business and formed Iron Crown Enterprises (ICE), named after a regalia of Middle-earth. Besides Fenlon and Charlton, the original ICE also included Richard H. Britton, Terry K. Amthor, Bruce Shelley, Bruce Neidlinger, ...
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Cyberspace (role-playing Game)
''Cyberspace'' is a cyberpunk role-playing game published by Iron Crown Enterprises and using a somewhat modified version of their ''Spacemaster'' ruleset. Description The primary setting of ''Cyberspace'' is the urban sprawl around San Francisco in the year 2090. Publication history The game was written by Tod Foley, who also worked on a number of Iron Crown's Spacemaster supplements. The game was out of print and unavailable for a number of years around the turn of the millennium, but is now available, with all of its supplements, from the publisher's homepage in a PDF format. Character classes Character classes for ''Cyberspace'' include: *Jockey, primarily a pilot and driver of almost any vehicle, also jack-of-all-trades *Killer, a combat specialist *Net Junkie, a computer hacker *Sleaze, a specialist in social skills *Tech Rat, technical wizard Reception ''Cyberspace'' was ranked 44th in the 1996 reader poll of ''Arcane'' magazine to determine the 50 most popular rolepla ...
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Kevin Barrett (game Designer)
Kevin Barrett is a game designer who has worked primarily on role-playing games. Career Kevin Barrett collaborated with Terry K. Amthor in the creation of ''Spacemaster'' (1985), the science-fiction version of ''Rolemaster'', which also had a second edition in 1988. The first miniatures game from Iron Crown Enterprises was Barrett's ''Silent Death'' (1990), which initially used the ''Spacemaster'' background. By 1992, Barrett had left ICE. He later worked as writer at BioWare BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated Doctor of Medicine, medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip, alongside Trent Oster, Brent Oster, and Marcel Zes .... References External links * {{DEFAULTSORT:Barrett, Kevin Living people Role-playing game designers Year of birth missing (living people) ...
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Rolemaster
''Rolemaster'' (originally ''Role Master'') is a tabletop role-playing game published by Iron Crown Enterprises since 1980. Editions ''Rolemaster'' has a total of four editions. First edition (RM1): 1980–1982 This edition includes the original versions of ''Arms Law'', '' Claw Law'', '' Spell Law'', ''Character Law'' and '' Campaign Law''. These were available initially as individual books, and later as combined volumes and in boxed sets. Second edition (RM2): 1984–1994 In 1984, an initial boxed set was issued containing both expanded and revised rules. The box included ''Spell Law'', a combined ''Arms Law & Claw Law'', ''Character Law'', as well as the Vog Mur campaign module for the Loremaster setting. Shortly after the first box, a new boxed set was released, containing all of the previous contents as well as ''The Cloudlords of Tanara'', a detailed setting and adventure supplement. The supplement introduced ICE's original Loremaster setting, which would later dev ...
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Shadow World (role Playing Game)
''Shadow World'' is a high-fantasy campaign setting situated on the fictional planet of Kulthea. Originally produced for the Rolemaster role-playing game system, Shadow World is equally suited for the HARP Role-playing system, published since 2003. The setting blends traditional fantasy elements, such as elves, dwarves, and magic, with science fiction, including such elements as space and time travel, and, to a degree, futuristic technology. As Rolemaster and HARP, Shadow World is owned by Iron Crown Enterprises (often referred to as I.C.E.). It is currently maintained by the primary author of the setting, Terry K. Amthor of Eidolon Studio (who also holds the trademark for Shadow World, and copyrights for non-gaming fiction related to the world). Themes ''Shadow World'' is a fantasy and science fiction environment that deals with a number of topics, including the path of the hero, in a fantasy role-playing environment. Development history The first book to be set in ''Shadow ...
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Mjolnir LLC
Mjolnir LLC was a company that produced licensed products of the defunct game company Iron Crown Enterprises (I.C.E.) under an agreement with Aurigas Aldebaron LLC, who had purchased I.C.E.'s assets following its bankruptcy. History Iron Crown Enterprises (I.C.E.) was a game company that produced role-playing, board, miniature, and collectible card games such as ''Middle-earth Role Playing'', ''Rolemaster'', and ''Spacemaster'' for twenty years. When I.C.E. went bankrupt in 2000, holding company Aurigas Aldebaron LLC purchased the rights to I.C.E.'s name and intellectual properties. Shortly afterwards, it licensed these out to Phoenix LLC, a company headed by CEO Bruce Neidlinger and President Heike Kubasch. Phoenix LLC renamed itself Mjolnir LLC and using the name "I.C.E.", began publishing I.C.E. products in 2002. The following year, Mjolnir released a new role-playing game, ''High Adventure Role Playing'' (''HARP''), a simplified version of I.C.E.'s ''Rolemaster ''Ro ...
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Dan Carroll
Dan Carroll (born December 17, 1949) is an American speed skater. He competed at the 1972 Winter Olympics and the 1976 Winter Olympics The 1976 Winter Olympics, officially known as the XII Olympic Winter Games (german: XII. Olympische Winterspiele, french: XIIes Jeux olympiques d'hiver) and commonly known as Innsbruck 1976 ( bar, Innschbruck 1976, label=Austro-Bavarian), was a .... References 1949 births Living people American male speed skaters Olympic speed skaters of the United States Speed skaters at the 1972 Winter Olympics Speed skaters at the 1976 Winter Olympics Sportspeople from St. Louis {{US-speed-skating-bio-stub ...
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Iron Crown Enterprises Games
Iron () is a chemical element with symbol Fe (from la, ferrum) and atomic number 26. It is a metal that belongs to the first transition series and group 8 of the periodic table. It is, by mass, the most common element on Earth, right in front of oxygen (32.1% and 30.1%, respectively), forming much of Earth's outer and inner core. It is the fourth most common element in the Earth's crust. In its metallic state, iron is rare in the Earth's crust, limited mainly to deposition by meteorites. Iron ores, by contrast, are among the most abundant in the Earth's crust, although extracting usable metal from them requires kilns or furnaces capable of reaching or higher, about higher than that required to smelt copper. Humans started to master that process in Eurasia during the 2nd millennium BCE and the use of iron tools and weapons began to displace copper alloys, in some regions, only around 1200 BCE. That event is considered the transition from the Bronze Age to the Iron Age. In ...
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