Space Taxi
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Space Taxi
''Space Taxi'' is an action game for the Commodore 64 written by John Kutcher and published by Muse Software in 1984. It simulates a flying taxicab, taxi controlled by Rocket engine, thrusters. The game uses sampled speech, including "Hey taxi!", "Pad one please", "Thanks", and "Up please". These are said in a variety of voice pitches, creating the feeling of different taxi customers. Gameplay In addition to thrusters, the taxi has landing gear that can be switched on or off. Switching landing gear on disables the side thrusters, but landing without landing gear destroys the taxi. The taxi also crashes when colliding with the environment, landing with high velocity or not landing properly (i.e. having only one of the gear stands on the platform while having the other in midair). There are 24 different levels, in sequential order, and the player has to complete all of them. In each level, there is a set of numbered platforms. At regular intervals, a customer materializes out of ...
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Muse Software
Micro Users Software Exchange, Inc., doing business as Muse Software, was an American video game developer based in Baltimore, Maryland, focusing on the development of games for the first generation of home computers. The company began with developing games for Apple II, and later expanded to the Commodore 64, Atari 8-bit family, and MS-DOS. They are best known for creating the ''Wolfenstein'' series, having developed the first two installments: 1981's ''Castle Wolfenstein'' and its 1984 sequel, ''Beyond Castle Wolfenstein''. The brand name lapsed and was used by id Software. History Muse Software was incorporated by Ed Zaron on August 1, 1978, with Silas S. Warner becoming the first employee. Initially publishing games, the team also sold non-game software such as ''Super-Text'', a word processor written by Zaron, and ''Appilot'', a course-writing language written by Warner. Their original market was for the Apple II, with their first programs sold on Compact audio cassette#D ...
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Lunar Lander (1979 Video Game)
''Lunar Lander'' is a single-player arcade game in the Lunar Lander subgenre. It was developed by Atari, Inc. and released in August 1979. It was the most popular version to date of the "Lunar Lander" concept, surpassing the prior ''Moonlander'' and numerous text-based games, and most later versions of the concept are based on this Atari version. The player controls a lunar landing module viewed from the side and attempts to land safely on the Moon. The player can rotate the module and burn fuel to fire a thruster, attempting to gently land on marked areas. The scenario resets after every successful landing or crash, with new terrain, until no fuel remains. Coins can be inserted at any time to buy more fuel. Development of the game began with the creation of a vector graphics engine by Atari after the release of the 1978 Cinematronics game ''Space Wars''. Engine co-designer Wendi Allen proposed using it to create a Lunar Lander game, a genre which dates to 1969. Allen and Ric ...
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Video Games About Taxis
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Science Fiction Video Games
Science is a systematic endeavor that builds and organizes knowledge in the form of testable explanations and predictions about the universe. Science may be as old as the human species, and some of the earliest archeological evidence for scientific reasoning is tens of thousands of years old. The earliest written records in the history of science come from Ancient Egypt and Mesopotamia in around 3000 to 1200 BCE. Their contributions to mathematics, astronomy, and medicine entered and shaped Greek natural philosophy of classical antiquity, whereby formal attempts were made to provide explanations of events in the physical world based on natural causes. After the fall of the Western Roman Empire, knowledge of Greek conceptions of the world deteriorated in Western Europe during the early centuries (400 to 1000 CE) of the Middle Ages, but was preserved in the Muslim world during the Islamic Golden Age and later by the efforts of Byzantine Greek scholars who brought Greek ma ...
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Muse Software Games
In ancient Greek religion and mythology, the Muses ( grc, Μοῦσαι, Moûsai, el, Μούσες, Múses) are the inspirational goddesses of literature, science, and the arts. They were considered the source of the knowledge embodied in the poetry, lyric songs, and myths that were related orally for centuries in ancient Greek culture. Melete, Aoede, and Mneme are the original Boeotian Muses, and Calliope, Clio, Erato, Euterpe, Melpomene, Polyhymnia, Terpsichore, Thalia, and Urania are the nine Olympian Muses. In modern figurative usage, a Muse may be a source of artistic inspiration. Etymology The word ''Muses'' ( grc, Μοῦσαι, Moûsai) perhaps came from the o-grade of the Proto-Indo-European root (the basic meaning of which is 'put in mind' in verb formations with transitive function and 'have in mind' in those with intransitive function), or from root ('to tower, mountain') since all the most important cult-centres of the Muses were on mountains or hills. R. S. ...
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