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Space Rangers 2
''Space Rangers 2: Dominators'' (Russian: Космические рейнджеры 2: Доминаторы), released in North America with the subtitle ''Rise of the Dominators'', is a multi-genre science fiction computer game developed by Elemental Games for Windows and first published in 2004 by 1C Company. The player takes the role of a spaceship pilot, and may explore, trade, engage in space and ground-based combat, and undertake various types of missions. ''Space Rangers 2'' is the sequel to the 2002 computer game '' Space Rangers''. Setting ''Space Rangers 2'' is set in the year 3300. Sentient combat robots known as Dominators are attacking the five civilizations of the Coalition: the humans, the Maloqs, the Pelengs, the Faeyans, and the Gaalians. There are three Dominator types, each at war with each other: the Blazeroids, the Kelleroids, and the Terronoids. The player begins the game as a trainee member of the Space Rangers – a corps of pilots charged with defending t ...
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Elemental Games
Elemental Games was a game development company based in Vladivostok, Russia, best known for the multi-genre science fiction computer games ''Space Rangers (video game), Space Rangers'' and the sequel, ''Space Rangers 2: Dominators''. Overview Elemental Games was founded in December, 1999 as NewGame Software, a division of Degro, Ltd. NewGame Software's first releases were the freeware turn-based strategy game ''General (Freeware game), The General'' and the desktop application ''Panels''. The company changed its name to Elemental Games in September, 2002. Its second game, ''Space Rangers'', was released in December, 2002, by 1C Company. The sequel ''Space Rangers 2'' was published in November, 2004. Following the release of ''Space Rangers 2'', most members of the Elemental Games staff, including director general Dmitry Gusarov, departed to form a new game development company, Katauri Interactive, which released version 2.0 of ''Space Rangers 2'', called ''Space Rangers 2: Reloaded'' ...
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Experience Point
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and successful role-playing. In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics, such as maximum health, magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from ''Dungeons & Dragons'', experience points are used to improve characters in discrete experience l ...
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Digital Distribution Of Video Games
In the video game industry, digital distribution is the process of delivering video game content as digital information, without the exchange or purchase of new physical media such as ROM cartridges, magnetic storage, optical discs and flash memory cards. This process has existed since the early 1980s, but it was only with network advancements in bandwidth capabilities in the early 2000s that digital distribution became more prominent as a method of selling games. Currently, the process is dominated by online distribution over broadband Internet. To facilitate the sale of games, various video game publishers and console manufacturers have created their own platforms for digital distribution. These platforms, such as Steam, Origin, and Xbox Live Marketplace, provide centralized services to purchase and download digital content for either specific video game consoles or PCs. Some platforms may also serve as digital rights management systems, limiting the use of purchased items to o ...
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Cinemaware Marquee
Cinemaware was a video game developer and publisher that released several titles in the 1980s based on various film themes. The company was resurrected in 2000, before being acquired by eGames in 2005. Cinemaware Corp. (1986–1991) The company was founded in January 1986 by Phyllis and Robert “Bob” Jacob. Cinemaware's first title was ''Defender of the Crown'', a strategy computer game originally released for the Commodore Amiga. Bob Jacob was a film buff, and Cinemaware released other popular games based on classic film genres that emphasized action, graphics, and ease of play. Its games generally debuted on the most graphically powerful home computers of the era, the Amiga, Apple IIGS, and Atari ST, and then ported to others, such as the Commodore 64, PC (running under MS-DOS), and the Nintendo Entertainment System. ''Defender of the Crown'' is the most ported Cinemaware game. Cinemaware expanded to sports games, with its "TV Sports" line, which featured elements of s ...
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Red Ant Enterprises
Red Ant Enterprises Pty Ltd was an Australian owned video game, anime, home video and PC software distributor. Red Ant is the largest such company in the country, as well as the local distributor for over 30 publishers that are based overseas, including 505 Games and Oxygen Games and previously European subsidiaries of Japanese companies such as Capcom Europe and Rising Star Games before Red Ant went into receivership. The company was deregistered by ASIC on 23 August 2011. Red Ant Enterprises has partnered with Rialto Distribution to start their home entertainment division which features independent and/or less-known films. In 2008, Red Ant announced they acquired the license from Gainax to release '' Evangelion: 1.0 You Are (Not) Alone'' as their first move into the anime industry. Red Ant currently owns the licenses to ''Evangelion 1.0'' and ''Oh! Edo Rocket'', and has secured the rights to ''Perfect Blue'', which Madman Entertainment (Australia's largest Anime sub-licensee ...
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Vladivostok
Vladivostok ( rus, Владивосто́к, a=Владивосток.ogg, p=vɫədʲɪvɐˈstok) is the largest city and the administrative center of Primorsky Krai, Russia. The city is located around the Zolotoy Rog, Golden Horn Bay on the Sea of Japan, covering an area of , with a population of 600,871 residents as of 2021. Vladivostok is the second-largest city in the Far Eastern Federal District, as well as the Russian Far East, after Khabarovsk. Shortly after the signing of the Treaty of Aigun, the city was founded on July 2, 1860 as a Russian military outpost on formerly Chinese land. In 1872, the main Russian naval base on the Pacific Ocean was transferred to the city, stimulating the growth of modern Vladivostok. After the outbreak of the Russian Revolution in 1917, Vladivostok was Allied intervention in the Russian Civil War, occupied in 1918 by White Russian and Allies_of_World_War_I, Allied forces, the last of whom from Japan were not withdrawn until 1922; by that tim ...
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Interactive Fiction
'' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of interactive narratives or interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be " text-only", however, graphical text adventures still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles. Due to their text-only nature, they sidestepped the problem of writing for widely divergent graphics architectures. This feature meant that i ...
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Shoot 'em Up
Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The genre's roots can be traced back to earlier shooting games, including target shooting electro-mechanical games of the mid-20th-century and the early mainframe game '' Spacewar!'' (1962). The shoot 'em up genre was established by the hit arcade game ''Space Invaders'', which popularised and set the general template for the genre in 1978, and spawned many clones. The genre was then further developed by arcade hits such as ''Asteroids'' and ''Galaxian'' in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such as scrolling shooters, run and gun games and rail shoote ...
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3D Computer Graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector gr ...
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Synodic Day
A synodic day (or synodic rotation period or solar day) is the period for a celestial object to rotate once in relation to the star it is orbiting, and is the basis of solar time. The synodic day is distinguished from the sidereal day, which is one complete rotation in relation to distant stars, which is the basis of sidereal time. This is different from the duration of a synodic day because the revolution of the body around its parent star would cause a single "day" to pass relative to a star, even if the body did not rotate itself. Earth's synodic day Earth's synodic day is the time it takes for the Sun to pass over the same meridian (a line of longitude) on consecutive days, whereas a sidereal day is the time it takes for a given distant star to pass over a meridian on consecutive days. For example, in the Northern Hemisphere, a synodic day could be measured as the time taken for the Sun to move from exactly true south (i.e. its highest declination) on one day to exactl ...
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Turn-based
In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress continuously according to the game clock. One example of such a game is the sandbox game ''Terraria'', where one day-night cycle of 24 hours is equal to 24 minutes in real time. Players perform actions simultaneously as opposed to in sequential units or turns. Players must perform actions with the consideration that their opponents are actively working against them in real time, and may act at any moment. This introduces time management considerations and additional challenges (such as physical coordination in the case of video games). Real-time gameplay is the dominant form of time-keeping found in simulation video games, and has to a large degree supplanted turn-based systems in other video game genres as well (for instance real-time strateg ...
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Top-down Perspective
A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions such as the processing power of central or graphics processing units. Text-based Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics. Examples include MUDs (''multi-user dungeons''), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and environmental effects, as well as an emphasis on randomization, replayability and permanent death. Some of the earliest text games were developed for computer systems which had no video display at all. Text games are typically easier to write and require less process ...
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