Space Channel 5 Part 2
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Space Channel 5 Part 2
is a music video game developed by United Game Artists. A direct sequel to the 1999 game ''Space Channel 5'', the game was published for Dreamcast and PlayStation 2 in Japan in February 2002 by Sega. The PS2 version released worldwide in 2003 by SCEE (Mainland Europe) and Agetec (North America). The game later received a high-definition port to Microsoft Windows, Xbox 360 and PlayStation 3 in 2011 from Sega. In a space age future, reporter Ulala takes on a group called the Rhythm Rogues and their leader Purge when they unleash a dancing madness on the galaxy. As Ulala, players engage in rhythm-based combat through scripted levels where Ulala mimics the actions of rivals in time to musical tracks. Alongside the single-player story campaign, there exists an endurance mode called Ulala's Dance and a multiplayer option for both modes. ''Part 2'' was produced over two years by many of the same staff; it was the team's last game prior to being merged with Sonic Team, and the la ...
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United Game Artists
(UGA) was a subsidiary of Sega headquartered in Shibuya, Tokyo, Japan. It was founded by Tetsuya Mizuguchi, a video game developer who had experience with Sega's Sega AM3, AM3 division. After separating with Kenji Sasaki to form AM Annex, Mizuguchi left Sasaki's team to form another division. This studio would later be known as Sega Consumer Development 4 (CS4) and Research and Development #9 (R&D #9, or AM9) while a department of Sega, before becoming UGA as a wholly owned subsidiary of Sega. AM Annex was created by the separation of a team from Sega AM3, which Mizuguchi described as a move to create a smaller department with a different work environment. Mizuguchi hand-selected the team that would join him at AM Annex, which worked on arcade Racing video game, racing game ''Sega Touring Car Championship''. Mizuguchi later separated from Sega AM5 developer Kenji Sasaki and relocated to Shibuya, where he operated CS4/R&D #9. Later on, Mizuguchi received direction to creat ...
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