Southampton BASIC System
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Southampton BASIC System
Southampton BASIC System (SOBS) was a dialect of the BASIC programming language developed for and used on ICT 1900 series computers in the late 1960s and early 1970s; it was implemented as an incremental BASIC interpreter under the MINIMOP operating system at the University of Southampton and also ran under MAXIMOP. It was operated from a Teletype terminal, though CRT terminals could also be used. Language characteristics In common with many early implementations of BASIC, SOBS needed lines to have line numbers, both to allow a user to add new lines to the program in the desired place and also as targets for GOTO and GOSUB statements. A RENUMBER facility was available to allow for sections of the code to be renumbered, by default in increments of 10, to allow more space in the middle of a program. Other than line numbers, all numeric values were represented internally as floating point. Statements The language had relatively few statements by comparison with modern ...
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BASIC
BASIC (Beginners' All-purpose Symbolic Instruction Code) is a family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College in 1963. They wanted to enable students in non-scientific fields to use computers. At the time, nearly all computers required writing custom software, which only scientists and mathematicians tended to learn. In addition to the program language, Kemeny and Kurtz developed the Dartmouth Time Sharing System (DTSS), which allowed multiple users to edit and run BASIC programs simultaneously on remote terminals. This general model became very popular on minicomputer systems like the PDP-11 and Data General Nova in the late 1960s and early 1970s. Hewlett-Packard produced an entire computer line for this method of operation, introducing the HP2000 series in the late 1960s and continuing sales into the 1980s. Many early video games trace their ...
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Matrix (mathematics)
In mathematics, a matrix (plural matrices) is a rectangular array or table of numbers, symbols, or expressions, arranged in rows and columns, which is used to represent a mathematical object or a property of such an object. For example, \begin1 & 9 & -13 \\20 & 5 & -6 \end is a matrix with two rows and three columns. This is often referred to as a "two by three matrix", a "-matrix", or a matrix of dimension . Without further specifications, matrices represent linear maps, and allow explicit computations in linear algebra. Therefore, the study of matrices is a large part of linear algebra, and most properties and operations of abstract linear algebra can be expressed in terms of matrices. For example, matrix multiplication represents composition of linear maps. Not all matrices are related to linear algebra. This is, in particular, the case in graph theory, of incidence matrices, and adjacency matrices. ''This article focuses on matrices related to linear algebra, and, unle ...
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ICL Programming Languages
International Computers Limited (ICL) was a British computer hardware, computer software and computer services company that operated from 1968 until 2002. It was formed through a merger of International Computers and Tabulators (ICT), English Electric Computers (EEC) and Elliott Automation in 1968. The company's most successful product line was the ICL 2900 Series range of mainframe computers. In later years, ICL diversified its product line but the bulk of its profits always came from its mainframe customers. New ventures included marketing a range of powerful IBM clones made by Fujitsu, various minicomputer and personal computer ranges and (more successfully) a range of retail point-of-sale equipment and back-office software. Although it had significant sales overseas, ICL's mainframe business was dominated by large contracts from the UK public sector, including Post Office Ltd, the Inland Revenue, the Department for Work and Pensions and the Ministry of Defence. It a ...
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BASIC Interpreters
BASIC (Beginners' All-purpose Symbolic Instruction Code) is a family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College in 1963. They wanted to enable students in non-scientific fields to use computers. At the time, nearly all computers required writing custom software, which only scientists and mathematicians tended to learn. In addition to the program language, Kemeny and Kurtz developed the Dartmouth Time Sharing System (DTSS), which allowed multiple users to edit and run BASIC programs simultaneously on remote terminals. This general model became very popular on minicomputer systems like the PDP-11 and Data General Nova in the late 1960s and early 1970s. Hewlett-Packard produced an entire computer line for this method of operation, introducing the HP2000 series in the late 1960s and continuing sales into the 1980s. Many early video games trace their hist ...
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Square Matrix
In mathematics, a square matrix is a matrix with the same number of rows and columns. An ''n''-by-''n'' matrix is known as a square matrix of order Any two square matrices of the same order can be added and multiplied. Square matrices are often used to represent simple linear transformations, such as shearing or rotation. For example, if R is a square matrix representing a rotation (rotation matrix) and \mathbf is a column vector describing the position of a point in space, the product R\mathbf yields another column vector describing the position of that point after that rotation. If \mathbf is a row vector, the same transformation can be obtained using where R^ is the transpose of Main diagonal The entries a_ (''i'' = 1, …, ''n'') form the main diagonal of a square matrix. They lie on the imaginary line which runs from the top left corner to the bottom right corner of the matrix. For instance, the main diagonal of the 4×4 matrix above contains the elements , , , . The d ...
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Inverse Matrix
In linear algebra, an -by- square matrix is called invertible (also nonsingular or nondegenerate), if there exists an -by- square matrix such that :\mathbf = \mathbf = \mathbf_n \ where denotes the -by- identity matrix and the multiplication used is ordinary matrix multiplication. If this is the case, then the matrix is uniquely determined by , and is called the (multiplicative) ''inverse'' of , denoted by . Matrix inversion is the process of finding the matrix that satisfies the prior equation for a given invertible matrix . A square matrix that is ''not'' invertible is called singular or degenerate. A square matrix is singular if and only if its determinant is zero. Singular matrices are rare in the sense that if a square matrix's entries are randomly selected from any finite region on the number line or complex plane, the probability that the matrix is singular is 0, that is, it will "almost never" be singular. Non-square matrices (-by- matrices for which ) do not hav ...
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Matrix Multiplication
In mathematics, particularly in linear algebra, matrix multiplication is a binary operation that produces a matrix from two matrices. For matrix multiplication, the number of columns in the first matrix must be equal to the number of rows in the second matrix. The resulting matrix, known as the matrix product, has the number of rows of the first and the number of columns of the second matrix. The product of matrices and is denoted as . Matrix multiplication was first described by the French mathematician Jacques Philippe Marie Binet in 1812, to represent the composition of linear maps that are represented by matrices. Matrix multiplication is thus a basic tool of linear algebra, and as such has numerous applications in many areas of mathematics, as well as in applied mathematics, statistics, physics, economics, and engineering. Computing matrix products is a central operation in all computational applications of linear algebra. Notation This article will use the following notati ...
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Matrix Subtraction
In mathematics, matrix addition is the operation of adding two matrices by adding the corresponding entries together. However, there are other operations which could also be considered addition for matrices, such as the direct sum and the Kronecker sum. Entrywise sum Two matrices must have an equal number of rows and columns to be added. In which case, the sum of two matrices A and B will be a matrix which has the same number of rows and columns as A and B. The sum of A and B, denoted , is computed by adding corresponding elements of A and B: :\begin \mathbf+\mathbf & = \begin a_ & a_ & \cdots & a_ \\ a_ & a_ & \cdots & a_ \\ \vdots & \vdots & \ddots & \vdots \\ a_ & a_ & \cdots & a_ \\ \end + \begin b_ & b_ & \cdots & b_ \\ b_ & b_ & \cdots & b_ \\ \vdots & \vdots & \ddots & \vdots \\ b_ & b_ & \cdots & b_ \\ \end \\ & = \begin a_ + b_ & a_ + b_ & \cdots & a_ + b_ \\ a_ + b_ & a_ + b_ & \cdots & a_ + b_ \\ \vdots & \vdots & \ddots & \vdots \\ a_ + b_ & a_ + b_ & \c ...
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Matrix Addition
In mathematics, matrix addition is the operation of adding two matrices by adding the corresponding entries together. However, there are other operations which could also be considered addition for matrices, such as the direct sum and the Kronecker sum. Entrywise sum Two matrices must have an equal number of rows and columns to be added. In which case, the sum of two matrices A and B will be a matrix which has the same number of rows and columns as A and B. The sum of A and B, denoted , is computed by adding corresponding elements of A and B: :\begin \mathbf+\mathbf & = \begin a_ & a_ & \cdots & a_ \\ a_ & a_ & \cdots & a_ \\ \vdots & \vdots & \ddots & \vdots \\ a_ & a_ & \cdots & a_ \\ \end + \begin b_ & b_ & \cdots & b_ \\ b_ & b_ & \cdots & b_ \\ \vdots & \vdots & \ddots & \vdots \\ b_ & b_ & \cdots & b_ \\ \end \\ & = \begin a_ + b_ & a_ + b_ & \cdots & a_ + b_ \\ a_ + b_ & a_ + b_ & \cdots & a_ + b_ \\ \vdots & \vdots & \ddots & \vdots \\ a_ + b_ & a_ + b_ & \c ...
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Variable (programming)
In computer programming, a variable is an abstract storage location paired with an associated symbolic name, which contains some known or unknown quantity of information referred to as a ''value''; or in simpler terms, a variable is a named container for a particular set of bits or type of data (like integer, float, string etc...). A variable can eventually be associated with or identified by a memory address. The variable name is the usual way to reference the stored value, in addition to referring to the variable itself, depending on the context. This separation of name and content allows the name to be used independently of the exact information it represents. The identifier in computer source code can be bound to a value during run time, and the value of the variable may thus change during the course of program execution. Variables in programming may not directly correspond to the concept of variables in mathematics. The latter is abstract, having no reference to a physi ...
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Programming Language
A programming language is a system of notation for writing computer programs. Most programming languages are text-based formal languages, but they may also be graphical. They are a kind of computer language. The description of a programming language is usually split into the two components of syntax (form) and semantics (meaning), which are usually defined by a formal language. Some languages are defined by a specification document (for example, the C programming language is specified by an ISO Standard) while other languages (such as Perl) have a dominant implementation that is treated as a reference. Some languages have both, with the basic language defined by a standard and extensions taken from the dominant implementation being common. Programming language theory is the subfield of computer science that studies the design, implementation, analysis, characterization, and classification of programming languages. Definitions There are many considerations when defini ...
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Floating Point
In computing, floating-point arithmetic (FP) is arithmetic that represents real numbers approximately, using an integer with a fixed precision, called the significand, scaled by an integer exponent of a fixed base. For example, 12.345 can be represented as a base-ten floating-point number: 12.345 = \underbrace_\text \times \underbrace_\text\!\!\!\!\!\!^ In practice, most floating-point systems use base two, though base ten (decimal floating point) is also common. The term ''floating point'' refers to the fact that the number's radix point can "float" anywhere to the left, right, or between the significant digits of the number. This position is indicated by the exponent, so floating point can be considered a form of scientific notation. A floating-point system can be used to represent, with a fixed number of digits, numbers of very different orders of magnitude — such as the number of meters between galaxies or between protons in an atom. For this reason, floating-poin ...
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