Source Filmmaker
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Source Filmmaker
Source Filmmaker (often abbreviated as SFM) is a 3D computer graphics software toolset published by Valve for creating animated films, utilizing the Source game engine. Source Filmmaker has been used to create many community-based animated shorts for popular Source games, including ''Team Fortress 2'', the ''Left 4 Dead'' series, and ''Half-Life 2''. On June 27, 2012, Valve released a free, open beta version of SFM via Steam. Overview Source Filmmaker is a tool for animating, editing, and rendering 3D animated videos using assets from different games which use the Source platform, including sounds, models, and backdrops. SFM also allows for the creation of still images, art, and posters. SFM provides three different user interfaces and a "work camera" for previewing an active scene. The three interfaces are used for creating clips, controlling animation, and fine-tuned adjustments which include: *The Clip Editor; for recording, editing, and arranging shots. They hold the user' ...
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Valve Corporation
Valve Corporation is an American video game developer, video game publisher, publisher, and digital distribution company headquartered in Bellevue, Washington. It is the developer of the software distribution platform Steam (service), Steam and the franchises ''Half-Life (series), Half-Life'', ''Counter-Strike'', ''Portal (series), Portal'', ''Day of Defeat'', ''Team Fortress'', ''Left 4 Dead (series), Left 4 Dead'' and ''Dota''. Valve was founded in 1996 by former Microsoft employees Gabe Newell and Mike Harrington. Their debut game, the first-person shooter (FPS) ''Half-Life (video game), Half-Life'' (1998), was a critical and commercial success; with its realism, scripted sequences and seamless narrative, it had a lasting influence on the FPS genre. Harrington left in 2000. In 2003, Valve launched Steam, followed by ''Half-Life 2'' in 2004. With advanced Physics engine, physics systems and an increased focus on story and characters, ''Half-Life 2'' received critical acclaim ...
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Tyndall Effect
The Tyndall effect is light scattering by particles in a colloid or in a very fine suspension. Also known as Tyndall scattering, it is similar to Rayleigh scattering, in that the intensity of the scattered light is inversely proportional to the fourth power of the wavelength, so blue light is scattered much more strongly than red light. An example in everyday life is the blue colour sometimes seen in the smoke emitted by motorcycles, in particular two-stroke machines where the burnt engine oil provides these particles. Under the Tyndall effect, the longer wavelengths are transmitted more while the shorter wavelengths are more diffusely reflected via scattering. The Tyndall effect is seen when light-scattering particulate matter is dispersed in an otherwise light-transmitting medium, where the diameter of an individual particle is in the range of roughly 40 to 900 nm, i.e. somewhat below or near the wavelengths of visible light (400–750 nm). It is particularly applicable t ...
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Machinima
Machinima, originally machinema () is the use of real-time computer graphics engines to create a cinematic production. Most often, video games are used to generate the computer animation. The word "machinima" is a portmanteau of the words ''machine'' and ''cinema''. Machinima-based artists, sometimes called machinimists or machinimators, are often fan laborers, by virtue of their re-use of copyrighted materials (see below). Machinima offers to provide an archive of gaming performance and access to the look and feel of software and hardware that may already have become obsolete or even unavailable. For game studies, "Machinima's gestures grant access to gaming's historical conditions of possibility and how machinima offers links to a comparative horizon that informs, changes, and fully participates in videogame culture." The practice of using graphics engines from video games arose from the animated software introductions of the 1980s demoscene, Disney Interactive Studios' 199 ...
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Saxxy Awards
The Saxxy Awards was an annual worldwide competition for 3D-animated films, hosted by video game developer, Valve. The first competition was held in 2011 and included 20 competition categories. In 2012, the number of categories was limited to five, and the contestants are required to use Valve's Source Filmmaker software to create their animations. Each year, winners receive an in-game melee weapon for ''Team Fortress 2'' named Saxxy designed and named after the characteSaxton Hale who was the namesake for the awards. The item resembles an Academy Award. The winner of the 2012 'Best Overall' category was flown to Valve in Bellevue, Washington for a filmmaking session with the company's very own filmmakers, which became a tradition for each of the following years' Saxxy Awards. There have been 26 Saxxy Awards given out to winners since 2012. After 2017, Valve has not held another Saxxy Awards competition, and currently have not said anything about the competition. This has led fans ...
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Alyx
Alyx may refer to: * ''The Adventures of Alyx'', a 1976 collection of feminist science fiction stories by American writer Joanna Russ * ALyX, a season-two contestant on the American singing competition television series ''The Voice'' * Alyx Vance Alyx Vance is a fictional character from Valve Corporation, Valve's ''Half-Life (series), Half-Life'' video game series. She is introduced as a non-playable, supporting character in ''Half-Life 2'' (2004), accompanying the player's character, Gor ..., a non-player character in Valve's 2004 first-person shooter video game ''Half-Life 2'' * '' Half-Life: Alyx'', a 2020 virtual reality first-person shooter developed and published by Valve {{disambiguation ...
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Source 2
Source 2 is a video game engine developed by Valve. The engine was announced in 2015 as the successor to the original Source engine, with the first game to use it, ''Dota 2'', being ported from Source that same year. Since then, Valve's '' Artifact'', ''Dota Underlords'', and '' Half-Life: Alyx'' have all been made with the engine. History Plans for a successor to the original Source engine began following the release of '' Half-Life 2: Episode Two'' in 2007. The first engine tech demo was created in 2010 by remaking a map from ''Left 4 Dead 2''. Images of this were leaked onto the internet in early 2014. At the 2014 Game Developers Conference, Valve employee Sergiy Migdalskiy showed off a Source 2 physics debugging tool being used in ''Left 4 Dead 2''. Source 2 was first made available via Steam Workshop tools for ''Dota 2'' in 2014 prior to it being officially announced at the 2015 Game Developers Conference. There, Valve stated their intent for it was to allow for content to b ...
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Steam Workshop
Steam is a Digital distribution of video games, video game digital distribution service and storefront by Valve Corporation, Valve. It was launched as a software client in September 2003 as a way for Valve to provide automatic updates for their games, and expanded to distributing and offering third-party Video game publisher, game publishers' titles in late 2005. Steam offers various features, like digital rights management (DRM), Matchmaking (video games), game server matchmaking, Valve Anti-Cheat, anti-cheat measures, social networking service, social networking and video game live streaming, game streaming services. It provides the user with automatic game updating, saved game cloud synchronization, and community features such as friends messaging, in-game chat and a community market. Valve released a freely available application programming interface (API) called Steamworks in 2008, which developers can use to integrate Steam's functions into their products, including in-gam ...
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Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for servers, and Windows IoT for embedded systems. Defunct Windows families include Windows 9x, Windows Mobile, and Windows Phone. The first version of Windows was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). Windows is the most popular desktop operating system in the world, with 75% market share , according to StatCounter. However, Windows is not the most used operating system when including both mobile and desktop OSes, due to Android's massive growth. , the most recent version of Windows is Windows 11 for consumer PCs and tablets, Windows 11 Enterprise for corporations, and Windows Server 2022 for servers. Genealogy By marketing ...
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Qt (software)
Qt (pronounced "cute") is cross-platform software for creating graphical user interfaces as well as cross-platform applications that run on various software and hardware platforms such as Linux, Windows, macOS, Android or embedded systems with little or no change in the underlying codebase while still being a native application with native capabilities and speed. Qt is currently being developed by The Qt Company, a publicly listed company, and the Qt Project under open-source governance, involving individual developers and organizations working to advance Qt. Qt is available under both commercial licenses and open-source GPL 2.0, GPL 3.0, and LGPL 3.0 licenses. Purposes and abilities Qt is used for developing graphical user interfaces (GUIs) and multi-platform applications that run on all major desktop platforms and most mobile or embedded platforms. Most GUI programs created with Qt have a native-looking interface, in which case Qt is classified as a ''widget toolkit''. ...
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The Orange Box
''The Orange Box'' is a video game compilation containing five games developed and published by Valve. Two of the games included, ''Half-Life 2'' and its first stand-alone expansion, '' Episode One'', had previously been released as separate products. Three new games were also included in the compilation: the second stand-alone expansion, '' Half-Life 2: Episode Two'', the puzzle game ''Portal'', and ''Team Fortress 2'', the multiplayer game sequel to ''Team Fortress Classic''. Valve also released a soundtrack containing music from the games within the compilation. A separate product entitled ''The Black Box'' was planned, which would have included only the new games, but was later canceled. ''The Orange Box'' was first released for Microsoft Windows and the Xbox 360 in October 2007, while the PlayStation 3 version, developed by EA UK was released in December 2007. A digital ''Orange Box'' pack, containing the five games, was released in May 2010 for Mac OS X following the rel ...
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Source
Source may refer to: Research * Historical document * Historical source * Source (intelligence) or subsource, typically a confidential provider of non open-source intelligence * Source (journalism), a person, publication, publishing institute or other record or document that gives information * Source document, a document in which data collected for a clinical trial is first recorded * Source text, in research (especially in the humanities), a source of information referred to by citation ** Primary source, a first-hand written evidence of history made at the time of the event by someone who was present ** Secondary source, a written account of history based upon the evidence from primary sources ** Tertiary source, a compilation based upon primary and secondary sources * Sources (website), a directory of expert contacts and media spokespersons * Open source, a philosophy of dissemination of intellectual products Law * Sources of international law, the materials and processes out ...
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Inverse Kinematics
In computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a given position and orientation relative to the start of the chain. Given joint parameters, the position and orientation of the chain's end, e.g. the hand of the character or robot, can typically be calculated directly using multiple applications of trigonometric formulas, a process known as forward kinematics. However, the reverse operation is, in general, much more challenging. Inverse kinematics is also used to recover the movements of an object in the world from some other data, such as a film of those movements, or a film of the world as seen by a camera which is itself making those movements. This occurs, for example, where a human actor's filmed movements are to be duplicated by an animated character. Robotics In robotics, inverse ...
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