Sound Reinforcement
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Sound Reinforcement
A sound reinforcement system is the combination of microphones, signal processors, amplifiers, and loudspeakers in enclosures all controlled by a mixing console that makes live or pre-recorded sounds louder and may also distribute those sounds to a larger or more distant audience. In many situations, a sound reinforcement system is also used to enhance or alter the sound of the sources on the stage, typically by using electronic effects, such as reverb, as opposed to simply amplifying the sources unaltered. A sound reinforcement system for a rock concert in a stadium may be very complex, including hundreds of microphones, complex live sound mixing and signal processing systems, tens of thousands of watts of amplifier power, and multiple loudspeaker arrays, all overseen by a team of audio engineers and technicians. On the other hand, a sound reinforcement system can be as simple as a small public address (PA) system, consisting of, for example, a single microphone connected to ...
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Large Outdoor Concert
Large means of great size. Large may also refer to: Mathematics * Arbitrarily large, a phrase in mathematics * Large cardinal, a property of certain transfinite numbers * Large category, a category with a proper class of objects and morphisms (or both) * Large diffeomorphism, a diffeomorphism that cannot be continuously connected to the identity diffeomorphism in mathematics and physics * Large numbers, numbers significantly larger than those ordinarily used in everyday life * Large ordinal, a type of number in set theory * Large sieve, a method of analytic number theory ** Larger sieve, a heightening of the large sieve * Law of large numbers, a result in probability theory * Sufficiently large, a phrase in mathematics Other uses * ''Large'' (film), a 2001 comedy film * Large (surname), an English surname * LARGE, an enzyme * Large, a British English name for the maxima (music), a note length in mensural notation * Large, or G's, or grand, slang for $1,000 US dollars * Large, ...
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Amplified Loudspeaker
Powered speakers, also known as self-powered speakers and active speakers, are loudspeakers that have built-in amplifiers. Powered speakers are used in a range of settings, including in sound reinforcement systems (used at live music concerts), both for the main speakers facing the audience and the monitor speakers facing the performers; by DJs performing at dance events and raves; in private homes as part of hi-fi or home cinema audio systems and as computer speakers. They can be connected directly to a mixing console or other low-level audio signal source without the need for an external amplifier. Some active speakers designed for sound reinforcement system use have an onboard mixing console and microphone preamplifier, which enables microphones to be connected directly to the speaker. Active speakers have several advantages, the most obvious being their compactness and simplicity. Additionally the amplifier(s) can be designed to closely match the optimal requirements of the ...
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Electric Bass
The bass guitar, electric bass or simply bass (), is the lowest-pitched member of the string family. It is a plucked string instrument similar in appearance and construction to an electric or an acoustic guitar, but with a longer neck The neck is the part of the body on many vertebrates that connects the head with the torso. The neck supports the weight of the head and protects the nerves that carry sensory and motor information from the brain down to the rest of the body. In ... and Scale length (string instruments), scale length, and typically four to six string (music), strings or Course (music), courses. Since the mid-1950s, the bass guitar has largely replaced the double bass in popular music. The four-string bass is usually tuned the same as the double bass, which corresponds to pitches one octave lower than the four lowest-pitched strings of a guitar (typically E, A, D, and G). It is played primarily with the fingers or thumb, or with a plectrum, pick. To be heard ...
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Electric Guitar
An electric guitar is a guitar that requires external amplification in order to be heard at typical performance volumes, unlike a standard acoustic guitar (however combinations of the two - a semi-acoustic guitar and an electric acoustic guitar exist). It uses one or more pickups to convert the vibration of its strings into electrical signals, which ultimately are reproduced as sound by loudspeakers. The sound is sometimes shaped or electronically altered to achieve different timbres or tonal qualities on the amplifier settings or the knobs on the guitar from that of an acoustic guitar. Often, this is done through the use of effects such as reverb, distortion and "overdrive"; the latter is considered to be a key element of electric blues guitar music and jazz and rock guitar playing. Invented in 1932, the electric guitar was adopted by jazz guitar players, who wanted to play single-note guitar solos in large big band ensembles. Early proponents of the electric guitar on ...
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Pick Up (music Technology)
A pickup is a transducer that captures or senses mechanical vibrations produced by musical instruments, particularly stringed instruments such as the electric guitar, and converts these to an electrical signal that is amplified using an instrument amplifier to produce musical sounds through a loudspeaker in a speaker enclosure. The signal from a pickup can also be recorded directly. Most electric guitars and electric basses use magnetic pickups. Acoustic guitars, upright basses and fiddles often use a piezoelectric pickup. Magnetic pickups A typical magnetic pickup is a transducer (specifically a variable reluctance sensor) that consists of one or more permanent magnets (usually alnico or ferrite) wrapped with a coil of several thousand turns of fine enameled copper wire. The magnet creates a magnetic field which is focused by the pickup's pole piece or pieces. The permanent magnet in the pickup magnetizes the guitar string above it. This causes the string to generate a ...
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Dynamic Range Compression
Dynamic range compression (DRC) or simply compression is an audio signal processing operation that reduces the volume of loud sounds or amplifies quiet sounds, thus reducing or ''compressing'' an audio signal's dynamic range. Compression is commonly used in sound recording and reproduction, broadcasting, sound reinforcement system, live sound reinforcement and in some instrument amplifiers. A dedicated electronic hardware unit or audio software that applies compression is called a compressor. In the 2000s, compressors became available as software plugins that run in digital audio workstation software. In recorded and live music, compression parameters may be adjusted to change the way they affect sounds. Compression and limiting are identical in process but different in degree and perceived effect. A limiter is a compressor with a high #Ratio, ratio and, generally, a short #Attack and release, attack time. Types There are two types of compression, downward and upward. Bot ...
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Equalization (audio)
Equalization, or simply EQ, in sound recording and reproduction is the process of adjusting the volume of different frequency bands within an audio signal. The circuit or equipment used to achieve this is called an equalizer. Most hi-fi equipment uses relatively simple filters to make bass and treble adjustments. Graphic and parametric equalizers have much more flexibility in tailoring the frequency content of an audio signal. Broadcast and recording studios use sophisticated equalizers capable of much more detailed adjustments, such as eliminating unwanted sounds or making certain instruments or voices more prominent. Since equalizers "adjust the amplitude of audio signals at particular frequencies" they are, "in other words, frequency-specific volume knobs." Equalizers are used in recording studios, radio studios and production control rooms, and live sound reinforcement and in instrument amplifiers, such as guitar amplifiers, to correct or adjust the response of mi ...
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Audio Signal Processing
Audio signal processing is a subfield of signal processing that is concerned with the electronic manipulation of audio signals. Audio signals are electronic representations of sound waves—longitudinal waves which travel through air, consisting of compressions and rarefactions. The energy contained in audio signals is typically measured in decibels. As audio signals may be represented in either digital or analog format, processing may occur in either domain. Analog processors operate directly on the electrical signal, while digital processors operate mathematically on its digital representation. History The motivation for audio signal processing began at the beginning of the 20th century with inventions like the telephone, phonograph, and radio that allowed for the transmission and storage of audio signals. Audio processing was necessary for early radio broadcasting, as there were many problems with studio-to-transmitter links. The theory of signal processing and its appli ...
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Singing
Singing is the act of creating musical sounds with the voice. A person who sings is called a singer, artist or vocalist (in jazz and/or popular music). Singers perform music (arias, recitatives, songs, etc.) that can be sung with or without accompaniment by musical instruments. Singing is often done in an ensemble of musicians, such as a choir. Singers may perform as soloists or accompanied by anything from a single instrument (as in art song or some jazz styles) up to a symphony orchestra or big band. Different singing styles include art music such as opera and Chinese opera, Indian music, Japanese music, and religious music styles such as gospel, traditional music styles, world music, jazz, blues, ghazal, and popular music styles such as pop, rock, and electronic dance music. Singing can be formal or informal, arranged, or improvised. It may be done as a form of religious devotion, as a hobby, as a source of pleasure, comfort, or ritual as part of music education or ...
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Sound Energy
In physics, sound energy is a form of energy that can be heard by living things. Only those waves that have a frequency of 16 Hz to 20 kHz are audible to humans. However, this range is an average and will slightly change from individual to individual. Sound waves that have frequencies below 16 Hz are called infrasonic and those above 20 kHz are called ultrasonic. Sound is a mechanical wave and as such consists physically in oscillatory elastic compression and in oscillatory displacement of a fluid. Therefore, the medium acts as storage for both potential and kinetic energy. Consequently, the sound energy in a volume of interest is defined as the sum of the potential and kinetic energy densities integrated over that volume: :W = W_\mathrm + W_\mathrm = \int_V \frac\, \mathrmV + \int_V \frac\, \mathrmV, where *''V'' is the volume of interest; *''p'' is the sound pressure; *''v'' is the particle velocity; *''ρ''0 is the density of the medium without sound present ...
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Transducer
A transducer is a device that converts energy from one form to another. Usually a transducer converts a signal in one form of energy to a signal in another. Transducers are often employed at the boundaries of automation, measurement, and control systems, where electrical signals are converted to and from other physical quantities (energy, force, torque, light, motion, position, etc.). The process of converting one form of energy to another is known as transduction. Types * Mechanical transducers, so-called as they convert physical quantities into mechanical outputs or vice versa; * Electrical transducers however convert physical quantities into electrical outputs or signals. Examples of these are: ** a thermocouple that changes temperature differences into a small voltage; ** a linear variable differential transformer (LVDT), used to measure displacement (position) changes by means of electrical signals. Sensors, actuators and transceivers Transducers can be categorized by wh ...
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Basic PA
BASIC (Beginners' All-purpose Symbolic Instruction Code) is a family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College in 1963. They wanted to enable students in non-scientific fields to use computers. At the time, nearly all computers required writing custom software, which only scientists and mathematicians tended to learn. In addition to the program language, Kemeny and Kurtz developed the Dartmouth Time Sharing System (DTSS), which allowed multiple users to edit and run BASIC programs simultaneously on remote terminals. This general model became very popular on minicomputer systems like the PDP-11 and Data General Nova in the late 1960s and early 1970s. Hewlett-Packard produced an entire computer line for this method of operation, introducing the HP2000 series in the late 1960s and continuing sales into the 1980s. Many early video games trace their histo ...
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