Soul Fjord
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Soul Fjord
''Soul Fjord'' is a hybrid roguelike rhythm game developed by Airtight Games for the Ouya games console. The game is designed to be a mixture of Norse mythology and 1970s funk, and this is reflected in the visuals and sound which blend elements of the two. Plot After perishing in combat, "funk warrior" Magnus Jones ascends to Club Valhalla atop the tree of life, Yggdrasil. Expecting a warm reception, he is taken off-guard when the bouncer takes exception to him, and knocks him down to the foot of the tree. Magnus must return to the club entrance and defeat the doorman to claim his rightful place in the afterlife. Gameplay The game consists of nine procedurally-generated levels that the player must clear without dying in order to complete the game. Each level is made of a series of interconnecting rooms filled with enemies, the doors to which are locked until all the enemies are defeated. Magnus may attack his enemies with light or heavy attacks, performing more damage and ...
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Airtight Games
Airtight Games was an American independent video game developer based in Redmond founded in 2004 that was made up of former members of FASA Studio, Will Vinton Studios and Microsoft, as well as several other studios. The key members included president and creative director Jim Deal, art director Matt Brunner, and co-founder Ed Fries. Their first title was the 2010 action game ''Dark Void'', published by Capcom and released for Microsoft Windows, PlayStation 3 and Xbox 360 platforms. In 2012 they released a puzzle-platform game with Square Enix as publisher, titled ''Quantum Conundrum''. They followed this up with two mobile games for iOS in 2012 and 2013, and ''Soul Fjord'', a hybrid roguelike/rhythm game developed as an exclusive title for the short-lived Ouya console and released in 2014. In June 2014 they released the adventure-mystery game '' Murdered: Soul Suspect'', published by Square Enix and released for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox ...
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Destructoid
''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ''Destructoid'' was owned by Yanier "Niero" Gonzalez so that he could attend the Electronic Entertainment Expo (E3) in 2006. After being rejected, Gonzalez began writing original editorials and drawing cartoons which were picked up by established gaming blogs like ''Joystiq'' and '' Kotaku''. In 2007 the site relaunched with user blogs, forums, and a team of contributors. Yanier's blog was moved off the home page in favor of a staff-edited, multi-author format. Similar to ''IGN'', ''Destructoid'' offers free registration and readers can submit off-homepage blogs. After E3, Gonzalez appeared at the press conference dressed as Mr. Destructoid (''Destructoid'' robot mascot, shown on logos and promotional material) to hand out promotional ...
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Video Games Developed In The United States
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first pract ...
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Video Games Based On Norse Mythology
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practic ...
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Ouya Games
The Ouya ( ), stylized as OUYA, is an Android-based microconsole developed by Ouya Inc. Julie Uhrman founded the project in 2012, bringing in designer Yves Béhar to collaborate on its design and Muffi Ghadiali as VP of Product Management to put together the engineering team. Development was funded via Kickstarter, raising 8.5 million, becoming one of the website's highest earning projects in its history. Units started to ship to Kickstarter backers in March 2013 and were released to the general public in June 2013. It featured a store for applications and games designed specifically for the Ouya platform, the majority of which were casual games. Out of the box, Ouya supports media apps such as Twitch and the Kodi media center. It runs a modified version of Android Jelly Bean, with rooting being officially encouraged. The console's hardware design allows it to be easily opened up, requiring only a standard screwdriver for easy modding and possible hardware add-ons. All syste ...
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Roguelike Video Games
Roguelike (or rogue-like) is a subgenre of role-playing computer games traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character. Most roguelikes are based on a high fantasy narrative, reflecting their influence from tabletop role playing games such as ''Dungeons & Dragons''. Though '' Beneath Apple Manor'' predates it, the 1980 game '' Rogue'', which is an ASCII based game that runs in Computer terminal, terminal or terminal emulator, is considered the forerunner and the namesake of the genre, with derivative games mirroring ''Rogue''s Text-based game, character- or Sprite (computer graphics), sprite-based graphics. These games were popularized among college students and computer programmers of the 1980s and 1990s, leading to hundreds of variants. Some of the better-known variants include ''Hack (Unix video game), Hack'', ''NetHack'', ''Ancient Domains of Myste ...
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Music Video Games
A music video game, also commonly known as a music game, is a video game where the gameplay is meaningfully and often almost entirely oriented around the player's interactions with a musical score or individual songs. Music video games may take a variety of forms and are often grouped with puzzle games due to their common use of "rhythmically generated puzzles". Music video games are distinct from purely audio games (e.g. the 1997 Sega Saturn release '' Real Sound: Kaze no Regret'') in that they feature a visual feedback, to lead the player through the game's soundtrack, although eidetic music games can fall under both categories. Overview Music video games are games where there is typically some type of interactivity of the gameplay with the game's music. This may be where the music is generated in response to the player's actions, or where the player reacts to the beats and notes of the music. As the genre has gained popularity and expanded, music video games have demonstrated ...
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2014 Video Games
Fourteen or 14 may refer to: * 14 (number), the natural number following 13 and preceding 15 * one of the years 14 BC, AD 14, 1914, 2014 Music * 14th (band), a British electronic music duo * ''14'' (David Garrett album), 2013 *''14'', an unreleased album by Charli XCX * "14" (song), 2007, from ''Courage'' by Paula Cole Other uses * ''Fourteen'' (film), a 2019 American film directed by Dan Sallitt * ''Fourteen'' (play), a 1919 play by Alice Gerstenberg * ''Fourteen'' (manga), a 1990 manga series by Kazuo Umezu * ''14'' (novel), a 2013 science fiction novel by Peter Clines * ''The 14'', a 1973 British drama film directed by David Hemmings * Fourteen, West Virginia, United States, an unincorporated community * Lot Fourteen, redevelopment site in Adelaide, South Australia, previously occupied by the Royal Adelaide Hospital * "The Fourteen", a nickname for NASA Astronaut Group 3 * Fourteen Words, a phrase used by white supremacists and Nazis See also * 1/4 (other) * Fo ...
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ScrewAttack
Rooster Teeth Productions, LLC is an American digital media company headquartered in Austin, Texas. Founded in 2003 by Burnie Burns, Matt Hullum, Geoff Ramsey, Jason Saldaña, Gus Sorola, and Joel Heyman, Rooster Teeth is a subsidiary of Warner Bros. Discovery Global Streaming & Interactive Entertainment, a subsidiary of Warner Bros. Discovery. Rooster Teeth began with the production of ''Red vs. Blue'', which premiered in April 2003 and is still in production, making it the third longest-running episodic web series of all time. Due to server and web hosting costs, the founders created "Sponsorships" which is now known as "FIRST", a subscription to exclusive and earlier access to content and discounts on their merchandise store, among other benefits. The company later branched out into live-action shorts, series, comedy, Let's Play videos, and full animated productions. Other projects include reality shows, video game development, entertainment news programs, and podcasts. In 2 ...
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Free-to-play
Free-to-play (F2P or FtP) video games are games that give players access to a significant portion of their content without paying or do not require paying to continue playing. Free-to-play is distinct from traditional commercial software, which requires a payment before using the game or service. It is also separate from freeware games, which are entirely costless. Free-to-play's model is sometimes derisively referred to as free-to-start due to not being entirely free. Free to play games have also been widely criticized as “pay-to-win”— that is, that players can generally pay to obtain competitive or power advantages over other players. There are several kinds of free-to-play business models. The most common is based on the freemium software model, in which users are granted access to a fully functional game but are incentivised to pay microtransactions to access additional content. Sometimes the content is entirely blocked without payment; other times it requires immens ...
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Kim Swift
Kimberly Swift (born ) is an American video game designer best known for her work at Valve with games such as ''Portal'' and ''Left 4 Dead''. Swift was featured by ''Fortune'' as one of "30 Under 30" influential figures in the video game industry. She was described in ''Mental Floss'' as one of the most recognized women in the industry and by ''Wired'' as "an artist that will push the medium forward". Career A graduate of DigiPen, Kim Swift and a group of her fellow graduates developed ''Narbacular Drop'', a portal-based game that was later presented to Valve, which led to Gabe Newell personally offering to hire them so that they could create the critically acclaimed game ''Portal''. Kim Swift was the leader of the Portal team as well as a level designer. She was credited along with writer Erik Wolpaw in ''Portals Game Developers Choice Awards for design, innovation, and game of the year. Besides ''Portal'', Swift has been involved in other Valve projects, most notably ''Left 4 ...
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